It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.
Keep damage away from your company and master the vagaries of the historical context. Earn achievements and collect experience points. Build the largest and wealthiest transport empire the world has ever seen!
Features
• Randomly generated, modifiable terrain with realistic dimensions
• Advanced passenger simulation
• Dynamically simulated urban development
• Procedurally generated buildings
• No grid - that is, the game world is not limited to 90 (or 45) degree angles
• Vehicles from more than 150 years of transportation history
• Passenger and freight transport
• Achievements and experience points
• Detailed 3D graphics
• Freely adjustable zoom factor
Source: The Game Website.
- Inside joke appeal for Rosenberg fans
- Potential appeal to niche audience
- Described as an intentional troll with a weak game core
- Lack of meaningful decisions; effectively a joke product
- Dice-chuck-yatsi style with inside-joke branding
- Inside joke-influenced game with name recognition
- Humorous, meta-aligned
- Yahtzee-style games
- Other Rosenberg line titles (as contrast)
Mechanics (from transcript analysis)
- Yahtzee-style dice chucking — Luck-driven dice rolling with limited mitigation and many rules
Video topics + discussion points
Quotes (from this video)
- Gimmick games can work. A thousand% of a gimmick can carry a game. Period.
- Is this a game? We have a horrible experience with this one.
- The writing keeps it from being a one.
- Lack of FAQ in the documentation, I think, shows the true downfall of the game.
- Worst rule book dot dot dot four dots.
- This game being designed as an incredibly quote unquote inside joke is the only possible explanation I have for why this game was published under his name.