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White Death

Game ID: GID0387710
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Description

From publisher blurb:

A Soviet drift station in the Arctic ocean, seemingly abandoned. The Agency wants to know what the Russians were doing there and why it was so abruptly vacated. It has assembled a team to investigate; to uncover whatever it was the Soviet Union was using the station for.

But what the agents find might not be what they were expecting. And what's more, the Russians are coming back...

White Death is a complete scenario for Mythras Imperative and Mythras. Compatible with supplements such as Luther Arkwright, the adventure is a Science Fiction and Espionage thriller in the B movie style. White Death also includes 6 pregenerated Agency personnel for immediate play, and rules for handling insanity in Mythras games.

Description

From publisher blurb:

A Soviet drift station in the Arctic ocean, seemingly abandoned. The Agency wants to know what the Russians were doing there and why it was so abruptly vacated. It has assembled a team to investigate; to uncover whatever it was the Soviet Union was using the station for.

But what the agents find might not be what they were expecting. And what's more, the Russians are coming back...

White Death is a complete scenario for Mythras Imperative and Mythras. Compatible with supplements such as Luther Arkwright, the adventure is a Science Fiction and Espionage thriller in the B movie style. White Death also includes 6 pregenerated Agency personnel for immediate play, and rules for handling insanity in Mythras games.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video zCmzwjsKAS8 Board Game Critique Top List at 12:30 sentiment: positive
video_pk 81218 · mention_pk 288195
Board Game Critique - White Death video thumbnail
Click to watch at 12:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Third game in the fantasy setting, delivering something fresh.
  • Tower defense element built into scenario design.
  • Scaling walls and cauldrons change the spatial calculus.
  • Adds a resource management layer with guards.
  • Defiler Necromancers introduce a new threat.
  • Race against the clock loss condition.
Cons
  • Sessions consistently ran longer than estimated.
  • Fundamentally predictable at its core.
  • Groups not invested in the fantasy line might not find sufficient differentiation.
Thematic elements
  • Fantasy zombie apocalypse
  • Frozen medieval city of Wintergrad
Comparison games
  • Black Plague
  • Green Horde
Mechanics (from transcript analysis)
  • Cauldrons — Area-clearing tools positioned on ramparts.
  • Corruption tiles — Tiles that spread from Necromancers, leading to game loss if they reach a beacon.
  • Defiler Necromancers — Enemy type that spreads corruption by moving their spawn point.
  • Guards (NPCs) — Non-player units commanded using actions, adding resource management.
  • Scaling walls — Players can scale walls to reach elevated positions.
  • Tower defense elements — Scenario design incorporates fortress walls and ramparts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Worst to best, no filler, and we're calling it on each one.
  • Every other game we're going to talk about today executes that skeleton better.
  • Completeness is not the same as excellence, especially when the underlying framework has been surpassed in every meaningful category since.
  • This is where the fantasy line really proved itself because instead of just re-skinning Black Plague, the design team took the system and made it harder.
  • The most mechanically streamlined Zombicide base game in the franchise's history and that streamlining cuts in multiple directions at once.
  • This is also the most difficult Zombicide game in the franchise. Brutal in every sense of the word.
  • The definitive modern Zombicide experience.
  • A dynamic power escalation arc and the feedback loop between growing stronger and becoming a bigger target captures the tone of the source material more precisely than anything season 1 through 3 ever achieved.
  • Black Plague is where the Zombicide formula reached its fullest expression for the widest range of players.
  • Creates a layer of priority management that was completely absent from every original era Zombicide game.
  • If you're new to Zombicide and you only buy one box ever, this is the one.
References (from this video)
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