Skip to main content
Super Trains box art

Super Trains

Game ID: GID0453045
Game Info
Year
2024
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The robot city of Gearland is under attack! The evil semi-truck ROLLAR is damaging the city and tormenting the wonderful robot citizens.

Players will take control of a superhero train and help save the city by delivering gears and passengers to specific locations, upgrading their train, solving emergencies, completing missions and battling Rollar. Once Rollar is defeated the Super Train with the most stars at the end of the game is the winner!

From the designer of the critically-acclaimed The Quest Kids comes a fast and fun pick up and deliver train game for young conductors 7 years old and up.

Super Trains features giant colorful train miniatures that players will move around the colorful city of Gearland. The main resource in the game are the magical gears, which are generated every turn by the rolling of the Gear Die. What gears a player receives is based on how they have upgraded and organized their unique train player board.

But watch out, because the Rollar Die is rolled every turn as well, which determines where an emergency will appear on the board.

—description from the publisher

Description

The robot city of Gearland is under attack! The evil semi-truck ROLLAR is damaging the city and tormenting the wonderful robot citizens.

Players will take control of a superhero train and help save the city by delivering gears and passengers to specific locations, upgrading their train, solving emergencies, completing missions and battling Rollar. Once Rollar is defeated the Super Train with the most stars at the end of the game is the winner!

From the designer of the critically-acclaimed The Quest Kids comes a fast and fun pick up and deliver train game for young conductors 7 years old and up.

Super Trains features giant colorful train miniatures that players will move around the colorful city of Gearland. The main resource in the game are the magical gears, which are generated every turn by the rolling of the Gear Die. What gears a player receives is based on how they have upgraded and organized their unique train player board.

But watch out, because the Rollar Die is rolled every turn as well, which determines where an emergency will appear on the board.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video gkscqIfodzI Meeple University Game Preview
video_pk 70561 · mention_pk 167570
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • colorful game with straightforward rules but enough light strategies to learn and explore
  • positive player interaction is high
  • rules and our work are not final
References (from this video)
No references stored for this video.
Video gkscqIfodzI Meeple University Game Preview at 0:05 sentiment: positive
video_pk 70561 · mention_pk 289253
Meeple University - Super Trains video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Colorful presentation and family-friendly theme
  • Light complexity with straightforward rules
  • High player interaction
Cons
  • Prototype rules and components mentioned; not final
  • Some abstract terms (e.g., roller) may require house rules for younger players
Thematic elements
  • superheroes and trains
Comparison games
  • Quest Kids Board Game
Mechanics (from transcript analysis)
  • Cargo/Passenger delivery — Deliver cargo or passengers to destinations to gain points and bonuses.
  • Dice Rolling — Roll dice to determine gear color and actions.
  • Gear collection and upgrade — Gain gears and place on matching color generators to upgrade engines.
  • Missions/Objectives — Players start with mission objectives to fulfill for rewards.
  • Movement along rails — Move up to five steps along rails toward destinations.
  • Obstacle/roller mechanic — Roller dice move and place obstacles on delivery spaces; players may gain bonuses or suffer penalties.
  • Pick-Up and Deliver — Deliver cargo or passengers to destinations to gain points and bonuses.
  • Track Advancement — Move up to five steps along rails toward destinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • colorful game with straightforward rules but enough light strategies to learn and explore
  • positive player interaction is high
  • rules and our work are not final
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek