Game Info
Year
2022
Players
1-4
Collection
Your Tier
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Description
In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take your future into your own hands?
This expansion introduces 3 public Buildings for players to compete over, thick Player Boards, and the new Chest Tiles. Along with more Townsfolk, Heroes and Manuscripts Tiles, there are also 3 replacement starting Townsfolk for each player. These grant ways to gain the new Chest Tiles or to recruit more Heroes.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 9PBBRJE3YeY
Board Games UnLocked Analysis at 17:58 sentiment: positive
video_pk 114636 · mention_pk 326851
Click to watch at 17:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Provides more heroes and ways to get them.
- Chests add interesting situational play.
- Improved player boards are a significant physical upgrade.
- Opens up resource flow.
Cons
- New heroes can be weaker than original ones.
- Can lead to very high scores and long game times when combined with Gates of Gold.
- Thinning the deck can still feel like a wasted turn.
- Fewer unique building bonus cards compared to Gates of Gold.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Chests — Sit beneath player cards, providing alternative uses for building spots based on icons.
- Hero Acquisition — Players can acquire multiple heroes from a dedicated deck.
- location cards — Cards that alter starting positions on tracks based on point values (e.g., 3.5).
- Public Buildings — Replace existing player buildings with enhanced versions offering immediate powers and permanent effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- do not play them together
- both of these expansions are very clean in what they add and it doesn't it doesn't really unlike what paladins that expansion did that kind of changed the game it did this enhanced these both these extensions i think enhanced the game it was still vi counts through and through
- keeper keys because of the cardboard
- i think the board probably gives me the tipping point for it
- pal this is a solid 10. hardcore 10.
References (from this video)
No references stored for this video.
Video ma6xO9-gPu0
Meeple University Discussion at 3:51 sentiment: positive
video_pk 89946 · mention_pk 239713
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds new paths to victory via chests, heroes, and public buildings
- Increases card variety with more hero/neutral cards
- Supports solo play
Cons
- Prototype components; final art and rules may differ
- May increase complexity of planning and engine building
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- chest rewards — Unlock chests to gain heroes and build public buildings.
- hero/neutral cards — New hero and neutral cards to influence strategy.
- Solo AI — AI reference card and rules for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gates of Gold expansion as with the base game plays one to four players
- unlock the mysterious chests ways to get more heroes and build public buildings for more cool ways to earn victory points
- the expansions bring some fresh new things to the gameplay with more icons you can combo your actions with and more powerful actions
- you start with one of the four color ribbons printed on your manuscript board
References (from this video)
No references stored for this video.
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Showing 1–2 of 2