Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.
Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!
Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!
This is just a great game for zombie lovers!
Integrates with:
Zombicide Season 2: Prison Outbreak
Zombicide Season 3: Rue Morgue
UPC 817009014248
- Massive scope and customization options
- Highly social and chaotic fun with friends
- A strong Halloween vibe if you lean into the undead theme
- Can be rules-heavy and lengthy to play
- Component and setup can be unwieldy for new players
- Cooperative zombie destruction with modular expansions
- Zombie apocalypse with modular scenarios
- Scenario-driven heroics and tableau of survivors
Mechanics (from transcript analysis)
- cooperative tactical combat — Players work together to complete missions and survive waves of zombies.
- Modular board and expansion options — Extensive scenarios and expansions tailor the experience.
Video topics + discussion points
Quotes (from this video)
- this game is absolutely fantastic
- it's the most thematic Halloween game you can get
- a toolkit that allows you to mold the game to you
- it's a very slimmed down version of werewolf
- Fury of Dracula is basically a very elaborate version of a very very old game called Scotland Yard
References (from this video)
- Expands Zombicide with Second Life kits and themed scenarios
- Cross-franchise potential and license appeal
- Modular and scalable via core system box and engine/core design
- Potential complexity with multiple kits and rules overlays
- Pricing and value for the full ecosystem are implied but not specified
- Reliance on licensing could impact future availability
- cooperative zombie survival with scenario-driven play
- Zombie apocalypse; modular scenarios across universes via Second Life kits
- scenario-based, modular expansion through kits
- Batman: The VS System
- Zombicide Black Plague
- Zombicide Invaders
- Zombicide Season Two
Mechanics (from transcript analysis)
- action-point / grid-based play — Players perform a set of actions per turn (move, search, attack) within a board grid with line-of-sight considerations.
- cooperative play — Players work together to complete objectives and survive waves of zombies.
- versus/system-based scenario variants — Core mechanics are extended by Second Life kits to support different play modes and objectives.
Video topics + discussion points
Quotes (from this video)
- this has got to be good like I'm I'm at a loss for words this has got to be good
- I'm excited for me I'm excited for you
- Mon monolith zombicide together so awesome
- this is gonna be good for both of us
References (from this video)
- Solid co-op experience with scalable challenges
- Flexible to house rules and card adjustments
- cooperative survival against undead
- zombie apocalypse
Mechanics (from transcript analysis)
- cooperative dungeon crawl — Players cooperate to clear zombies and achieve objectives with deck-driven encounters.
Video topics + discussion points
Quotes (from this video)
- remove cards that add a take that element to an otherwise not take that kind of game.
- It is. And I use the word empowering.
- don't be afraid to remove that card
- pairing people up because when you think about it
- the 3D printing community is very open and sharing
References (from this video)
- co-op, accessible for new players
- buy-in can be high due to minis
- cooperative play with undead threats
- Zombie apocalypse survival
- light-hearted, cinematic
- Gloomhaven
- Pandemic
Mechanics (from transcript analysis)
- cooperative play — Players work together to survive waves of zombies.
- modular tiles — Dynamic boards with modular tiles and missions.
Video topics + discussion points
Quotes (from this video)
- kickstarter is a great thing for what it's meant for
- I'm not against crowdfunding and I'm not against kickstarter I'm against big companies like hasbro and coolmini or not and stuff like that who just use it as basically a marketing thing
- supply chain from china is just drying up right now
- kickstarters are slow down due to shipping issues
- there's a lot of talk about the shipping container costs and how that affects pricing
References (from this video)
- Strong entry point for cooperative games
- Active community and ongoing support
- Can feel repetitive over long campaigns
- Cooperation and tactics against zombie hordes
- Cooperative zombie apocalypse survival
- Scenario-driven cooperative play
- Gaslands
- Wreckage
- Last Days
Mechanics (from transcript analysis)
- cooperative play — Players work together to survive and complete objectives
Video topics + discussion points
Quotes (from this video)
- the market is really helping us out
- it's a good time to be a gamer
- keep your hobby palette refreshed
References (from this video)
- High accessibility for new players
- Vast assortment of expansions/add-ons
- Can be repetitive across many scenarios
- Some editions have balance issues across expansions
- Cooperative dungeon crawling with hordes of undead
- Zombie apocalypse, cooperative survival
- Accessible gateway game reference in hobby discussions
Mechanics (from transcript analysis)
- Card-draw and loot progression — Characters gain items and abilities through card draws
- cooperative play — Players work together to survive waves of zombies
- Modular board / tiles — Randomized scenarios and map layouts via tiles
Video topics + discussion points
Quotes (from this video)
- I wish I would have bought an airbrush sooner
- Kickstarter not all of them I've had some luck with
- gateway game kind of like your zombicide
- I started painting but I need to really fix the terrain issue
- I wish I hadn't done that
References (from this video)
- Huge variety of heroes, many themed after movies/characters
- Dynamic with editions (Black Plague noted by speaker) with updated rules
- Cinematic action and strong co-op feel
- Some balancing issues; early editions had issues like friendly-fire rules that required fixes
- Character leveling pace may create tension among players
- action-packed zombie survival; cooperation with intense combat
- present-day or fantasy with zombies; base zombie apocalypse with varied editions
- co-op with cinematic action movie vibe
- City of Horror
- Diplomacy
- Game of Thrones (board game)
Mechanics (from transcript analysis)
- character progression / leveling — Heroes gain abilities; balancing to avoid one character getting too strong too quickly
- Cooperative campaign — Players work together to fight zombies and complete missions.
- enemy hordes & mission-based objectives — Zombies spawn and attack; players must reach certain objectives while managing resources
Video topics + discussion points
Quotes (from this video)
- it's a very mean game
- you look at a lot of these zombie movies and stuff there's always that jerk in the movies
- it's basically voting for what your friends is going to die
- present-day zombies start coming through
- you get knights on a motorcycle
- silver steed
References (from this video)
- Engaging cooperative play
- Visually appealing models and boards
- High replayability through many scenarios
- Time-consuming setup and play
- Can be fiddly for new players
- Cooperative survival and mission-based play
- Zombie apocalypse survivors on a modular board
- Mission-driven campaigns with narrative flavor
Mechanics (from transcript analysis)
- cooperative play — Players work together to survive and achieve objectives.
- Dice-based combat — Outcomes determined by dice, affecting combat results.
- Modular board / tile-based setup — Gameplay uses modular tiles to create varied maps.
- scenario-based objectives — Each mission provides unique goals and setups.
Video topics + discussion points
Quotes (from this video)
- the enjoyment itself is the ends and the means is sitting down painting little dudes or dudettes or whatever robots and aliens and and making that go
- you don't have to be excellent at it
- leisure time equals fun
- if you fret too much about your leisure time... the wrong way to look at it
References (from this video)
- Adds variety to gameplay
- Easy to integrate into base game
- Unique new miniatures
- Increases game difficulty
- Takes up more shelf space
- Increases game complexity
- Survival horror
- Zombie apocalypse
- Miniature-based action
- Zombicide Black Plague
- Zombicide White Death
Mechanics (from transcript analysis)
- Climbing — Climbers can cross ramps, parts, barriers, and ledges without stairs
- Walker movement — Terracotta Walkers have unique movement capabilities
Video topics + discussion points
Quotes (from this video)
- Is there too many [expansions]? Is there not enough? Well, you know what can you really truly have enough zombies?
References (from this video)
- Strong cooperative experience with high replayability
- Accessible entry point into heavier titles
- Scales well with player count through modular scenarios
- Depth can depend on expansions; base game may feel lightweight for some
- Chaos can arise with many players and many zombies
- Cooperative action with zombie encounters
- Zombie apocalypse cooperative survival
- Scenario-based, modular storytelling
- Pandemic
- Arkham Horror: The Card Game
- Dead of Winter
Mechanics (from transcript analysis)
- cooperative play — Players work together to survive scenarios and complete objectives
- Dice-driven combat — Dice determine outcomes of zombie encounters and actions
- Modular board — Variable map layouts through tiles for replayability
Video topics + discussion points
Quotes (from this video)
- the brand is not the message which is being sent out it's the message which is being received
- you can't control your brand you don't own it but you can influence it
- a strong brand stands for something it's focused it's an experience it's something to be nurtured
- monopoly is one of the biggest brands in the toy world and it's certainly the biggest in tabletop gaming
- branding assets are strong and iconic that little metal dog monopoly money go to jail do not pass go
- as a designer your personal brand matters
- your brand is your reputation it's the way people think of you when you're not around
References (from this video)
- monochrome zombie painting for speed
- colorful heroes for readability on the table
- zombie hordes can blur visually if overdone
- Blood Rage
- Zombicide: Black Plague
Mechanics (from transcript analysis)
- cooperative_survival — team-based play against zombie hordes
Video topics + discussion points
Quotes (from this video)
- paint for functionality over style and paint for speed when you can
- three minute board games does not do paid content keep us Independent by supporting us on patreon
- I'm not an expert painter
- the best thing is to paint the models so they look good while you're playing
References (from this video)
- Accessible, fast-moving co-op with tense moments
- Modular board and scalable difficulty
- High replayability through numerous scenarios and expansions
- Component quality concerns in some editions
- Randomness can overshadow strategy for some players
- team-based survival and tactical zombie combat
- Urban/modern zombie apocalypse
- tactical and scenario-driven experiences with shared win/lose conditions
- Zombie Survival
- Too Many Bones
- Arkham Horror: The Card Game
Mechanics (from transcript analysis)
- cooperative gameplay — Players cooperate to survive waves of zombies and complete objectives.
- Dice-driven combat — Combat outcomes are driven by dice results with varying success thresholds.
- Modular board — Tile-based map that can be rearranged for each scenario.
Video topics + discussion points
Quotes (from this video)
- this game feels absolutely different every single time you play it
- the box top has a zombie on it and you roll the dice on different areas of the zombie
- each mission changes slightly in the app every time you play it
- it's not just run around and kill monsters—it's about solving a mystery
- Arkham Horror the card game... is a living card game that becomes a legacy-like experience
References (from this video)
- Fast-to-learn coop experience with repeated playability
- Can feel repetitive over time for some players
- Teamwork, tactical decision-making in chaotic runs
- Zombie-apocalypse survival in a cooperative board game world
- Emergent, mission-based play
- Zombicide (video game)
Mechanics (from transcript analysis)
- cooperative play — Players work together to complete missions and survive against the zombies.
- tile-based modular board — Board setups evolve as you add tiles and encounter scenarios.
Video topics + discussion points
Quotes (from this video)
- The hobby has become all about quantity.
- More stuff is always better.
- Bag building is a worse version of deck building.
- House ruling should only happen if a question scenario is not addressed in the rule book or BoardGameGeek.
- Ties in games are fine, especially if they're rare.
- Kickstarter exclusives will kill a game in the long term more than it helps the game in the short term.
- The great thing about board games is we can create new types of auctions that don't work in real life.
- Phase 10 is not as bad as some people make it out to be.
- I would rather air on the side of smaller boxes than bigger ones.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
- I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
- The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
- Rich cooperative play with emergent strategy and planning
- Wide variety of weapons and loot options creates dynamic loadouts
- Audience engagement and live-play energy enhance viewing experience
- Tension builds through careful timing and crowd control decisions
- Rule complexity can be intimidating for newcomers
- Pace can slow with large groups and many simultaneous decisions
- Live commentary can sometimes overshadow core gameplay moments
- Cooperation under pressure, resource gathering and risk management
- Post-apocalyptic zombie outbreak, multi-room exploration with cooperative objectives
- Dynamic, emergent storytelling through player choices, loot, and Xeno/zombie events
- Zombicide: Black Plague
- Zombicide: Invader
Mechanics (from transcript analysis)
- Action Points / Actions per turn — Each character typically has a limited number of actions per turn to move, search, attack, or interact with the board.
- character abilities and equipment — Each character has unique abilities and gear providing different tactical options (e.g., taunt, push, multi-weapon setups).
- Energy vs Non-Energy Weapons — Certain weapons require energy cells or are effective only in specific zones, influencing outdoor vs indoor tactics.
- Noise and Activation — Actions can produce noise, drawing zombies toward the loudest space and triggering spawns or attacks.
- Robots / Sentry Guns — Control of robotic assets (e.g., Mitsuki/sentry) introduces additional layers of planning and risk.
- Search and Loot — Characters can search rooms to acquire weapons, equipment, and other resources, often with trade-offs and limited inventory space.
- Zombie Spawns and Waves — Zombies spawn according to spawn cards and board state, creating escalating pressure and tactical decision-making.
Video topics + discussion points
Quotes (from this video)
- the objective is to get here so you're trying to get this weapon
- we won for those of you dead in this and you know boo on you for those you support us
- it's going to be a long night but we can do this
References (from this video)
- strong thematic presence with plentiful minis and expansions
- accessible to new players and quick to teach in casual sessions
- chaos can overwhelm groups; some scenarios rely on luck
- varied quality across editions and expansions can affect balance
- cooperative survival horror with a strong emphasis on minis and loot
- zombie apocalypse with modular missions; survivors scavenge and fight off waves
- mission-based campaigns that shape progression and incentives
- Warhammer 40,000
- Space Hulk
Mechanics (from transcript analysis)
- cooperative play — players join forces to achieve shared objectives while managing a zombie onslaught
- scenario-driven progression — each scenario provides unique goals, rewards, and layout changes
- wave/spawn management — zombie spawning and reinforcement rules drive escalating tension
Video topics + discussion points
Quotes (from this video)
- this type of game is designed to be very uneven it is generally a small force or several small forces usually working cooperatively
- the objective is to get from point A to point B and that is to say we need to get to the boat the spaceship we need to get to the castle
- there is a near infinite amount of them that is part of the horror of zombies in these types of situations
- zombies should probably never have morale roles
- the AI basically for the zombies
- every knee player killed a zombie the game master gave them a piece of candy
- you could play it in age of sigmar you could play it in malifaux you could play it in flames of war
- the GM last time gets to swap in and then someone else is GM
References (from this video)
- Cooperative play that’s accessible to newcomers
- Widely recognized gateway into modern board gaming
- Can be lengthy in extended plays
- Requires many minis and setup time
- heroic survival with zombies
- zombie apocalypse, cooperative survival
- campaign-style, escalating difficulty
- Song of Blades and Heroes
- Blood Bowl
Mechanics (from transcript analysis)
- Campaign progression — great potential to ramp up complexity over time
- cooperative play — team up to survive waves of undead
- dice-driven combat and actions — dice determine outcomes for actions and encounters
Video topics + discussion points
Quotes (from this video)
- "gateway to a gateway because really in my mind Blood Bowl itself the big version is kind of a gateway game getting into miniature games in general through the lens of sports"
- "there are bunches one of the biggest suggestions I saw straight through patreon was people saying if you can find the right gateway game"
- "it's a gateway to a gateway"
- "giving your children this kind of example this sort of taste of this kind of thing should help you to then gauge whether or not they want to do it again"
References (from this video)
- Gateway into hobby with approachable rules
- Good social gaming experience
- Can feel repetitive over long campaigns
- Cooperative board game with modular scenarios
- Zombie apocalypse survival
- Narrative-driven missions with variable player counts
- Shadespire
- Gloomhaven
Mechanics (from transcript analysis)
- cooperative play — Players work together to survive waves and complete objectives.
- Modular scenarios — Boards and objectives change from game to game for variety.
Video topics + discussion points
Quotes (from this video)
- International tabletop day is a time for people to get together and play games; it’s basically a big promotional thing.
- Consistency is key if you're starting a YouTube channel—post on a schedule and keep it up.
- Gloomhaven has put my 40k on the back burner, but it’s because it’s that good a game.
- Start collecting boxes are great values for starting a new army; you get a lot of model for a fair price.
- I would like to try Star Wars Legion just to get the experience and talk about it more directly.
- 3D printing terrain is a game-changer for terrain variety and customization.
- If you want to paint big models, spray primer can save a lot of time and give an even base.