The players are cats heading back from an arrest. There's a Good Cat, Bad Cat and Wildcat in the car. When a scuffle ensues, someone is getting thrown out.
The Good Cat wants the Bad Cat out because he's an annoying partner. The Bad Cat wants the Good Cat out because he wants all of the credit for the arrest. The Wildcat just wants to escape.
Wild Cats is a social game for 3-6 players. Players are one of six cats riding in a police car back from an arrest. Deal out the cards randomly and follow the rules on the cards. Do whatever! Interrogate your opponents. Grill them (not literally). Maybe you'll make bold statements that coincide with your role? There is so much room for exploration, but remember to follow the rules on your card and don't look at your opponents' cards.
As the Good Cat, you need to suss out the Bad Cat and get the Wildcat to also vote for the Bad Cat.
If you're the Bad Cat you want the opposite.
But if you are the Wildcat, you need to get someone to vote for you, and figure out exactly who it is to create a tie.
When you are ready to vote, count to 3 and point at the player that you want out. The player with the majority of the votes is eliminated. Reveal your cards to see who won!
Deluxe editions include the 3 cats from Wild Cats: Bonus Cats and 10 You're a Winner! cards.
- the second edition of wildcats is better than the first
- I wish they kept the misprint in the second edition
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
- We're trying to make it more brand friendly.
- Spain has late dinner times (9:30 PM to 10:30 PM).
- The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
- You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
- Over easy it's probably number one.
- I think Clinic's great I love small City more that is a top 50 game for sure probably higher
- all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
- you lose the passion with AI you can see him working works of art that's fair
- I am grateful to that uh it's just another benefit for yall for sure
- Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
- the second edition of wildcats is better than the first
- I wish they kept the misprint in the second edition
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
- We're trying to make it more brand friendly.
- Spain has late dinner times (9:30 PM to 10:30 PM).
- The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
- You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
- Over easy it's probably number one.
- I think Clinic's great I love small City more that is a top 50 game for sure probably higher
- all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
- you lose the passion with AI you can see him working works of art that's fair
- I am grateful to that uh it's just another benefit for yall for sure
- Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
- a straightforward, easily guessable item
- works well as a simple anchor for the round
- continues the pattern of easy-to-recognize items; may feel repetitive
Mechanics (from transcript analysis)
- Pattern Recognition — identifying components by touch with a known video-game tie-in
- shape-based component recognition — identifying components by touch with a known video-game tie-in
Video topics + discussion points
Quotes (from this video)
- Oh we've had this on the challenge before
- my favorite game of all time magic maze
- we borrowed blindfolds from Hand to Hand Warat which is a fun game you cannot see anything now
References (from this video)
- a straightforward, easily guessable item
- works well as a simple anchor for the round
- continues the pattern of easy-to-recognize items; may feel repetitive
Mechanics (from transcript analysis)
- Pattern Recognition — identifying components by touch with a known video-game tie-in
- shape-based component recognition — identifying components by touch with a known video-game tie-in
Video topics + discussion points
Quotes (from this video)
- Oh we've had this on the challenge before
- my favorite game of all time magic maze
- we borrowed blindfolds from Hand to Hand Warat which is a fun game you cannot see anything now