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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
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Video UiFFbSlunaM
3 Minute Board Games Discussion at 28:50 sentiment: negative
video_pk 88969 · mention_pk 235596
Click to watch at 28:50 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
- Good writing
- Neat story design and scenario design
Cons
- Arbitrary mechanics lead to a luck-dependent experience.
- Mechanics are a 'crap shoot' and not fun if you're on the bad side.
Thematic elements
- Post-apocalyptic
Comparison games
- Talisman
- Relic
- Arkham Horror
- World of Mine
Mechanics (from transcript analysis)
- random events — this is something that pops up in a lot of random event driven games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- role players are deeply frustrating game for me uh for many reasons
- the thing that sort of causes me a bit of I don't know dissonance with the game is the whole narrative that it's about making up a character because for me the important part of making up a character are you know who they are their identity their motivations their drive it's not the six stats they get and that's what this focuses on
- to me that's not character creation uh that's just rolling numbers
- Santa Monica is another pretty yet ultimately forgettable game that I just kind of got rid of because didn't really do much to justify its existence
- I found this a very cynical and very tepid game
- very very forgettable and just totally uninspiring
- Thunderbirds danger zone is a game that makes me a bit sad because Thunderbirds 50th anniversary is one of my all-time favorite games
- with parts it's just not good it's just not a good game
- it's just a waste of a really cool IP
- there were just models were backing up
- most of them are pretty pretty average
- weights Knights post-apocalyptic game it's got some really good writing in it too
- the problem is the mechanics are really arbitrary
- weight nights in particular it just felt so arbitrary who was having a good game and doing well and who wasn't
- core mechanics of the game were just a crap shoot and not that much fun if you ended up on the bad side of it
- and the final game on here is welcome to the Moon the big sequel to welcome to which is like a 10 part rolling right game with a whole bunch of different games in it
- if I'm not enjoying a rolling right game
- was I too harsh on some games uh I probably was but you know this is my opinion
- if you did hear me talk about something and go actually I think you would like this game really interested to know about that sort of stuff
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