Game Info
Year
2018
Players
1-4
Age
12+
Playtime
120 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Story-driven cooperative game in the Dale of Merchants universe quelling hostilities between warring factions
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video lBETcDyFdF0
Unknown Channel Review at 0:04 sentiment: positive
video_pk 66269 · mention_pk 161165
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique cooperative mechanic with deck manipulation to influence outcomes
- Players can save up cards for bigger and better moves
- Card play can be done out of turn to help another player
- Campaign structure with a story and surprises across scenarios
- Replays are possible by resetting the campaign; adds longevity
- Animal-themed minis and character choices add flavor
- Playable for 1-4 players and supports interaction between players
Cons
none
Thematic elements
- Array
- Fantasy world with anthropomorphic animal folk in a war-torn landscape
- Campaign-driven, evolving plot across multiple scenarios
Comparison games
none
Mechanics (from transcript analysis)
- Area movement — Units move on the board according to move tasks
- Attack resolution — Combat resolves with damage, health, and shatter modifiers
- campaign / scenario progression — Campaign with 12 scenarios and ability to reset and replay
- Card play / hand management — Players play resource/tactic cards to influence actions
- Combat: Damage Based — Combat resolves with damage, health, and shatter modifiers
- Cooperative Game — Players work together to manipulate army decks and influence outcomes
- cooperative play — Players work together to manipulate army decks and influence outcomes
- Cube tower — Fortification cubes fortify spaces to reduce damage
- Deck building — Two army decks are managed; players reveal top cards and reorder, draw cards
- Deck Building / Deck Management — Two army decks are managed; players reveal top cards and reorder, draw cards
- Fortification — Fortification cubes fortify spaces to reduce damage
- Movement / Area Movement — Units move on the board according to move tasks
- Resource management — Resources and influence drive actions
- Resource Management / Influence — Resources and influence drive actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is a campaign driven game as you play things all change and ramp up the game has surprises and the story will continue throughout the 12 game campaign
- the game is very unique as there really isn't a war game that I know about that is like this one
- I like the fact that the players can save up their cards for bigger and better moves
- you can also reset the campaign and then play through it again
- you can play cards out of turn to help another player
- this game is very unique as there really isn't a war game that I know about that is like this one
- the basics of the game and doesn't show the crazy changes and surprises included in the game so really you have to play the game to experience these surprises
References (from this video)
No references stored for this video.
Transcript Navigation
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