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Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
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mix 0 ·
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Showing 1–2 of 2
Video NnmRtbFQRyo
mle University Rules Teach
video_pk 70563 · mention_pk 167572
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Ocean Slayers is played in up to eight rounds and each round is played in the following phases
- we're using a 3D printed prototype of the game
References (from this video)
No references stored for this video.
Video NnmRtbFQRyo
mle University Rules Teach at 0:00 sentiment: neutral
video_pk 70563 · mention_pk 184386
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Exploration, maritime conquest, monster battles
- Isles of Bermuda / Bermuda cave
Comparison games
none
Mechanics (from transcript analysis)
- Building upgrades — Upgrade villages to cities and cities to metropolises with resource costs; multiple upgrades per turn allowed but not upgrading the same building more than once per turn.
- Deck Building — Construct ships (sloops, cutters, brig, frig) at specific buildings; place ships onto the map; ships require sailors for life points.
- Event deck and rounds — Each round starts with drawing an event card that affects resources, actions or monsters.
- Events — Each round starts with drawing an event card that affects resources, actions or monsters.
- exploration and movement — On a turn, ships move according to their speed; exploring reveals face-down tiles and can lead to new tiles or treasures.
- Item cards and activation — Items can be used during a turn, activated by tilting the card; one item per turn.
- Kraken and endgame — Kraken appears in Bermuda cave after round 5; Kraken health and special attacks in rounds 7-8; game ends after round 8 or Kraken defeat.
- Monsters and battles — Monsters occupy map tiles; battles resolved with dice, health, and shields; monsters or ships can be sunk; monsters yield rewards.
- Monsters mechanics — Monsters attack as per event and may move; some monster tiles are revealed during exploration.
- Sailors as life points — Sailors represent the life points of ships and harbors; ships sink when out of Sailors; harbors also hold Sailors.
- scoring and victory — Final score from defeated monsters, gold, trophies, achievements, and remaining buildings/ships.
- Settling islands — To settle an island, sacrifice one ship and one sailor; settled islands produce resources in Gather phase.
- Ship construction and deployment — Construct ships (sloops, cutters, brig, frig) at specific buildings; place ships onto the map; ships require sailors for life points.
- Trading — Two trades per turn per the trade board; unlimited trades with other players at any exchange rate.
- Trading and exchanges — Two trades per turn per the trade board; unlimited trades with other players at any exchange rate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Ocean Slayers is played in up to eight rounds and each round is played in the following phases
- we're using a 3D printed prototype of the game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2