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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
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mix 0 ·
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Showing 1–2 of 2
Video NRDa8zNThik
Maple University Rules Teach
video_pk 70501 · mention_pk 167510
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Airs of Prometheus will not necessarily have a single winner; the number of winners depends on your player count.
- The end of the game is triggered at the end of the player turn where this pool is empty.
References (from this video)
No references stored for this video.
Video NRDa8zNThik
Maple University Rules Teach at 0:10 sentiment: neutral
video_pk 70501 · mention_pk 183993
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- city-state supremacy, influence, monuments to the gods, glory
- ancient Greece
- instructional
Comparison games
none
Mechanics (from transcript analysis)
- actions phase — take one action for each district you control, resolving abilities from buildings, event cards, or local text with costs in influence
- Adversity phase — draw and resolve an adversity card, potentially triggering revolts or calm periods like the Olympics card that creates a round of tranquility
- Connectivity & ranks — territory control determined by highest ranking official; connectivity requires valid orthogonal paths through neutral or owned territories
- Consolidation phase — gain influence and redirect influence around the board
- Discard phase — discard down to hand limit and remove certain tokens as part of end-of-turn cleanup
- Influence management — gain, store, and spend influence by color in your polace bank or on districts; costs must be paid from specific sources
- Influence Points — gain, store, and spend influence by color in your polace bank or on districts; costs must be paid from specific sources
- Monuments & consecrate — acquire monuments via the consecrate action; moving toward end-game victory via monument objectives
- Production Phase — draw a development card and roll dice to generate influence for yourself or opponents
- resolution phase — progress toward victory; number of winners depends on player count; can win by monuments or Glory pool when appropriate
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Airs of Prometheus will not necessarily have a single winner; the number of winners depends on your player count.
- The end of the game is triggered at the end of the player turn where this pool is empty.
References (from this video)
No references stored for this video.
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Showing 1–2 of 2