The game “Underwood” reminds you of a simple card game based on its game mechanic but the actual point of it is to form words using letters, sort of like “Scrabble”. “Underwood” has a much more “intellectual-educational tint” compared to normal card games and a much more dynamic gameplay than “Scrabble”: words are easier to form, there are more unexpected events in the game and a lot less stress.
At the beginning of the game each player receives 7 cards. The deck is placed on the table, one card is drawn and placed next to it, this will be the beginning of the “tape”. Players then take turns.
A players turn consist of:
• Draw three cards from the deck,
• If possible form a word using the cards from your hand and placing it before you,
• Place one of his remaining cards to the “tape”.
Each player during his turn adds one card to the “tape”, this way the “tape” becomes longer. If a player needs a certain letter to form a word but doesn’t have them he can take them from the “tape”, he also takes the remaining letters following the one he took.
The “Underwood” card — a free card. Can replace any letter in played word. You can take the “Underwood” card used by another player by replacing it with the letter it was used as. “Underwood” cannot be placed on the “tape”.
Prize cards can be played together with a word if the word fits the cards criteria (for example, is a piece of clothing, none of the letters repeat). The prize card increases the points for that word and can give a player some extra possibilities.
When a player “leaves” (has no cards left to play at the end of his turn or only has prize cards), the round ends and points are counted. Points for a players word are calculated based on the letter cost of that word (each letter is worth a certain amount of points) and prize card used. The cost of letters that remain on the players hands is deducted from his point total. It is possible to get a negative result due to this.
Points earned during a round sum up with points gained on previous rounds. The game is played until one player earns the necessary amount of points to win (the amount of points should be decided before starting the game). The first one to earn them is the winner.
This game contains:
• 102 letter-cards;
• 14 prize cards;
• 4 “Underwood” cards;
• Game rules.
More about cards
A letter card, apart from the letter also has its cost shown (how points a player gains from using it in his word) and the number of cards in the deck with this letter.
A prize card has: an icon, conditions to play this card and the prize that it gives. The icon shows what the card requirements are. There is also a more detailed explanation on what needs to be done.
- Now, that is a cover. That is a great cover, I think.
- I like the leaves for flavor though.
- the game looks like other games I've seen this one, the cover is better than the game.
- the cover looks way more thematic.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am convinced that the Shiel Essen deliberately times their announcements the week before Gen Con because they're jerks.
- This is a terrible name. It's a terrible title. It's a terrible logo, my friend.
- So, um, this is a new boutique publishing initiative.
- It's a games market validation.
- So the Magic the Gathering and Marvel is together and I just bought and we just looked at the starter set which was the only thing we could afford.
- The box is very simple on purpose, of course.
- It's weird how it's like they're not putting them in an actual
- We really live in confusing times.
- I hate the collectible nature of this a lot. I I do.
- You're buying miniature board game. You're collecting a replica of a thing you collect.
- No other hobby can I think of that does that.
- This is so realistic that Gloom Haven does not fit in the CL.
- My son's like, 'Why have we never seen them before in the movies?'
- It's like, 'Ah, we're open.' Which is not good when you're running.
- I think this is going to be a thing now between this and the game makers and everything else.
- It's a very self-reerential thing.
- This is another DLP game. This is David Turtzy.
- I kind of like the uh stained glass artwork. That's a that's a new style.
- If everything was in a stained glass vibe, it gets a little heavy-handed, though.
- So, we're almost back to the days of fantasy flight games here where CGE announced this surprise game.
- This is a surprise Lost Runes of Arnack expansion at Gen Con.
- The cat's like, 'Give me that box.' And the dog's like, 'I'm just glad to be here.'
- Why are dogs stupid?
- Cats plan. Dogs don't plan.
- Cats are intelligent.
- You know what I mean? Like, cats plan. Dogs don't plan.
- Joey read a leaked script for Doomsday and wants to tell everyone.