Game Info
Year
2026
Players
1-4
Playtime
300 min
Collection
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Description
A cooperative campaign board game adapting the One Piece Land of Wano arc, where players build crews to complete missions and defeat the emperor Kaido.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video oJfjdLKupRI
The Brothers Murph Discussion at 52:53 sentiment: positive
video_pk 81989 · mention_pk 205403
Click to watch at 52:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative with evolving crew powers
- Boss battles and escalating challenge
Cons
- Lengthy sessions, requires commitment
Thematic elements
- crew-based cooperative adventure
- One Piece universe
Comparison games
- One Piece: Treasure Cruise (conceptually)
- Other narrative co-ops
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a game about acquiring mergers and things that happen as you're physically placing out these pieces onto the board and starting hotels and then you can spend money to buy stock.
- It's so good.
- It's a two-player game, so it's perfect for two players.
- Brass Pittsburgh does cool stuff. If you like brass, I think you're going to like Brass Pittsburgh. If you're not a fan of brass, it didn't change a dang thing.
- The wake and loadup stuff, there's this kind of thing with like fuel range where you can really only be in the air so long.
- This is Baby's first dog fight.
References (from this video)
No references stored for this video.
Video YiSSqY4-oWA
BoardGameCo Discussion at 0:00 sentiment: positive
video_pk 40421 · mention_pk 122371
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong sense of cooperation and teamwork
- Varied and unique character abilities with upgrade paths
- Growing crew and increased action density as the game progresses
- Epic final boss battle with Kaido and supporting antagonists
- Clear thematic integration with the One Piece IP
Cons
- Prototype copy; rules and components subject to change
- Potential complexity and longer play time for newer players
- Balance may rely on player count and crew availability, which can affect pacing
Thematic elements
- cooperation, crew-building, and epic boss combat within a story-driven pirate voyage
- One Piece-inspired pirate world aboard a ship with regional missions and eventual boss battles against Kaido.
- episodic missions across acts culminating in a climactic final boss battle, with story progression via lore and rewards
Comparison games
none
Mechanics (from transcript analysis)
- Boss Battler — Act three centers on a large-scale boss battle against Kaido with additional enemies and strategic challenges.
- Captain and crew mate dice pools — Actions are powered by captain dice boosted by crew mates, with dice added for supports.
- Combat: Dice — Actions are powered by captain dice boosted by crew mates, with dice added for supports.
- Cooperative Actions — Crew mates increase dice and expand action options, enabling stronger turns as the team grows.
- Cooperative play with evolving acts — Players work together to complete missions across acts that culminate in a final boss encounter.
- Discovery petals and risky tiles — Drawing petals from a bag provides rewards, while some tiles introduce risks or negative effects.
- Enemy phase before player phase — An enemy phase spawns pirates and resolves boss abilities before players act.
- Final boss encounter — Act three centers on a large-scale boss battle against Kaido with additional enemies and strategic challenges.
- Flexible turn order — There is no strict turn order; any player can act next as long as all heroes have a turn each round.
- Lore track and red scabbards rewards — Lore is earned and spent to gain bonuses; first hits on lore milestones yield red scabbards that provide benefits.
- Personal goals and upgrades — Each character has a personal objective and a flipped enhanced side once achieved, unlocking stronger abilities.
- Produce actions — Produce actions generate food or weapons used to fulfill mission requirements or stash needs.
- Recruitment of crew mates — Crew mates increase dice and expand action options, enabling stronger turns as the team grows.
- Simultaneous Actions — Produce actions generate food or weapons used to fulfill mission requirements or stash needs.
- Stash action — Players stash resources to fund missions and prepare for the Toby Robo phase, advancing towards the final boss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- One Piece is going to be a game where players are cooperatively trying to accomplish different acts culminating in a final boss battle.
- the pace of play is going to be pretty snappy
- this is currently set up for a two-player game
- a strong sense of cooperation
- very unique abilities
- helping other players is going to help yourself in the long run
References (from this video)
No references stored for this video.
Video cNyxSZ9Ttqc
BoardGameCo Playthrough at 0:02 sentiment: positive
video_pk 40303 · mention_pk 121971
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- immersive theme tied to One Piece IP
- cooperative boss battles with escalating difficulty
- player-driven upgrades and stash mechanics
- clear act structure with escalating stakes
Cons
- prototype rules and balance may shift as development continues
- two-player variant adjustments are not fully clarified in the video
- narrative complexity could be challenging for new players
Thematic elements
- pirates, alliance-building, epic boss encounters
- Wano Country in the One Piece universe
- cooperative, campaign-like progression with acts
Comparison games
none
Mechanics (from transcript analysis)
- Act-based structure — the game unfolds across acts, culminating in a final boss encounter.
- Boss Battler — the game unfolds across acts, culminating in a final boss encounter.
- captain/crew actions — each captain provides actions; crew mates support with abilities and upgrades.
- Combat: Dice — enemy actions rely on pirate and Kaido wheel dice, with rolling mechanics driving outcomes.
- Cooperative Game — players work together to defeat bosses and complete story missions.
- cooperative play — players work together to defeat bosses and complete story missions.
- Dice-based combat — enemy actions rely on pirate and Kaido wheel dice, with rolling mechanics driving outcomes.
- lore/food/resources economy — lore, food, weapons, and other resources fuel actions, upgrades, and progress toward goals.
- Resource Management — lore, food, weapons, and other resources fuel actions, upgrades, and progress toward goals.
- stashing/upgrade system — stash actions convert resources into upgrades and grant potential extra turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a sponsored playthrough.
- The Straw Hats arrives in the isolated land of Wano, a country suffering under Kaido and the corrupt shogun Orochi.
- Teamwork makes work.
- The bosses are everything.
- Time to take our actions.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3