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We Are Coming, Nineveh box art

We Are Coming, Nineveh

Game ID: GID0384728
Game Info
Year
2023
Collection
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Description

We Are Coming, Nineveh! is a tactical/operational-level game of the Iraqi government campaign to liberate the western area of the city of Mosul from the forces of Daesh between 19 February and 9 July 2017. This was one of the largest and most difficult urban operations of the post-WWII era, and marked a major defeat for Daesh and its so-called “Islamic State.” The game is thus able to combine low complexity (and hence be accessible to even neophyte wargamers) with a rich and detailed treatment of this important battle.

Unlike most wargames where there is a single measure for victory or loss, We Are Coming, Nineveh assesses three key aspects of the campaign: the speed at which the operation is completed, the casualties suffered by Iraqi government forces, and the collateral damage done to Mosul. One might outperform the historical case, capturing the Old City faster—but at a terrible civilian cost.

Winner of the Charles S. Roberts Award for Best Tactical Wargame of 2023.

Description

We Are Coming, Nineveh! is a tactical/operational-level game of the Iraqi government campaign to liberate the western area of the city of Mosul from the forces of Daesh between 19 February and 9 July 2017. This was one of the largest and most difficult urban operations of the post-WWII era, and marked a major defeat for Daesh and its so-called “Islamic State.” The game is thus able to combine low complexity (and hence be accessible to even neophyte wargamers) with a rich and detailed treatment of this important battle.

Unlike most wargames where there is a single measure for victory or loss, We Are Coming, Nineveh assesses three key aspects of the campaign: the speed at which the operation is completed, the casualties suffered by Iraqi government forces, and the collateral damage done to Mosul. One might outperform the historical case, capturing the Old City faster—but at a terrible civilian cost.

Winner of the Charles S. Roberts Award for Best Tactical Wargame of 2023.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video eOjTAQwhgtk One Stop Co-op Shop Playthrough at 0:21 sentiment: positive
video_pk 84989 · mention_pk 311882
One Stop Co-op Shop - We Are Coming, Nineveh video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
Positive, despite some solo mode annoyances. The host had a much better experience than in their previous game. [353.68, 759.04]
Pros
  • Engaging solo mode that plays quickly once set up. [188.40]
  • Tactical depth with unit placement and combat. [463.76]
  • Satisfying combat resolution once the mechanics are understood. [1971.28]
  • The UAV capability card is highly effective and avoids collateral damage. [272.56]
  • Successfully cutting off enemy supply lines felt rewarding. [3684.24]
Cons
  • Solo mode setup can be tedious with random block placement. [140.08]
  • Player is forced to make choices for the AI in the solo mode. [183.92]
  • IEDs can be a significant threat and unpredictable. [338.80]
  • Overstacking units can lead to disruption. [478.80]
  • The game can be unforgiving if key units are lost or supply lines are cut. [866.88]
Thematic elements
  • Battle for Mosul, specifically the old city
  • 2017 conflict between ISIS and Iraqi security forces
Comparison games
  • Hammer of the Scots
Mechanics (from transcript analysis)
  • Area Movement — Units move between adjacent areas on the board, with restrictions on stacking limits and movement along roads. [770.40, 808.80]
  • Block wargame — Units are represented by blocks that face the player, providing fog of war. Damage rotates the blocks, degrading their capabilities. [22.80, 39.44]
  • Capability Cards — Players can purchase cards to enhance their forces, providing special abilities or bonuses. [247.60]
  • combat resolution — Players roll dice to hit opponents, aiming for a target number or greater. Defenders fire first. [482.08, 754.64]
  • event cards — Drawn during combat, these cards introduce unexpected effects or consequences for both players. [1063.84]
  • fog of war — Unit orientation on blocks obscures their strength and type from the opponent. [33.60]
  • Supply lines — Units must trace a supply line back to the northern edge of the map, often using road networks, to remain effective. [828.80]
  • victory conditions — The game can end early by clearing the old city, or by reaching the end of the time track, with scores based on casualties, collateral damage, and focus tracks. [85.84, 98.64]
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, We Are Coming Ninevea is a blockbased war game if you haven't seen one of these before.
  • This means that the blocks are facing towards you. So you have fog of war because the other player can't see what your units are.
  • But this one we are coming Ninevea models. I think it was a 2017 conflict between ISIS, the Islamic State, Dich, lots of names for them.
  • Although some of them aren't really there. They're just rumors that when I move into them or attack them they'll just disappear.
  • The more of my people that get destroyed or severely injured is going to increase this track.
  • This is a bit of a annoyance. Like, definitely if you're thinking about getting this game, this is something to be aware of.
  • So, it tends to be pretty quick.
  • So, normally the federal police would hit on a five plus. Right now those guys are hitting on a 6 plus.
  • So, it's mainly move, attack, move, attack.
  • But for Dice, instead of having to do any of that stuff or track any of that stuff, you have this deck of military council cards.
  • So, when things are tied, I get to pick.
  • These are very simple supply systems.
  • Um, so that'll be nice if they don't move.
  • So, that's one, two, dead. That was a great first combat.
  • So, the five plus guy misses and the six plus guy Dang it. Really?
  • So, when I attack in an area with human shields, I have subtract one from my attack roles or I double any collateral damage from events and such.
  • They're going to be like immediately drive. Do the first person they encounter, my tank squad.
  • So, it takes us into round three. And what have we got? Reposition.
  • So, I think the plan is for the tanks to just kind of go ham all over here.
  • So, yeah, that was, you know, I'll take the the damage for that.
  • So, the four plus misses. Beautiful.
  • So, it is going to be rough.
  • So, we're going into round six very quickly.
  • So, yeah, here we go. That's the last guy.
  • So, casualties is not actually done yet.
  • So, c Oh, I got Hold on. Casualties is not actually done yet.
  • So, yeah, that went pretty well.
References (from this video)
No references stored for this video.
Video 3GgSGhJldqE One Stop Co-op Shop Analysis at 0:05 sentiment: mixed
video_pk 84580 · mention_pk 307132
One Stop Co-op Shop - We Are Coming, Nineveh video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Capability cards offer lots of different strategies.
  • Solo mode rules are straightforward.
  • Block system provides natural fog of war.
  • Blocks naturally track damage and keep the board clean.
  • Events add interesting moments and replayability.
  • Tactical movement and positioning options are cool.
  • Matching the designer's intent to portray the vicious battle of Mosul.
Cons
  • Some capability cards are clearly better than others.
  • Solo mode setup with blocks can be a hassle.
  • Solo mode requires significant player input for decisions.
  • Dice rolling in combat can be incredibly swingy and frustrating.
  • Events can sometimes mess up the flow of the game.
  • The game is a slog and takes a long time due to fighting over every inch of terrain.
Thematic elements
  • block war game covering the battle for the city of Mosul
  • the city of Mosul
Comparison games
none
Mechanics (from transcript analysis)
  • automa — In the solo mode, you just control the Iraqi forces and the Automa controls ISIS. a lot of it is really just you making decisions. Like they'll tell you what they should generally do. Like hey, they should attack the weakest area. Hey, you should put them near a road. But you have to make the actual decisions also like when the enemy will retreat or not.
  • Block rotation for damage — what happens is you rotate them as they take damage and the upright number is the value needed to actually score a hit in combat.
  • Capability Cards — Each player at the beginning of the game secretly selects up to 30 points worth of these cards and it can give you lots of different strategies to pursue in the game. Artillery, more units, being more careful to lessen casualties and collateral damage.
  • Dice-based combat — Players take turns moving units and attacking in a dicebased combat system.
  • Event system — whenever a unit attacks and rolls either a one or a six, you check the topmost card of the deck. And if it matches the roll, you flip this event.
  • Highways for movement — You also have these highways that the Iraqi forces can use to quickly move, but if the ISIS forces are blocking them, then suddenly you can't get past them.
  • Military Council Cards — the way the enemy turns work is really clever. You have these military council cards and you flip a single card a turn. And it basically has them try to do a few things and some of them are based on what you've already defeated in the enemy forces.
  • Stacking limit — There are some really cool things going on. You have a stacking limit in each area, so you can't just like move your entire force all together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, my number five point for the game, the least important to know but still important I wouldn't mention it are the capability cards.
  • Number four point, which is a mix for my taste, is the solo bot itself.
  • Now, I am a fan of blockbased war games from way back.
  • My number two point for the game is the randomness and the dice rolling.
  • Okay. And finally, my number one point to know about the game is the tactical movement and kind of positioning your units.
  • For some people, it's going to be awesome.
  • Overall, if you want to play a war game with tense combat, with lots of tactical options and strategic options of what forces you bring, then we are coming Nineveh might fit the bill.
  • But if you want to avoid a game with a lot of dice luck, if you don't want to deal with some fiddliness in your solo modes, this might be one to avoid.
References (from this video)
No references stored for this video.
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