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Description
From the introduction:
Thousand Year Old Vampire is a procedurally operated solo game in which you follow the story of a vampire over the many centuries of their existence, making choices and answering Prompts to create a unique story. Follow the guiding Prompts and the vampire will surprise you as they do unexpected and sometimes unpleasant things. Making hard decisions and reconciling difficult narrative aspects is what this game is about.
You'll need a d10 and a d6. A speedwalk game is thirty minutes, a strolling game full of thinking and lots of writing might take two or three hours.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video JTyg2VNhS_8
Gaming with Edo & Jessica Discussion at 1:36 sentiment: positive
video_pk 89054 · mention_pk 286668
Click to watch at 1:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting character evolution
- Explores the vampire from a non-traditional side
- Allows for personalization with research and historical settings
- Encourages creative freedom
Cons
none
Thematic elements
- Vampire existence and memory loss over a thousand years.
Comparison games
none
Mechanics (from transcript analysis)
- Memory Tracking — Players keep track of traits, world characters, and most importantly, memories, with the possibility of losing memories.
- Prompt-based journaling — Uses prompts to guide the player in advancing their character through years of existence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I usually talk about solo board games but today I wanted to dive into a different sort of topic adjacent I promise and that is about getting into solo RPGs through solo journaling RPGs
- it is just a way of creating prompts without a lot of mechanics to allow you as a solo player to get into the story of a certain RPG
- there's a whole system where you're going to keep track of things like traits and marks characters in the world and most importantly memories and it's a really cool thing here because you can actually lose memories as you go along
- the opening paragraph immediately draws the player into the world and its premise.
- My issue is that if you give me a page this size I'm going to fill it and that takes a lot of work
- The crow travels around, and the player writes down random things, leading to an ongoing story.
References (from this video)
No references stored for this video.
Video quN8yYyAceU
Quackalope Discussion at 2:00 sentiment: positive
video_pk 87270 · mention_pk 282052
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Can be played solo, fitting into a journal.
Cons
none
Thematic elements
- Playing a solo RPG that involves writing in a journal, reading about history, and creating one's own story.
- Journal-based narrative.
Comparison games
none
Mechanics (from transcript analysis)
- journaling — Players write in a journal as part of the gameplay.
- solo — Designed to be played alone, fitting into a journal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I just received one of the most ostentatious RPG board game Gifts of my life
- this is probably the go-to RPG system or module if
- this is the wormwood DM screen it's off to the side I have the beautiful Dice Tower like trust me it's insane it is way too expensive
- this is a solo game okay built into a journal where you're going through you're reading about the history you're writing you're Jing in
- I have a theory that no I don't think anyone plays games correctly
- this is the single best digital version of a board game DM Aid I have ever seen
- so this is one of those that if I was going to start a larger campaign this is one of those story books
- the only thing I'm worried about with this one is it's going to make me all emotional
- unless we have over 500 comments saying give West back give the Mingo DM I'm not doing it
References (from this video)
No references stored for this video.
Video h1VIArRk1YU
Gaming with Edo & Jessica Analysis at 6:14 sentiment: positive
video_pk 82427 · mention_pk 290085
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very interesting and different perspective.
- In-depth look at a character.
Cons
- Definitely on the darker side.
Thematic elements
- Being a vampire for around a thousand years
- prompt-based narrative adventure
Comparison games
none
Mechanics (from transcript analysis)
- Memory Tracking — you also have memories that you keep track of. And there's certain points where you lose memories.
- Prompt Answering — you are going to be answering these different prompts and going through your vampire's life.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, something that I often recommend for starting out with or at least understanding what this is is the Fabled Land series.
- So, I have the large print editions. There are seven of these books right now and they are basically those paragraph-based follow this, do this, but there's a little more going on with it in terms of rolling dice and keeping track of your skills and items.
- The end result here spoiler is that it really comes down to finding a setting or some type of role playinging game that interests you.
- There's Fox Curio's Floating Bookshop, which I absolutely love.
- Thousand-year-old Vampire is another great one that is about being a vampire.
- And it is not designed for solo. This is very much a group play experience.
- Hobbies are really about having fun, enjoying yourself, spending your time in a way that makes you happy and brings you joy.
- If you find that rolling dice in this way or this setting is just not working, your character can end right there. It's fine.
References (from this video)
No references stored for this video.
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Showing 1–3 of 3