Skip to main content

One Piece: Dawn of Liberation

Game ID: GID0452941
Game Info
Year
2026
Players
1-4
Playtime
300 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A cooperative campaign board game adapting the One Piece Land of Wano arc, where players build crews to complete missions and defeat the emperor Kaido.

Description

A cooperative campaign board game adapting the One Piece Land of Wano arc, where players build crews to complete missions and defeat the emperor Kaido.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video oJfjdLKupRI The Brothers Murph Discussion at 52:53 sentiment: positive
video_pk 81989 · mention_pk 205403
The Brothers Murph - One Piece: Dawn of Liberation video thumbnail
Click to watch at 52:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative with evolving crew powers
  • Boss battles and escalating challenge
Cons
  • Lengthy sessions, requires commitment
Thematic elements
  • crew-based cooperative adventure
  • One Piece universe
Comparison games
  • One Piece: Treasure Cruise (conceptually)
  • Other narrative co-ops
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game about acquiring mergers and things that happen as you're physically placing out these pieces onto the board and starting hotels and then you can spend money to buy stock.
  • It's so good.
  • It's a two-player game, so it's perfect for two players.
  • Brass Pittsburgh does cool stuff. If you like brass, I think you're going to like Brass Pittsburgh. If you're not a fan of brass, it didn't change a dang thing.
  • The wake and loadup stuff, there's this kind of thing with like fuel range where you can really only be in the air so long.
  • This is Baby's first dog fight.
References (from this video)
No references stored for this video.
Video YiSSqY4-oWA BoardGameCo Discussion at 0:00 sentiment: positive
video_pk 40421 · mention_pk 122371
BoardGameCo - One Piece: Dawn of Liberation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong sense of cooperation and teamwork
  • Varied and unique character abilities with upgrade paths
  • Growing crew and increased action density as the game progresses
  • Epic final boss battle with Kaido and supporting antagonists
  • Clear thematic integration with the One Piece IP
Cons
  • Prototype copy; rules and components subject to change
  • Potential complexity and longer play time for newer players
  • Balance may rely on player count and crew availability, which can affect pacing
Thematic elements
  • cooperation, crew-building, and epic boss combat within a story-driven pirate voyage
  • One Piece-inspired pirate world aboard a ship with regional missions and eventual boss battles against Kaido.
  • episodic missions across acts culminating in a climactic final boss battle, with story progression via lore and rewards
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Act three centers on a large-scale boss battle against Kaido with additional enemies and strategic challenges.
  • Captain and crew mate dice pools — Actions are powered by captain dice boosted by crew mates, with dice added for supports.
  • Combat: Dice — Actions are powered by captain dice boosted by crew mates, with dice added for supports.
  • Cooperative Actions — Crew mates increase dice and expand action options, enabling stronger turns as the team grows.
  • Cooperative play with evolving acts — Players work together to complete missions across acts that culminate in a final boss encounter.
  • Discovery petals and risky tiles — Drawing petals from a bag provides rewards, while some tiles introduce risks or negative effects.
  • Enemy phase before player phase — An enemy phase spawns pirates and resolves boss abilities before players act.
  • Final boss encounter — Act three centers on a large-scale boss battle against Kaido with additional enemies and strategic challenges.
  • Flexible turn order — There is no strict turn order; any player can act next as long as all heroes have a turn each round.
  • Lore track and red scabbards rewards — Lore is earned and spent to gain bonuses; first hits on lore milestones yield red scabbards that provide benefits.
  • Personal goals and upgrades — Each character has a personal objective and a flipped enhanced side once achieved, unlocking stronger abilities.
  • Produce actions — Produce actions generate food or weapons used to fulfill mission requirements or stash needs.
  • Recruitment of crew mates — Crew mates increase dice and expand action options, enabling stronger turns as the team grows.
  • Simultaneous Actions — Produce actions generate food or weapons used to fulfill mission requirements or stash needs.
  • Stash action — Players stash resources to fund missions and prepare for the Toby Robo phase, advancing towards the final boss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One Piece is going to be a game where players are cooperatively trying to accomplish different acts culminating in a final boss battle.
  • the pace of play is going to be pretty snappy
  • this is currently set up for a two-player game
  • a strong sense of cooperation
  • very unique abilities
  • helping other players is going to help yourself in the long run
References (from this video)
No references stored for this video.
Video cNyxSZ9Ttqc BoardGameCo Playthrough at 0:02 sentiment: positive
video_pk 40303 · mention_pk 121971
BoardGameCo - One Piece: Dawn of Liberation video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme tied to One Piece IP
  • cooperative boss battles with escalating difficulty
  • player-driven upgrades and stash mechanics
  • clear act structure with escalating stakes
Cons
  • prototype rules and balance may shift as development continues
  • two-player variant adjustments are not fully clarified in the video
  • narrative complexity could be challenging for new players
Thematic elements
  • pirates, alliance-building, epic boss encounters
  • Wano Country in the One Piece universe
  • cooperative, campaign-like progression with acts
Comparison games
none
Mechanics (from transcript analysis)
  • Act-based structure — the game unfolds across acts, culminating in a final boss encounter.
  • Boss Battler — the game unfolds across acts, culminating in a final boss encounter.
  • captain/crew actions — each captain provides actions; crew mates support with abilities and upgrades.
  • Combat: Dice — enemy actions rely on pirate and Kaido wheel dice, with rolling mechanics driving outcomes.
  • Cooperative Game — players work together to defeat bosses and complete story missions.
  • cooperative play — players work together to defeat bosses and complete story missions.
  • Dice-based combat — enemy actions rely on pirate and Kaido wheel dice, with rolling mechanics driving outcomes.
  • lore/food/resources economy — lore, food, weapons, and other resources fuel actions, upgrades, and progress toward goals.
  • Resource Management — lore, food, weapons, and other resources fuel actions, upgrades, and progress toward goals.
  • stashing/upgrade system — stash actions convert resources into upgrades and grant potential extra turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a sponsored playthrough.
  • The Straw Hats arrives in the isolated land of Wano, a country suffering under Kaido and the corrupt shogun Orochi.
  • Teamwork makes work.
  • The bosses are everything.
  • Time to take our actions.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3
View on BoardGameGeek