Eat brains. Don't get shotgunned.
In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.
Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a photo association game.
- Three Sisters immediately sprang to mind.
- Hogwarts Battle is what I said.
- Photosynthesis yes.
- Ghost Stories.
- Dead of Winter my father's work what does my father do in the winter.
- Calico.
- Zombie Dice.
References (from this video)
- good for short push your luck game
- zombie theme
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Remember it's only a game
- I am very much one of these people that if you go after my family or friends there will be hell to pay
- Five out of ten is average, it's a game that I would still play if you put it on the table
- I do really like closed drafting in games
- I love the way that you plan for this sort of stuff
- Power Grid is the worst contender for this, auctions in this just refuse to freaking end
- I want to see it more - the typewriter mechanic
- Area control is just kind of meh
- It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
- portable and quick to play
- great with groups after a few drinks
- can feel repetitive after multiple plays
- theme may be too silly for some players
- risk and push-your-luck with zombies
- pub table / party setting
- lighthearted, humorous
Mechanics (from transcript analysis)
- dice rolling / push-your-luck — roll dice to collect brains as points, with possible shotgun blasts that force risk management; stop or continue to maximize scoring.
Video topics + discussion points
Quotes (from this video)
- there are only three important places in a british person's life: the place they were born, the place they will die, and the pub
- please consider subscribing... and also always drink responsibly
References (from this video)
- fast, lightweight filler game
- easy to teach
- limited depth
- patterns can feel repetitive
- zombies and luck-based risk-taking
- fictional zombie apocalypse framework within a playful, lighthearted tone
- on-air countdown-style segment with a news-report flavor
Mechanics (from transcript analysis)
- dice-rolling — players roll multiple dice to determine outcomes each turn
- push-your-luck — risk choosing to roll again for better results at the chance of a worse outcome
Video topics + discussion points
Quotes (from this video)
- This could be the end of the world.
- the most bizarre thing I've ever seen
References (from this video)
- fast rounds
- accessible for families
- very luck-driven
- may not satisfy strategy-focused players
- Light, humorous zombie apocalypse
- Zombies and brains in a dice game
- Party game whimsy
- Qwirkle
- Slip It
Mechanics (from transcript analysis)
- dice_rolling — Roll dice to collect brains while avoiding shotgun blasts
Video topics + discussion points
Quotes (from this video)
- Make this world a better place, one board gamer at a time.
- it's a big hit for our group
- it's all about money
- this is deluxe and exciting