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Underwood box art

Underwood

Game Info
Year
2012
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

The game “Underwood” reminds you of a simple card game based on its game mechanic but the actual point of it is to form words using letters, sort of like “Scrabble”. “Underwood” has a much more “intellectual-educational tint” compared to normal card games and a much more dynamic gameplay than “Scrabble”: words are easier to form, there are more unexpected events in the game and a lot less stress.

At the beginning of the game each player receives 7 cards. The deck is placed on the table, one card is drawn and placed next to it, this will be the beginning of the “tape”. Players then take turns.

A players turn consist of:
• Draw three cards from the deck,
• If possible form a word using the cards from your hand and placing it before you,
• Place one of his remaining cards to the “tape”.

Each player during his turn adds one card to the “tape”, this way the “tape” becomes longer. If a player needs a certain letter to form a word but doesn’t have them he can take them from the “tape”, he also takes the remaining letters following the one he took.

The “Underwood” card — a free card. Can replace any letter in played word. You can take the “Underwood” card used by another player by replacing it with the letter it was used as. “Underwood” cannot be placed on the “tape”.

Prize cards can be played together with a word if the word fits the cards criteria (for example, is a piece of clothing, none of the letters repeat). The prize card increases the points for that word and can give a player some extra possibilities.

When a player “leaves” (has no cards left to play at the end of his turn or only has prize cards), the round ends and points are counted. Points for a players word are calculated based on the letter cost of that word (each letter is worth a certain amount of points) and prize card used. The cost of letters that remain on the players hands is deducted from his point total. It is possible to get a negative result due to this.

Points earned during a round sum up with points gained on previous rounds. The game is played until one player earns the necessary amount of points to win (the amount of points should be decided before starting the game). The first one to earn them is the winner.

This game contains:
• 102 letter-cards;
• 14 prize cards;
• 4 “Underwood” cards;
• Game rules.

More about cards
A letter card, apart from the letter also has its cost shown (how points a player gains from using it in his word) and the number of cards in the deck with this letter.

A prize card has: an icon, conditions to play this card and the prize that it gives. The icon shows what the card requirements are. There is also a more detailed explanation on what needs to be done.

Description

The game “Underwood” reminds you of a simple card game based on its game mechanic but the actual point of it is to form words using letters, sort of like “Scrabble”. “Underwood” has a much more “intellectual-educational tint” compared to normal card games and a much more dynamic gameplay than “Scrabble”: words are easier to form, there are more unexpected events in the game and a lot less stress.

At the beginning of the game each player receives 7 cards. The deck is placed on the table, one card is drawn and placed next to it, this will be the beginning of the “tape”. Players then take turns.

A players turn consist of:
• Draw three cards from the deck,
• If possible form a word using the cards from your hand and placing it before you,
• Place one of his remaining cards to the “tape”.

Each player during his turn adds one card to the “tape”, this way the “tape” becomes longer. If a player needs a certain letter to form a word but doesn’t have them he can take them from the “tape”, he also takes the remaining letters following the one he took.

The “Underwood” card — a free card. Can replace any letter in played word. You can take the “Underwood” card used by another player by replacing it with the letter it was used as. “Underwood” cannot be placed on the “tape”.

Prize cards can be played together with a word if the word fits the cards criteria (for example, is a piece of clothing, none of the letters repeat). The prize card increases the points for that word and can give a player some extra possibilities.

When a player “leaves” (has no cards left to play at the end of his turn or only has prize cards), the round ends and points are counted. Points for a players word are calculated based on the letter cost of that word (each letter is worth a certain amount of points) and prize card used. The cost of letters that remain on the players hands is deducted from his point total. It is possible to get a negative result due to this.

Points earned during a round sum up with points gained on previous rounds. The game is played until one player earns the necessary amount of points to win (the amount of points should be decided before starting the game). The first one to earn them is the winner.

This game contains:
• 102 letter-cards;
• 14 prize cards;
• 4 “Underwood” cards;
• Game rules.

More about cards
A letter card, apart from the letter also has its cost shown (how points a player gains from using it in his word) and the number of cards in the deck with this letter.

A prize card has: an icon, conditions to play this card and the prize that it gives. The icon shows what the card requirements are. There is also a more detailed explanation on what needs to be done.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video n1Die8dveXQ The Dice Tower Discussion at 26:07 sentiment: positive
video_pk 99465 · mention_pk 280686
The Dice Tower - Underwood video thumbnail
Click to watch at 26:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Now, that is a cover. That is a great cover, I think.
  • I like the leaves for flavor though.
Cons
  • the game looks like other games I've seen this one, the cover is better than the game.
  • the cover looks way more thematic.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am convinced that the Shiel Essen deliberately times their announcements the week before Gen Con because they're jerks.
  • This is a terrible name. It's a terrible title. It's a terrible logo, my friend.
  • So, um, this is a new boutique publishing initiative.
  • It's a games market validation.
  • So the Magic the Gathering and Marvel is together and I just bought and we just looked at the starter set which was the only thing we could afford.
  • The box is very simple on purpose, of course.
  • It's weird how it's like they're not putting them in an actual
  • We really live in confusing times.
  • I hate the collectible nature of this a lot. I I do.
  • You're buying miniature board game. You're collecting a replica of a thing you collect.
  • No other hobby can I think of that does that.
  • This is so realistic that Gloom Haven does not fit in the CL.
  • My son's like, 'Why have we never seen them before in the movies?'
  • It's like, 'Ah, we're open.' Which is not good when you're running.
  • I think this is going to be a thing now between this and the game makers and everything else.
  • It's a very self-reerential thing.
  • This is another DLP game. This is David Turtzy.
  • I kind of like the uh stained glass artwork. That's a that's a new style.
  • If everything was in a stained glass vibe, it gets a little heavy-handed, though.
  • So, we're almost back to the days of fantasy flight games here where CGE announced this surprise game.
  • This is a surprise Lost Runes of Arnack expansion at Gen Con.
  • The cat's like, 'Give me that box.' And the dog's like, 'I'm just glad to be here.'
  • Why are dogs stupid?
  • Cats plan. Dogs don't plan.
  • Cats are intelligent.
  • You know what I mean? Like, cats plan. Dogs don't plan.
  • Joey read a leaked script for Doomsday and wants to tell everyone.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 35:50 sentiment: neutral
video_pk 83800 · mention_pk 283657
Stonemaier Games - Underwood video thumbnail
Click to watch at 35:50 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Board Game Adjacent — Described as a game that is adjacent to board games, played on PS5.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
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