Game Info
Year
2025
Players
1-4
Age
14+
Playtime
90 min
Complexity
2.3/5
Collection
Your Tier
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Description
A cooperative game of brawling action for 1-4 players based on the Street Fighter V video game. Players take on the roles of World Warriors such as Ryu and Chun-Li, building combos and upgrading abilities to defeat the Four Kings. It uses deck-building, dice, and grid movement on a fighting-game theme.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video dD1FtFcM8FI
Rules Teach at 0:00
video_pk 68353 · mention_pk 164732
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the objective in this game is to defeat the Nemesis
- this video is a prototype of this game the final components may vary
- now let's head on over to the table and learn how to play this game
- this is us gonna cooperatively fight some people on the street the Nemesis must lose
References (from this video)
No references stored for this video.
Video dD1FtFcM8FI
Rules Teach at 0:13 sentiment: positive
video_pk 68353 · mention_pk 184607
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- described cooperative objective against a Nemesis
- clear setup and turn structure demonstrated
- tutorial-style guidance with explicit steps
Cons
- prototype shown; final components may vary
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- attack_resolution — attacks (melee/short/long range) resolve by rolling dice and counting hits against a target's health value.
- Boss Battler — defeating or activating nemesis/minions involves drawing nemesis cards, spawning minions, and applying effects.
- Combat: Damage Based — damage is tracked with health tokens; knockouts determine round outcomes and potential KO in round one or two.
- Combat: Deck/Hand — on your turn you play two style cards, resolve their effects, and add to your combo meter.
- combo_meter_and_token_spend — the combo meter holds style tokens used to pay costs for abilities, boosts, or re-rolls, activating actions left-to-right.
- critical_arts_and_legendary_final_hit — fighters have a critical art that can be performed after meeting certain conditions for a powerful final attack.
- fighter_phase — on your turn you play two style cards, resolve their effects, and add to your combo meter.
- health_and_knockout — damage is tracked with health tokens; knockouts determine round outcomes and potential KO in round one or two.
- Movement — movement is orthogonal; you may move up to a number of spaces indicated and may occupy other figures' spaces unless restricted.
- nemesis_and_minion_spawns — defeating or activating nemesis/minions involves drawing nemesis cards, spawning minions, and applying effects.
- Pattern Movement — movement is orthogonal; you may move up to a number of spaces indicated and may occupy other figures' spaces unless restricted.
- rivals_and_objectives — players may select rivals; defeating the nemesis is the victory condition, with losses possible if fighters are defeated or special conditions occur.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the objective in this game is to defeat the Nemesis
- this video is a prototype of this game the final components may vary
- now let's head on over to the table and learn how to play this game
- this is us gonna cooperatively fight some people on the street the Nemesis must lose
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2