Skip to main content

Chronicles of Light: Darkness Falls

Game ID: GID0452912
Game Info
Year
2024
Players
1-4
Age
8+
Playtime
60 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Cooperative game where Disney and Pixar heroines share actions to drive back villains' shadows across modular quests

Description

Cooperative game where Disney and Pixar heroines share actions to drive back villains' shadows across modular quests

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video H3SoRqMi1ao Watch It Played Discussion at 7:11 sentiment: positive
video_pk 88040 · mention_pk 230987
Watch It Played - Chronicles of Light: Darkness Falls video thumbnail
Click to watch at 7:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cooperative, team-based adventures with familiar heroes
  • Disney/PIXAR universe crossover
  • story-driven campaign across modular board
Comparison games
  • The Crew
  • Inside Job
Mechanics (from transcript analysis)
  • modular board / scenario-based missions — New missions and adventures with a modular board and recurring heroes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been very open about key flow being one of my all-time favorite games I love it
  • two-player or possibly two team dice mystery and deduction game that challenges you to solve the murder of one of the Beric Twins
  • Monty Python and The Holy Grail board game this is a light two to five player officially licensed montypython themed game
  • the gang announced by Cosmos which is a 3 to6 player Cooperative version of Texas holdom
  • Meadow Adventure book which is a story-based experience expansion to Meadow
  • Chronicles of light Darkness Falls Disney Edition
  • worms span a brand new wingspan game designed by Ki vman and developed by Elizabeth Hargrave
References (from this video)
No references stored for this video.
Video bkH8hotI3m8 Let's Table It Review at 0:23 sentiment: positive
video_pk 87446 · mention_pk 228550
Let's Table It - Chronicles of Light: Darkness Falls video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and accessible for families
  • Strong cooperative feel with high player interaction
  • Replayability through randomized quests and map layouts
  • Positive representation with multiple female-led heroes
  • Engaging Disney-themed vibe without direct licensing constraints being overwhelming
Cons
  • Leader mechanic can tilt play toward one player if not managed well
  • Battling can rely on luck and may feel punishing at times
  • Darkness timer adds pressure and can shorten or rush rounds
  • Compared to heavier co-ops, some players may find it simpler or less tactical
Thematic elements
  • teamwork to complete individual quests and defeat a shared threat (shadows) while racing the vortex
  • Disney-themed cooperative world with characters such as Belle, Mulan, Moana, and Violet; quest-driven exploration and vortex-shifting location mechanics
  • cooperative quest-based progression with rotating leadership and puzzle-like objectives
Comparison games
  • Disney Villainous
Mechanics (from transcript analysis)
  • action tile placement — Actions are taken by moving tiles from players' boards to a shared action board
  • combat with dice — Battles use dice; hits must meet or exceed shadow strength; multiple players can join to improve odds
  • Combat: Dice — Battles use dice; hits must meet or exceed shadow strength; multiple players can join to improve odds
  • Cooperative Game — All players win or lose together; no individual victory condition
  • cooperative play — All players win or lose together; no individual victory condition
  • darkness cards and vortex movement — Darkness cards act as a timer and move the vortex to new locations, increasing board pressure
  • final vortex defeat condition — Destroy the vortex after all quests and shadows are resolved to win
  • item gathering and location travel — Players move around a modular board to collect items and meet others to complete objectives
  • quest tokens and progression — Completing a player's quest grants a locked action token for movement and actions
  • rotating leader — Each round is led by a different player who plans the day and actions
  • shadow tokens and health tracking — Shadows have varying strengths; taking damage moves health down on a track; healing is required to continue actions
  • Tile Placement — Actions are taken by moving tiles from players' boards to a shared action board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the leader badge is then pass clockwise to the new player and they continue talking with the team to decide what six actions they should take for that round
  • the darkness cards is a timer for the game but also will slowly add more shadows and move the Vortex around in the game
  • this is a game that my kids can freely play without me needing to take the lead with the strategy
References (from this video)
No references stored for this video.
Video 46tPJLG2Fwg Ryan and Bethany Board Game Reviews Top 10 List at 21:13 sentiment: positive
video_pk 86794 · mention_pk 225917
Ryan and Bethany Board Game Reviews - Chronicles of Light: Darkness Falls video thumbnail
Click to watch at 21:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appeals to families and Disney fans
  • cooperative teamwork
Cons
  • more involved than typical kids games
Thematic elements
  • team missions with shared goals
  • Disney characters, cooperative adventures
  • character-based cooperative storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative pickup-and-delivery — players move as a team to complete missions for Disney characters
  • Pick-Up and Deliver — players move as a team to complete missions for Disney characters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tense you're basically the big old government and then the rebellion in this futuristic dystopian world
  • it's so fast just play it again switch sides cuz they're both very different
  • graphic design in this game is absolutely perfect cuz it immerses you in the theme without taking away from the gam play
  • this game replaces code names I know that's like really popular in our community
  • it's hilarious
  • embrace the chaos of this one
References (from this video)
No references stored for this video.
Video mqIPGj_w4z8 Ryan and Bethany Board Game Reviews Top 10 List at 11:56 sentiment: positive
video_pk 86136 · mention_pk 222121
Ryan and Bethany Board Game Reviews - Chronicles of Light: Darkness Falls video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever cooperative design challenging players to accomplish shared missions
  • Module board adds variety each game
Cons
none
Thematic elements
  • Heroic teamwork with mission-based goals
  • Disney characters, cooperative missions
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — all players participate together to defeat darkness with mission-specific goals.
  • fully cooperative play — all players participate together to defeat darkness with mission-specific goals.
  • Modular Board — board setup varies per mission for replayability.
  • modular board / scenarios — board setup varies per mission for replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not a party game it's a card game but you use it at parties.
  • I would use this every time over Code Names.
  • This is a blast, a super fun game.
References (from this video)
No references stored for this video.
Video KNnOCAQ2McM Review at 0:07 sentiment: positive
video_pk 79929 · mention_pk 193575
Chronicles of Light: Darkness Falls video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely cooperative nature where individual quests require team effort.
  • High replayability due to modular board, varied quests, and dice.
  • Scales well with different player counts.
  • Provides a satisfying challenge that makes winning feel rewarding.
  • Feels different from other cooperative games, leaning towards a dungeon crawl feel.
  • Great for families, featuring strong female characters.
  • Offers a complete game experience without necessarily needing expansions.
Cons
  • Can be very tough to win.
  • Default setting is pretty darn tough.
Thematic elements
  • Strong female characters from the Disney Universe fulfilling quests
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players have a limited number of actions per round (six) and decide how to best use them for the team. The leader has the final say.
  • cooperative play — A full cooperative game where players work together to complete quests.
  • Difficulty scaling — The game allows for difficulty modification by adjusting the Darkness deck size.
  • Modular Board — The board is modular, allowing for different setups each game.
  • Pick-Up and Deliver — Some quests involve picking up an item and taking it to the middle of the board or gathering items from around the board and taking them to the middle.
  • quest fulfillment — Each character has several quests to fulfill, and players pick one to play with each game.
  • Variable player powers — Each character has unique abilities and quests, and completing quests unlocks new special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chronicles of light Darkness Falls that was fun that was epic it was like a cinematic
  • It's extremely Cooperative you're going to want to work together as best as possible uh to accomplish all of your quests so you can ultimately win the entire game
  • I really like that because every player everybody who's playing has their own individual Quest you you have to do those you can't just ignore a player or only focus on your stuff because then you'll lose as a team
  • This is a tough Cooperative game I mean it is tough I think we've we played it a whole bunch and I can only think of once that we won
  • This is as good as it gets for a family cooperative game
References (from this video)
No references stored for this video.
Video yzxC9jgI4gc Review at 0:08 sentiment: positive
video_pk 75916 · mention_pk 184022
Chronicles of Light: Darkness Falls video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play with a rotating, guaranteed leader
  • Dynamic turn order enables strategic coordination
  • Ability to move and fight together for efficiency
  • Disney-themed heroes provide flavor and variety
  • Varying missions and difficulty offer replayability
Cons
  • Some missions can be quite difficult and surprising
  • Unlucky map placements can hinder progress
  • Complexity may require multiple playthroughs to master
Thematic elements
  • cooperative quest-driven battles against Shadows and the Vortex
  • realm of light with Shadows and a vortex affecting the map
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Each player starts with four action tokens and one locked token; tokens are used to perform actions on the main board and unlock as quests are completed.
  • action_tokens — Each player starts with four action tokens and one locked token; tokens are used to perform actions on the main board and unlock as quests are completed.
  • Combat_dice — During battles, the affected players roll dice; can roll any selected dice or all dice; hits and damage appear on faces; if total meets or exceeds the Shadow's strength, the Shadow is defeated and flipped to light.
  • Combat: Damage Based — If a hero takes damage, health tokens are reduced; reaching zero health requires healing before continuing.
  • Combat: Dice — During battles, the affected players roll dice; can roll any selected dice or all dice; hits and damage appear on faces; if total meets or exceeds the Shadow's strength, the Shadow is defeated and flipped to light.
  • Cooperative Actions — Some actions allow moving multiple heroes together, enabling coordinated battles.
  • damage_and_heal — If a hero takes damage, health tokens are reduced; reaching zero health requires healing before continuing.
  • darkness_deck_and_day_cycle — End-of-day involves revealing a Darkness card, returning action tokens, passing the leader badge clockwise; Darkness cards may summon more Shadows and move the vortex; weekend effects may apply.
  • difficulty_and_mission_structure — Each character has four missions with varying difficulty; starting missions are recommended by the game, with some missions notably harder.
  • dynamic_turn_order — Players can choose who goes when; there is a coordinated leader with final say, and leadership rotates among players.
  • leader_decision_on_actions — A leader helps the group decide which action tokens to play.
  • map_scaling — The map scales with the number of players; larger maps allow more movement and battles.
  • movement_coop — Some actions allow moving multiple heroes together, enabling coordinated battles.
  • no_turns — There are no traditional turns; actions are coordinated by the group and the leader.
  • quest_mechanics — Quest cards provide instructions on how to complete them; players can help each other for efficiency.
  • Scenario / Mission / Campaign Game — Each character has four missions with varying difficulty; starting missions are recommended by the game, with some missions notably harder.
  • shadow_and_vortex_battles — Shadows are fought on the board; the Vortex is fought similarly but only after quests are completed and all Shadows are defeated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no turns in this game
  • the dynamic turn order so it's dynamic
  • you can all move together
  • I'm generally really excited about each of these characters
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–6 of 6
View on BoardGameGeek