Yogi Bear has to save Jellystone National Park from an evil ghost named Jake; who stole the funds needed to keep the park operating. There are six different stages in the game that range from a large city to the Wild West. There are no-powerups in the traditional sense; players must collect 100 picnic baskets for an extra life. Hidden doors and areas must be found in order to crack open the safes. Once inside a safe, Yogi must collect 25 gold coins to make a bar. In order to unlock the best ending, Yogi needs to convert 300 gold coins into 12 gold bars that will provide the park with the money to continue operations.
The player has the ability to jump on most enemies to kill them, just like in Super Mario Bros.. Some enemies must be left alone due to the lack of ability to wield a weapon. Falling down into bottomless pits or navigating into dangerous hazards will cause Yogi to lose a life. By default, the player gets three lives and one additional continue.
Source: Wikipedia, "Yogi Bear's Gold Rush", available under the CC-BY-SA License.
- Clouds-jumping mechanic is visually neat
- The transform between Yogi and Boo Boo adds some variety
- Overall gameplay is slow and repetitive
- No story or save feature reduces engagement
- Boo Boo is slow and uninteresting to play
- Level design and pacing felt unfocused; many moments felt tedious
- Platformer action with animal characters and collectables
- Cartoon woodland world, park setting featuring Yogi Bear and Boo Boo; appears to take place in a whimsical, cartoony forest
- Minimal/no narrative; focus on gameplay
Mechanics (from transcript analysis)
- Character transformation — Transforming between Yogi Bear and Boo Boo to access different movement speeds/abilities
- Collecting items — Collecting picnic baskets; coins appear and can be collected (in-game currency)
- Level progression — Progressing through stages via an in-game map; stage transitions between aerial clouds and underground sections
- platforming — Moving, jumping over obstacles, avoiding bottomless pits, basic side-scrolling action
- Save/continue mechanics — No save system; continues are limited and game can be tough to progress
- Track Advancement — Progressing through stages via an in-game map; stage transitions between aerial clouds and underground sections
Video topics + discussion points
Quotes (from this video)
- This is full speed boooo.
- Not a single thing I thought was cool or like I'd like to do that again.
- It was not fun.
- No save system.
- Don't ever play this.
- I hate him.
- I have had literally no fun at all.