Game Info
Year
2022
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Players build scavenge and defend a base against hordes of Zeds in a competitive medium-weight strategy game
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video E4fVKTJfurE
Rules Teach at 0:12 sentiment: neutral
video_pk 67349 · mention_pk 163431
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- base-building, survival, resource management
- zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
- Base-building and fortification — Spend resources to build structures and weapons in your base.
- Defense structures and look-ahead — Construct watchtowers and barricades; watchtowers let you look ahead at upcoming event cards at a cost.
- Event cards and Zed attacks — Draw event cards each round and resolve Zed attacks; events determine dangers and scoring.
- Events — Draw event cards each round and resolve Zed attacks; events determine dangers and scoring.
- Morale, food, health tracking — Manage morale, food, beds, and health; wounds can be healed with herbs; health and morale influence end-game scoring.
- Resource Management — Seven resource types (wood, metal, brick, food, herbs, cloth, wild) used to pay for structures and actions.
- Round structure and objectives — Six rounds with five phases per round; players score via A/B/C objectives.
- Scavenging and character recruitment — Send characters on scavenging runs to recruit more characters or gain rewards at risk of wounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Survival live is played in six rounds and each round is resolved in five phases
- Survival live game designed by Rick mcgaan and published by schnarf games
- we are using a prototype copy of the game so the rules and components may not be final
References (from this video)
No references stored for this video.
Video 1Mfp7GuDw5M
Board Stupid Discussion at 17:00 sentiment: positive
video_pk 42628 · mention_pk 129508
Click to watch at 17:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fresh take on zombie apocalypse using a roll-and-write framework
- Potentially tight coop tension and shared goals
Cons
- Limited public detail in the discussion; early or prototype status unclear
Thematic elements
- Survival and base-building with a darkly humorous edge
- Zombie apocalypse
- Cooperative, scenario-driven survival experience
Comparison games
none
Mechanics (from transcript analysis)
- Base-building elements — Base construction and fortification as a central progression mechanic
- cooperative survival — Players collaborate to survive, allocate resources, and manage threats
- Flip/Roll and Write — Core mechanic involves rolling and recording outcomes on player sheets
- roll-and-write — Core mechanic involves rolling and recording outcomes on player sheets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these are five hidden gems for you to go and discover at UK games Expo
- Bayo Rise of Shadow is a very interesting Cooperative Game
- go ahead punk... that's the title of the game
- Moon Moon... to be check younger you should definitely check out Yonder go check it out
- if you really want to try a game... check on the website the location of the stand
References (from this video)
No references stored for this video.
Video LRAjnv_SiXw
Board Stupid Interview at 16:01 sentiment: positive
video_pk 30098 · mention_pk 88457
Click to watch at 16:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong post-apocalyptic vibe and thematic clarity
- Cooperative framework with potential for solo play
- App-assisted narrative add-on for story-driven play
Cons
- Crowdfunding and production specifics still in development
- Balance and pacing require further testing
Thematic elements
- Survival, resource management, community resilience
- Post-apocalyptic zombie survival with base-building and morale management
- Cooperative play with competitive tension in resource allocation
Comparison games
- Walking Dead
- Dead of Winter
Mechanics (from transcript analysis)
- base-building — Players develop and upgrade a base to maximize defense and scoring
- Card-driven resource management — Draws from a bag; players manage resources to build and defend a base
- mood/morale tracking — Maintaining morale affects performance and survival outcomes
- scavenging — Exploration to collect resources and recruit characters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Fame and Fable came out of me losing my spot as a dungeon master in a game of D&D.
- It's a deck builder card game you build up your hand full of allies and items and you essentially use them to defeat monsters and legends and gain Fame you're trying to become the most famous in the land and become named the champion of the realm fabulous.
- This is very Space-y in terms of these mechs are big they're thick... there are huge corridors and it's supposed to be cramped and difficult to navigate.
- The mechanism that drives it is basically a draw from the bag; you deal with what the zombies do and you have to balance resources and wounds.
- Simultaneous play is really fascinating for cooperative design because it keeps everyone involved and makes the moment-to-moment decisions feel organic.
- I’m super excited about the indie vibe; it’s a great platform for indie creators to show their work to players directly.
References (from this video)
No references stored for this video.
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Showing 1–3 of 3