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Darkest Doom box art

Darkest Doom

Game ID: GID0452982
Game Info
Year
2023
Collection
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Description

Darkest Doom is a competitive strategy game with RPG elements for 1-4 players. Set in a dark fantasy world inspired by XVII century Europe and inhabited by anthropomorphic animals.

Will you survive for the 8 days of the Eclipse as the Darkness tries to annihilate the region of Betel all the while competing with the other Guardians to complete one of the four paths to victory?

The Darkest Doom boardgame puts you in charge of one of four formidable Guardians, each with unique abilities and traits. As you explore the areas of the region of Betel you'll be able to take advantage of each different terrain and use its unique characteristics. You'll increase your Guardian's statistics by completing quests assigned to you by Vicar Percival, adjusting your strategy and attitude towards the game based on the stats you choose to upgrade. During your exploration, you'll also stumble onto ancient relics which will help you satisfy one of four victory conditions. You'll be able to declare Alliances with Citadels in order to gain advantages over other Guardians and battle the Darkness which is slowly bringing the whole region to collapse. Each new round is a new Dawn, and thanks to the Citadel restock you'll always have some help as you replenish the cards in your hand, choosing them from different decks: Equipment, Spells and Traps. The same card has different effects depending on the player using it and the stats they've chosen to increase. Whenever you're required to roll dice, High Priestess Elaine grants you and all other players the power of the Crimsonfate - the Amulet of the Elders - which will let you modify the result of the dice with a result of your choice from the Citadels Supplies cards in your hand. Play by yourself with the Bot Guardians mode, allowing you to play with up to three automated Guardians, or prove yourself by challenging three other players in this Dark Fantasy adventure combining elements of roleplay, exploration, handicap management and traditional boardgames.

Description

Darkest Doom is a competitive strategy game with RPG elements for 1-4 players. Set in a dark fantasy world inspired by XVII century Europe and inhabited by anthropomorphic animals.

Will you survive for the 8 days of the Eclipse as the Darkness tries to annihilate the region of Betel all the while competing with the other Guardians to complete one of the four paths to victory?

The Darkest Doom boardgame puts you in charge of one of four formidable Guardians, each with unique abilities and traits. As you explore the areas of the region of Betel you'll be able to take advantage of each different terrain and use its unique characteristics. You'll increase your Guardian's statistics by completing quests assigned to you by Vicar Percival, adjusting your strategy and attitude towards the game based on the stats you choose to upgrade. During your exploration, you'll also stumble onto ancient relics which will help you satisfy one of four victory conditions. You'll be able to declare Alliances with Citadels in order to gain advantages over other Guardians and battle the Darkness which is slowly bringing the whole region to collapse. Each new round is a new Dawn, and thanks to the Citadel restock you'll always have some help as you replenish the cards in your hand, choosing them from different decks: Equipment, Spells and Traps. The same card has different effects depending on the player using it and the stats they've chosen to increase. Whenever you're required to roll dice, High Priestess Elaine grants you and all other players the power of the Crimsonfate - the Amulet of the Elders - which will let you modify the result of the dice with a result of your choice from the Citadels Supplies cards in your hand. Play by yourself with the Bot Guardians mode, allowing you to play with up to three automated Guardians, or prove yourself by challenging three other players in this Dark Fantasy adventure combining elements of roleplay, exploration, handicap management and traditional boardgames.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video zONUVWuDRPg TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Rules Teach at 0:22 sentiment: positive
video_pk 84010 · mention_pk 285836
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Darkest Doom video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexibility to change strategies during the game.
  • Multiple victory conditions offer varied gameplay.
Cons
none
Thematic elements
  • Surviving for 8 days as darkness tries to destroy the region.
  • A dark fantasy world inspired by 17th century Europe inhabited by anthropomorphic animals.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players use actions to move and perform other tasks, counted on a player board.
  • Area Movement — Players move to adjacent regions which have different terrain types.
  • Card Drafting — Supply cards are gained at the beginning of each round, and players can draw encounter cards, spell cards, etc.
  • Dice Rolling — Used for quests (fate die), battles, and ambush checks.
  • Hand Management — Managing supply cards and spell cards is important, and wisdom stat affects hand limit.
  • Player Elimination — Implied by the existence of combat and competitive elements, though not explicitly stated as a game end condition.
  • Set Collection — Collecting three 'sigil stones' is required for one of the victory conditions.
  • track movement — The 'daily fame' track and the 'darkest doom' marker move during the game.
  • Variable player powers — Each guardian has unique abilities.
  • Victory Points — Daily fame contributes to scoring at the end of the game if it reaches the eighth round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello my friends. It's the Game Boy Geek
  • Well, there you have Darkest Doom. And as I showed in the overview, you have the flexibility to change strategies during the game to complete one of the four possible victory conditions.
References (from this video)
No references stored for this video.
Video NCok7GaEZxo Meeple University Rules Teach
video_pk 70497 · mention_pk 167506
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lots of ways to play and lots of ways to win.
  • Darkest Doom can be played solo.
  • The game plays in eight rounds and each round plays in two phases, dawn phase and nightfall phase.
  • There are several ways in which a player could bypass fame to claim an instant victory.
References (from this video)
No references stored for this video.
Video bthkxG38AAU Rules Teach
video_pk 70638 · mention_pk 167647
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • darkest doom is played in nine rounds
  • the game can end in one of five ways
  • the first step of each dawn phase is to replenish citizen supply cards
  • on your turn you'll have three action points to spend
References (from this video)
No references stored for this video.
Video NCok7GaEZxo Meeple University Rules Teach at 0:00 sentiment: positive
video_pk 70497 · mention_pk 291620
Meeple University - Darkest Doom video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of ways to play and lots of ways to win.
  • Darkest Doom can be played solo.
Cons
  • White moths are bad; they block spaces and reduce starting daily fame in future rounds.
  • Managing multiple components and tokens adds complexity.
Thematic elements
  • saving the land from darkness
  • land of Beetle
Comparison games
none
Mechanics (from transcript analysis)
  • Alliances and citadels — Alliances are formed at citadels; daily fame and alliance status determine control; acquiring acolytes from citadels when conditions are met.
  • Combat System — Battles can be player vs. player or against creatures; hits, parries, and harms are resolved via Crimson Fate rolls and possibly spells; outcomes affect position and fame.
  • Crimson Fate rolls — Crimson Fate dice (red and white dice, functionally the same) have six symbols and various targets; you may reset dice by symbols on spaces; you can discard Citadel supplies cards to adjust dice; only natural moons count toward the darkest doom track.
  • Daily fame and total fame — Daily fame is tracked and combined with markers to form total fame; at end of each round daily fame resets to zero and total fame is the primary win condition.
  • Dark pools and traps — Dark pools and traps are added during play; their resolution involves ambush checks, card draws, and potential effects on fame.
  • Darkest Doom track — An eight-space track where the darkest doom marker moves; spaces include helpful and dark-related effects; progression is influenced by fate-related rolls and event cards.
  • Dawn and Nightfall phases — Each round has two phases: dawn (restock, actions, and start of round) and nightfall (mana restoration, order achievements, and darkness effects).
  • Death consequences — If a player dies, there is a process involving harm, return to blood temples, and white moth tokens that reduce future starting fame.
  • Dice Rolling — A fate roll is a single roll of a d10 where you try to roll above or below a target value; matching the target is a success; coins of destiny can be spent to adjust the die by one.
  • End-of-round victory options — Five victory pathways exist; four by fame after eight rounds, and additional instant-victory routes such as bypassing fame to win immediately through specific conditions.
  • Fate Rolls — A fate roll is a single roll of a d10 where you try to roll above or below a target value; matching the target is a success; coins of destiny can be spent to adjust the die by one.
  • Quests and Order Achievements — Quests and order achievements are gained or replenished at dawn/nightfall; completing these cards yields daily fame and other benefits.
  • Variable Phase Order — Each round has two phases: dawn (restock, actions, and start of round) and nightfall (mana restoration, order achievements, and darkness effects).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lots of ways to play and lots of ways to win.
  • Darkest Doom can be played solo.
  • The game plays in eight rounds and each round plays in two phases, dawn phase and nightfall phase.
  • There are several ways in which a player could bypass fame to claim an instant victory.
References (from this video)
No references stored for this video.
Video bthkxG38AAU Rules Teach at 0:20 sentiment: positive
video_pk 70638 · mention_pk 184964
Darkest Doom video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dark confrontation between players and forces of darkness
  • land of beetle, anthropomorphic animals
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — On your turn you have three action points to spend; many actions cost AP, and you can take as many actions as you can afford.
  • Battles, Dark Pools, and Traps — Battles occur when spaces are contested; dark pools are resolved similarly to battles; traps add penalties.
  • Beetle Chapters and Endgame Conditions — Beetle chapters can grant extra fame and endgame choices; multiple end conditions defined.
  • Boss Battler — If playing with fewer players, a bot guardian board simulates the fourth player with actions and events.
  • Bot Guardian (4 players) — If playing with fewer players, a bot guardian board simulates the fourth player with actions and events.
  • Citadel Alliances and Daily Fame — Alliances with citadels convert daily fame into permanent benefits; daily fame is tracked and reset.
  • Darkest Doom Track and Events — A track dictates doom events; moon symbols influence the darkest doom and trigger events.
  • Dawn/Nightfall Phases — Each round has two phases where you restock and then the darkest doom takes its turn before players act again.
  • Dice Rolling — A fate roll using a d10 or a crimson fate roll using d6s; coins of destiny can modify outcomes.
  • End Game Bonuses — Beetle chapters can grant extra fame and endgame choices; multiple end conditions defined.
  • Fate Rolls — A fate roll using a d10 or a crimson fate roll using d6s; coins of destiny can modify outcomes.
  • Quest System — Quests provide objectives, relics, and stat improvements; completing a quest can yield relics, daily fame, and coins.
  • Variable Phase Order — Each round has two phases where you restock and then the darkest doom takes its turn before players act again.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • darkest doom is played in nine rounds
  • the game can end in one of five ways
  • the first step of each dawn phase is to replenish citizen supply cards
  • on your turn you'll have three action points to spend
References (from this video)
No references stored for this video.
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