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Worlds Within Worlds box art

Worlds Within Worlds

Game ID: GID0393481
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Description

From publisher blurb:

Worlds Within Worlds describes how to run a campaign set inside a massively multiplayer online role-playing game. The book uses the 3rd edition d20 system. While the book does describe a fictional computer game Lost Realms of Conflict, it includes suggestions for creating new settings or adapting an existing computer game.

After a series of mistakes, Lost Realms of Conflict shutdown. Una Corporation purchased the bankrupt Earthquakes Games. Many speculated about the reason but with no news interest faded.

The release of the binocular vision monitor heralds the return of the Lost Realms of Conflict. The immersiveness of the virtual reality display is unprecedented. Lost Realms of Conflict quickly tops the MMORPG charts but something is not right. Players begin to disappear. Can you discover the secret before it is too late?

Description

From publisher blurb:

Worlds Within Worlds describes how to run a campaign set inside a massively multiplayer online role-playing game. The book uses the 3rd edition d20 system. While the book does describe a fictional computer game Lost Realms of Conflict, it includes suggestions for creating new settings or adapting an existing computer game.

After a series of mistakes, Lost Realms of Conflict shutdown. Una Corporation purchased the bankrupt Earthquakes Games. Many speculated about the reason but with no news interest faded.

The release of the binocular vision monitor heralds the return of the Lost Realms of Conflict. The immersiveness of the virtual reality display is unprecedented. Lost Realms of Conflict quickly tops the MMORPG charts but something is not right. Players begin to disappear. Can you discover the secret before it is too late?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video osCDXJWm5DU The Command Zone Review at 1:55:28 sentiment: positive
video_pk 80196 · mention_pk 285436
The Command Zone - Worlds Within Worlds video thumbnail
Click to watch at 1:55:28 · YouTube ↗
Overall sentiment (raw)
Positive (Niche)
Pros
  • Powerful board reset combined with hand deployment
  • Strong in Simic decks with large hands and creature counts
  • Creates significant swing in board presence
  • Unique effect not seen often
Cons
  • Seven mana cost is very high
  • Narrow in application, requires specific deck builds
  • Less effective if opponents have many creatures in hand or low card counts
Thematic elements
  • Worlds Colliding
  • Multiverse
Comparison games
  • Living Death
  • Eureka
Mechanics (from transcript analysis)
  • board wipe — Exiles all creatures.
  • hand replenishment — Allows players to put creatures from their hand onto the battlefield.
  • Hand size matters — Benefits players with larger hands.
  • sorcery — Can only be cast during your main phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thank God for that last part.
  • cuz it Yeah, you can exile lands, which is kind of nuts.
  • This is a giant colorless draw engine, which there just aren't that many of.
  • It draws you up to 10 and then on your next turn you cast a bunch of cards and it draws you up to 10 again.
  • So, this is a growing flying artifact. Beardy
  • Like are we running all of these? I feel like no.
  • So, it's sort of similar to Iron Man Bleeding Edge, but it's interesting in a couple of ways. It's colorless.
  • Non-creature spells you cast cost one less to cast and whenever you cast your first non-creature spell each turn. Dry card.
  • This spot is really really crowded. I mean, it's competing with like the red and blue one that like doubles all of your payoff stuff.
  • So, it is cascadeesque. It doesn't care about the mana value. It is just the next um spell off the top of your deck. The next non-land card off the top of your deck.
  • But it was for five mana. Is it worth five mana?
  • This reminds me a little of Sunbird's Invocation.
  • It's living death, but instead of your graveyard, it's your hand.
  • The fact that it's in Simic makes a ton of sense because they tend to have the biggest hands.
  • I really like World Within Worlds. I think that card is just really fun and makes for a big moment in the last one we talked about.
  • My favorite is Kang Dynasty.
  • This card is just going to be very powerful and it's in blue is like sort of the weirdest thing.
  • So, uh, let's start with our favorite. Um I I couldn't really settle on one that I liked, so I picked a few.
References (from this video)
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