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UNO: All Wild! box art

UNO: All Wild!

Game ID: GID0373117
Game Info
Year
2021
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description

UNO All Wild plays just like traditional UNO except every card is wild. That means instead of having to matching color and number, you can play any card you want. The goal is the same: be the first player to get rid of all your cards. But it gets complicated thanks to the addition of new action cards that let players strategize and make sure no one goes out too soon.

—description from the designer

The card distribution of "Uno All Wild!" is as follows:

Normal Wild Card: 54
Reverse Wild Card: 14
Skip Wild Card: 14
Skip 2 (Double Skip) Wild Card: 6
Draw 2 Wild Card: 10
Targeted Draw 2 Wild Card: 4
Draw 4 Wild Card: 6
Forced Swap Wild Card: 4

Description

UNO All Wild plays just like traditional UNO except every card is wild. That means instead of having to matching color and number, you can play any card you want. The goal is the same: be the first player to get rid of all your cards. But it gets complicated thanks to the addition of new action cards that let players strategize and make sure no one goes out too soon.

—description from the designer

The card distribution of "Uno All Wild!" is as follows:

Normal Wild Card: 54
Reverse Wild Card: 14
Skip Wild Card: 14
Skip 2 (Double Skip) Wild Card: 6
Draw 2 Wild Card: 10
Targeted Draw 2 Wild Card: 4
Draw 4 Wild Card: 6
Forced Swap Wild Card: 4

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 0 · neu 0 · neg 2
Mentions per page
Showing 1–2 of 2
Video cW4J3NTA8po Board Game Sanctuary Review at 0:13 sentiment: negative
video_pk 109841 · mention_pk 315961
Board Game Sanctuary - UNO: All Wild! video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Too simplistic
  • Removed colors and numbers, losing a key aspect of the original game
  • Wild cards have no functional color representation
  • Swap hands can be frustrating
  • Double skip card's function at two players is unclear
Thematic elements
  • Card game with wild cards replacing colors and numbers
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Reverse, Skip, Draw Four, and Draw Two cards are retained, but their colors have no function.
  • Double Skip — A new action card that skips the next two players in turn order.
  • Last Chance Draw — A special rule where the player before someone about to win can draw a card to potentially stop them.
  • Swap Hands — A new action card that allows players to exchange their hands with another player.
  • Target Draw Two — A new action card that allows targeting any player to draw two cards.
  • Wild cards — All cards in the deck are wild, and players can name a color, but the colors have no function.
  • Winning condition — Players can win by emptying their hands, or by reaching 500 points (optional).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then this player over here might then use the swap card to swap hands with this player and this player over here unfortunately now has inherited the really big hand that the second player had and now they're ending up with these cards over here
  • The original official rules were that you had to get 500 points to win the game
  • So if you're going to play Skip card it's literally just going to skip the next play
References (from this video)
No references stored for this video.
Video Qcsvvz9RNvA Bower's Game Corner Top 10 List at 0:54 sentiment: negative
video_pk 40692 · mention_pk 297650
Bower's Game Corner - UNO: All Wild! video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Familiar core mechanic makes it instantly accessible
  • Low barrier to entry
Cons
  • Feels like an expansion rather than a standalone upgrade
  • Limited depth and replay value
  • Excessive price for a lightweight variant
Thematic elements
  • Uno card game variant
  • Casual family game night, modern casual setting
  • Non-narrative, abstract interaction
Comparison games
  • Cosmos Escape
  • Adventure Time: Card Quest
Mechanics (from transcript analysis)
  • Card matching — Players play cards to match color or number and use action cards to influence play.
  • Real-Time — Players alternate turns with rapid interaction and quick rounds.
  • turn-based play — Players alternate turns with rapid interaction and quick rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gimmick games can work. A thousand% of a gimmick can carry a game. Period.
  • Is this a game? We have a horrible experience with this one.
  • The writing keeps it from being a one.
  • Lack of FAQ in the documentation, I think, shows the true downfall of the game.
  • Worst rule book dot dot dot four dots.
  • This game being designed as an incredibly quote unquote inside joke is the only possible explanation I have for why this game was published under his name.
References (from this video)
No references stored for this video.
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