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Tropicalia box art

Tropicalia

Game ID: GID0367308
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Description

Even this morning, the sky is clear and the sun is high over Tropicalia Island. It is time to collect mangoes, sugar apples and coconuts and to sell them at the various markets: your little island won't build itself!

In this 2 to 4 players game, you and your opponents will send your workers to the different tiles that make up the ever-changing island of Tropicalia to collect and sell fruit. Then, you will use your earnings to purchase various elements, such as buildings and events, to add to your personal board, which will grant you bonuses and points.
At the end of the game, whoever has the most valuable island wins!

—description from the publisher

Description

Even this morning, the sky is clear and the sun is high over Tropicalia Island. It is time to collect mangoes, sugar apples and coconuts and to sell them at the various markets: your little island won't build itself!

In this 2 to 4 players game, you and your opponents will send your workers to the different tiles that make up the ever-changing island of Tropicalia to collect and sell fruit. Then, you will use your earnings to purchase various elements, such as buildings and events, to add to your personal board, which will grant you bonuses and points.
At the end of the game, whoever has the most valuable island wins!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video wk6YBpx7YUo Rahdo Runs Through Top List at 9:34 sentiment: mixed
video_pk 83658 · mention_pk 284253
Rahdo Runs Through - Tropicalia video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brilliant and clever worker placement mechanism.
  • Incredibly tension-filled due to uncertainty in action resolution.
  • Potentially cutthroat and more tense than traditional worker placement.
  • Great presentation.
Cons
  • Too lightweight and gateway-ish for the host and Jen.
  • The second half of the game does not live up to its potential.
  • The core actions (picking up fruit, selling at market, using buildings) are too simple.
Thematic elements
  • Collecting fruits, selling at markets, using buildings for special rules.
Comparison games
  • Tari
Mechanics (from transcript analysis)
  • action selection — If I go for a row you might look in that and see oh you're going you might think I'm going for the market because we both really value getting more baskets or something like that. And then you figure well okay I could go for that market too if I come in on its column but how is it going to be resolved in turn order?
  • Set Collection — You're either picking up um you know different fruits uh you know and storing them on your board or you're using those to you know you're selling them at markets to score points
  • Worker Placement — It is a worker placement game. We've got these four workers um that we place on the outer edge of the board. [...] Then again in turn order we start activating those workers and move them inwards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And countryside is a freaking phenomenal.
  • This is one of the best engine building games I have played this year.
  • It is very likely going to make it into my top 10 games of the year. It is that good.
  • My number three of the month is Rising Cultures.
  • Number two is Druids of Adora.
  • It's classic feld, making a comeback.
  • Number one, Furnish Duel.
  • A game that will not be coming out until 2026 will very likely make it into my top 10 games of 2026.
References (from this video)
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