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Description
Wires in the Woods is a solo and two-player tabletop role-playing game in which you play a curious little forager in an abandoned world. You will explore different locations, discover artefacts along the way, and come to see familiar objects through unfamiliar eyes. These left-behind items will help you solve any issues and conflicts that arise on your journey.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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Video zHQOI79_CNk
Tabletop Tokki Discussion at 22:52 sentiment: positive
video_pk 29887 · mention_pk 298546
Click to watch at 22:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- cute concept; approachable solo option
- palette and theme stand out
Cons
- not widely known; may require exploration for depth
Thematic elements
- foraging, woodland survival with a creepy creature motif
- solo or two-player quick-start RPG-lite
- compact, narrative-driven solo/two-player experience
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Game — quick start for solo or two players
- solo/two-player play — quick start for solo or two players
- story recording — need to record your story with simple tools
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm not the most well-versed when it comes to RPGs, but I've definitely been getting into solo RPGs lately.
- Conservas is a solo bag-building game from designer Scott Alms, one of my favorites, and it's a bag builder where you're fishing.
- A Message from the Stars is a cooperative game about language and deduction with notepads and dry erase markers.
- Greedy Kingdoms is a fun little bluffing game for two players, with upgrade options and conversion powers.
- Flip Town New Frontier is a standalone expansion but can combine with base game for double barrel mode.
- Flip Voyage is like Flip Town but underwater themed; it's a sequel/spiritual successor.
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