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Ecosfera box art

Ecosfera

Game ID: GID0448244
Game Info
Players
1-4
Age
8+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video Mt47V7Gh9G4 Meeple University Rules Teach at 0:45 sentiment: positive
video_pk 70341 · mention_pk 336886
Meeple University - Ecosfera video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative deck-building is highlighted as a refreshing twist.
  • Engaging environmental restoration theme.
  • Colorblind-friendly and eco-conscious production notes (FSC, renewable energy).
  • Strategic depth in planning with a team.
Cons
  • Components shown are prototype and rules are not final.
Thematic elements
  • ecological restoration and biodiversity
  • environmentalists attempting to restore seven biomes
  • cooperative problem-solving toward restoring habitats
Comparison games
none
Mechanics (from transcript analysis)
  • Biodome construction — Collect two matching animals to build biodomes, the central objective to win.
  • Card Drafting — On your turn you draw cards and purchase from the common display; chain purchases are possible.
  • Card drafting/purchasing from display — On your turn you draw cards and purchase from the common display; chain purchases are possible.
  • Cooperative Game — Players collaborate and can trade/give cards to support each other.
  • cooperative play — Players collaborate and can trade/give cards to support each other.
  • Deck Building — Each player starts with a small deck and adds cards from a common display; some cards can be used immediately to buy more, enabling chains.
  • deck-building — Each player starts with a small deck and adds cards from a common display; some cards can be used immediately to buy more, enabling chains.
  • Disaster mechanics — Disasters penalize players; three disasters on your display can extend or end the game for the team.
  • Set Collection — Gaining animal cards by matching plant/fungi symbols and other symbols to build biodomes.
  • token-based actions — Tokens allow refreshing card displays or discarding to support others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is of light to medium complexity
  • you start with your own deck of five
  • two disaster cards
  • on your turn you draw four cards and must purchased at least one card from the common display using your plate cards
  • it is possible to use it immediately to buy another card
  • there isn't a lot of Cooperative deck building out there
  • planning the strategy with your team is a must if you want to save the animals
  • the twists is refreshing things like buying card is compulsory leaving some cards in the market for other players to buy
  • colorblind friendly with the color plus symbol for each card
  • collect all seven biomes then to win
  • 100 renewable energy FSC certified
  • the components featured in this video are prototype so rules are not final
References (from this video)
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