Skip to main content

Ocean Slayers: The Bermuda Chronicles

Game ID: GID0453047
Game Info
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video NnmRtbFQRyo mle University Rules Teach
video_pk 70563 · mention_pk 167572
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ocean Slayers is played in up to eight rounds and each round is played in the following phases
  • we're using a 3D printed prototype of the game
References (from this video)
No references stored for this video.
Video NnmRtbFQRyo mle University Rules Teach at 0:00 sentiment: neutral
video_pk 70563 · mention_pk 184386
mle University - Ocean Slayers: The Bermuda Chronicles video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Exploration, maritime conquest, monster battles
  • Isles of Bermuda / Bermuda cave
Comparison games
none
Mechanics (from transcript analysis)
  • Building upgrades — Upgrade villages to cities and cities to metropolises with resource costs; multiple upgrades per turn allowed but not upgrading the same building more than once per turn.
  • Deck Building — Construct ships (sloops, cutters, brig, frig) at specific buildings; place ships onto the map; ships require sailors for life points.
  • Event deck and rounds — Each round starts with drawing an event card that affects resources, actions or monsters.
  • Events — Each round starts with drawing an event card that affects resources, actions or monsters.
  • exploration and movement — On a turn, ships move according to their speed; exploring reveals face-down tiles and can lead to new tiles or treasures.
  • Item cards and activation — Items can be used during a turn, activated by tilting the card; one item per turn.
  • Kraken and endgame — Kraken appears in Bermuda cave after round 5; Kraken health and special attacks in rounds 7-8; game ends after round 8 or Kraken defeat.
  • Monsters and battles — Monsters occupy map tiles; battles resolved with dice, health, and shields; monsters or ships can be sunk; monsters yield rewards.
  • Monsters mechanics — Monsters attack as per event and may move; some monster tiles are revealed during exploration.
  • Sailors as life points — Sailors represent the life points of ships and harbors; ships sink when out of Sailors; harbors also hold Sailors.
  • scoring and victory — Final score from defeated monsters, gold, trophies, achievements, and remaining buildings/ships.
  • Settling islands — To settle an island, sacrifice one ship and one sailor; settled islands produce resources in Gather phase.
  • Ship construction and deployment — Construct ships (sloops, cutters, brig, frig) at specific buildings; place ships onto the map; ships require sailors for life points.
  • Trading — Two trades per turn per the trade board; unlimited trades with other players at any exchange rate.
  • Trading and exchanges — Two trades per turn per the trade board; unlimited trades with other players at any exchange rate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ocean Slayers is played in up to eight rounds and each round is played in the following phases
  • we're using a 3D printed prototype of the game
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2