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Survive Alive box art

Survive Alive

Game ID: GID0452499
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Players build scavenge and defend a base against hordes of Zeds in a competitive medium-weight strategy game

Description

Players build scavenge and defend a base against hordes of Zeds in a competitive medium-weight strategy game

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 1Mfp7GuDw5M Board Stupid Discussion at 17:00 sentiment: positive
video_pk 42628 · mention_pk 129508
Board Stupid - Survive Alive video thumbnail
Click to watch at 17:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh take on zombie apocalypse using a roll-and-write framework
  • Potentially tight coop tension and shared goals
Cons
  • Limited public detail in the discussion; early or prototype status unclear
Thematic elements
  • Survival and base-building with a darkly humorous edge
  • Zombie apocalypse
  • Cooperative, scenario-driven survival experience
Comparison games
none
Mechanics (from transcript analysis)
  • Base-building elements — Base construction and fortification as a central progression mechanic
  • cooperative survival — Players collaborate to survive, allocate resources, and manage threats
  • Flip/Roll and Write — Core mechanic involves rolling and recording outcomes on player sheets
  • roll-and-write — Core mechanic involves rolling and recording outcomes on player sheets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are five hidden gems for you to go and discover at UK games Expo
  • Bayo Rise of Shadow is a very interesting Cooperative Game
  • go ahead punk... that's the title of the game
  • Moon Moon... to be check younger you should definitely check out Yonder go check it out
  • if you really want to try a game... check on the website the location of the stand
References (from this video)
No references stored for this video.
Video LRAjnv_SiXw Board Stupid Interview at 16:01 sentiment: positive
video_pk 30098 · mention_pk 88457
Board Stupid - Survive Alive video thumbnail
Click to watch at 16:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong post-apocalyptic vibe and thematic clarity
  • Cooperative framework with potential for solo play
  • App-assisted narrative add-on for story-driven play
Cons
  • Crowdfunding and production specifics still in development
  • Balance and pacing require further testing
Thematic elements
  • Survival, resource management, community resilience
  • Post-apocalyptic zombie survival with base-building and morale management
  • Cooperative play with competitive tension in resource allocation
Comparison games
  • Walking Dead
  • Dead of Winter
Mechanics (from transcript analysis)
  • base-building — Players develop and upgrade a base to maximize defense and scoring
  • Card-driven resource management — Draws from a bag; players manage resources to build and defend a base
  • mood/morale tracking — Maintaining morale affects performance and survival outcomes
  • scavenging — Exploration to collect resources and recruit characters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fame and Fable came out of me losing my spot as a dungeon master in a game of D&D.
  • It's a deck builder card game you build up your hand full of allies and items and you essentially use them to defeat monsters and legends and gain Fame you're trying to become the most famous in the land and become named the champion of the realm fabulous.
  • This is very Space-y in terms of these mechs are big they're thick... there are huge corridors and it's supposed to be cramped and difficult to navigate.
  • The mechanism that drives it is basically a draw from the bag; you deal with what the zombies do and you have to balance resources and wounds.
  • Simultaneous play is really fascinating for cooperative design because it keeps everyone involved and makes the moment-to-moment decisions feel organic.
  • I’m super excited about the indie vibe; it’s a great platform for indie creators to show their work to players directly.
References (from this video)
No references stored for this video.
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