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Viscounts of the West Kingdom: Keeper of Keys box art

Viscounts of the West Kingdom: Keeper of Keys

Game Info
Year
2022
Players
1-4
Age
Playtime
Publisher
Garphill Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take your future into your own hands?

This expansion introduces 3 public Buildings for players to compete over, thick Player Boards, and the new Chest Tiles. Along with more Townsfolk, Heroes and Manuscripts Tiles, there are also 3 replacement starting Townsfolk for each player. These grant ways to gain the new Chest Tiles or to recruit more Heroes.

—description from the publisher

Description

In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take your future into your own hands?

This expansion introduces 3 public Buildings for players to compete over, thick Player Boards, and the new Chest Tiles. Along with more Townsfolk, Heroes and Manuscripts Tiles, there are also 3 replacement starting Townsfolk for each player. These grant ways to gain the new Chest Tiles or to recruit more Heroes.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video mgPU6vmWj1c Board Games UnLocked Top List at 33:50 sentiment: positive
video_pk 154241 · mention_pk 430843
Board Games UnLocked - Viscounts of the West Kingdom: Keeper of Keys video thumbnail
Click to watch at 33:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a nice component upgrade with cardboard player boards.
  • Chest tiles offer specialization and unique abilities.
  • Adds competition for public building cards.
  • Offers more options through unique starting cards and townsfolk.
Cons
  • Less focused on individual player powers compared to Gates of Gold.
  • Utilizes and specializes on cards a little bit more.
Thematic elements
  • Specializing player boards and components.
  • Medieval city building
Comparison games
none
Mechanics (from transcript analysis)
  • Cardboard Player Boards — Replaces paper player boards with more durable cardboard versions.
  • Chest Tiles — Tiles placed under the player board that grant special abilities when specific townsfolk are present.
  • New Heroes — Adds new hero characters.
  • New Townsfolk — Adds more neutral townsfolk characters.
  • Public Building Cards — Adds three cards that players compete to build for victory points and special effects.
  • Unique Starting Cards — Provides a unique card in the starting deck and changes the starting townsfolk card for more options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • expansion should always enhance the game not fix anything because that just means the base game was broken to begin with
  • The aliens the new aliens that they've added are insane
  • this one I think is just I think it's elegant I really like this one a lot more
  • this was a no-brainer of my favorite expansion of the year
  • expansions should always enhance the game not fix anything because that just means the base game was broken to begin with
  • This was obviously my number one
  • Cole as the designer for root does such a great job of making sure that every faction feels asymmetric and plays you know completely different from one another
  • People can fight them for those relics and get victory points for defeating them but they get tougher if they're holding relics
  • The lord of the hundreds is probably the most aggressive action that I think has been added
  • Their leader has is like bipolar or has like multiple personality because his mood changes
  • This one was a no-brainer of my favorite expansion of the year
  • it was a blast how all the mechanics went together it was beautiful on the table
  • just the gameplay was seamless
  • I really like this one a lot more
  • Dune is frustrating
  • this one I think is just elegant
  • this one just looks so much nicer too that is also very pretty
References (from this video)
No references stored for this video.
Video 9PBBRJE3YeY Board Games UnLocked Analysis at 17:58 sentiment: positive
video_pk 114636 · mention_pk 326851
Board Games UnLocked - Viscounts of the West Kingdom: Keeper of Keys video thumbnail
Click to watch at 17:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides more heroes and ways to get them.
  • Chests add interesting situational play.
  • Improved player boards are a significant physical upgrade.
  • Opens up resource flow.
Cons
  • New heroes can be weaker than original ones.
  • Can lead to very high scores and long game times when combined with Gates of Gold.
  • Thinning the deck can still feel like a wasted turn.
  • Fewer unique building bonus cards compared to Gates of Gold.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Chests — Sit beneath player cards, providing alternative uses for building spots based on icons.
  • Hero Acquisition — Players can acquire multiple heroes from a dedicated deck.
  • location cards — Cards that alter starting positions on tracks based on point values (e.g., 3.5).
  • Public Buildings — Replace existing player buildings with enhanced versions offering immediate powers and permanent effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do not play them together
  • both of these expansions are very clean in what they add and it doesn't it doesn't really unlike what paladins that expansion did that kind of changed the game it did this enhanced these both these extensions i think enhanced the game it was still vi counts through and through
  • keeper keys because of the cardboard
  • i think the board probably gives me the tipping point for it
  • pal this is a solid 10. hardcore 10.
References (from this video)
No references stored for this video.
Video ma6xO9-gPu0 Meeple University Discussion at 3:51 sentiment: positive
video_pk 89946 · mention_pk 239713
Meeple University - Viscounts of the West Kingdom: Keeper of Keys video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new paths to victory via chests, heroes, and public buildings
  • Increases card variety with more hero/neutral cards
  • Supports solo play
Cons
  • Prototype components; final art and rules may differ
  • May increase complexity of planning and engine building
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • chest rewards — Unlock chests to gain heroes and build public buildings.
  • hero/neutral cards — New hero and neutral cards to influence strategy.
  • Solo AI — AI reference card and rules for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gates of Gold expansion as with the base game plays one to four players
  • unlock the mysterious chests ways to get more heroes and build public buildings for more cool ways to earn victory points
  • the expansions bring some fresh new things to the gameplay with more icons you can combo your actions with and more powerful actions
  • you start with one of the four color ribbons printed on your manuscript board
References (from this video)
No references stored for this video.
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