YUBIBO is a cooperative dexterity game involving hands, sticks, and spongey balls.
Players take turns drawing cards that indicates which finger to use to support a stick.
If the color of the revealed card is not the active player’s color, the matching player color player is nominated.
Nominated player: Connects the stick using the finger indicated on the revealed card.
Active player: Connects the stick using any finger of their choice.
If the color of the revealed card is identical to the active player’s color, the active player nominates a player of their choice.
Nominated player: Connects the stick using any finger of their choice.
Active player: Connects the stick using the finger indicated on the revealed card.
Can you hold up all sticks without dropping them on the table and defeat gravity itself?
You can spice up the challenge by trying to place balls atop the sticks, but be warned! Each pair of sticks can only support one ball, and the balls can't touch any other balls or fingers!
Best of luck!
(Fun fact: Yubi means finger in Japanese, and bo means stick - "Fingersticks"!)
—description from the publisher
- Party-style dexterity game.
- Stacking sticks on hands sounds really fun.
- Likely to be silly and funny.
- Speaker believes they would be awful at it.
- Linkage
Mechanics (from transcript analysis)
- dexterity — Players must have steady hands to stack sticks on their fingers.
- Stacking — Involves stacking sticks on hands and fingers.
Video topics + discussion points
Quotes (from this video)
- I think it's going to be very cool, very immersive.
- It sounds like it has all the, you know, all the ingredients to be pretty pretty darn cool.
- These card games are like the perfect weight for tons of different situations. They are thinky and they're fun and they're fast and I'm excited for this one.
- I want to see the booth. I want to see the booth.
- I love bizarre history themes.
- Um and while it's unsolvable in the real world, here in this game, you get to solve it. You get to feel clever. You get to be the one that pulls it off.
- But I think this game is fantastic. It is already in the running for my top game of 2025.
- It is such a clever, smooth, cool card game that plays um you know up to eight players each.
- I think this is the kind of game that can kind of transcend the hobby a little bit.
- Sign me up. I am ready for this game. I take my money. Yeah, just take it. Just take my money.
- So, the fact that I can get all those same feelings in half the time, oh my gosh, this is an absolute home run for me.
References (from this video)
- Very silly and fun for groups
- High energy and easy to pick up
- Requires space for movement and table action
- dexterity and speed with a humorous, family-friendly tone
- party/social gathering with cooperative dexterity vibes
- light-hearted, laughter-driven experience
Mechanics (from transcript analysis)
- dexterity / flicking — players manipulate sticks and tokens in a fast-paced, physical challenge.
- Flicking — players manipulate sticks and tokens in a fast-paced, physical challenge.
- memory/coordination-based passing — players track interactions and synchronize actions with others.
Video topics + discussion points
Quotes (from this video)
- Now's the time to buy it so that way you can have it in time for December 1st.
- The Advent calendars from Exit are a great way to get into the Christmas spirit.
- It's the kind of big, community-driven gift guide that helps people pick a game they'll actually enjoy.
References (from this video)
- crazy madness
- incredible
- so funny
- so difficult
- hilarious
- so fun
- uncomfortable sitting with all the sticks on your fingers
Mechanics (from transcript analysis)
- dexterity — this game with the sticks.
Video topics + discussion points
Quotes (from this video)
- went over to play Shug, which oh my god, I will back that straight away when I get home. Um, because that was amazing.
- it's so whimsical and unique.
- You're like exploring trying to find this mythical creature called Shug and you need to bring him back to the pub because there's this like prophecy or like legend that when you bring Shug back to the pub, the king will be defeated.
- all these like whimsical, nonsensical things. It was just very, very fun.
- I played Stack. Oh my god, that was great as well.
- Oh my god, that was crazy madness.
- It was so funny, so difficult, and just hilarious cuz you're like so uncomfortable sitting with all the sticks on your fingers and crazy.
- We played Mariners. I was very very excited to play this because just look at this artwork. Incredible.
- And the gameplay is so fun. I can't wait for this to get uh the Kickstarter release. I'm backing it straight away.
References (from this video)
- Cute
- Always happy to play.
- Not the kind of game the reviewer is likely to break out.
Mechanics (from transcript analysis)
- Hand Dexterity — A game where physical skill and dexterity are used to manipulate components.
Video topics + discussion points
Quotes (from this video)
- This has become like a sleeper hit for me.
- It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
- Tranquility to the Scent is still an excellent version of it.
- It's basically an auto battler, but such a clever auto battler.
- I do not think it's a forever game.
- for right now, it has managed to persevere and we'll see how long it lasts.
- both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
- another easy win.
- Jungo was definitely a hit for me.
- that was a solid one that I definitely am happy I picked up.
- Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
- Again, another iteration of a system I already have.
- I like it, but Lana is not my favorite game system.
- It is good to have, but if I got rid of it, it would not be the end of the world.
- If I didn't get it, I'd be fine.
- my kids like it, but my cats like it more.
- I'm uncertain of the longevity.
- Waddle is great. I don't think it's a mustave.
References (from this video)
- Light, ridiculous fun for groups
- Great for social gatherings
- Can be fiddly or fragile for beginners
- finger dexterity with balance challenges
- Ludicon 2025
- absurd, party-game tone
- Crokinol
Mechanics (from transcript analysis)
- dexterity — balancing a stick between fingers/pegs while others react
- physical coordination — requires precise hand-eye coordination to balance pieces
Video topics + discussion points
Quotes (from this video)
- Ludicon is an event where people get to gather and play games all weekend.
- This is a great convention and I think a convention that was a great size.
- There are 109 tables.
- Crokinol is the perfect game. It's a classic game. It's been around for years. It was invented in Canada, which I really like.
- Sky Team last year, which was huge everywhere or really an award-winning game.
- Tag Team has nothing to do though with Sky Team. It's an auto battler with deck building elements.
References (from this video)
- Fosters collaboration and laughter across demographics
- simple entry with strong social payoff
- helps bring Japanese games to international audiences
- close physical interaction may be uncomfortable for some players
- effectiveness depends on space and player count
- cooperation and coordination through hand/body dexterity
- abstract, finger-dexterity party game
- non-narrative, emergent play
- Mindbug
Mechanics (from transcript analysis)
- card_driven_actions — cards dictate which finger to use on each turn
- Cooperative Game — team objective to connect enough sticks for the group to win
- cooperative_play — team objective to connect enough sticks for the group to win
- dexterity — players use a specific finger to connect sticks between players' fingers as indicated by a card
- Flicking — players use a specific finger to connect sticks between players' fingers as indicated by a card
Video topics + discussion points
Quotes (from this video)
- Game design is an iterative process and it's important to start small and build upwards.
- A fresh pair of eyes will usually lead to innovative solutions and improvements.
- Iconography, player reference cards, they sell games.
- The game physically brings players together and naturally fosters a collaborative spirit with smiles and laughter that never quite gets old.