Game Info
Year
2024
Collection
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Description
In Zombie: Survival Infection game you control of a camp of survivors attempting to outlast the undead. How you approach your survival is your choice. You can make allies by helping others, try to stay neutral, break a truce when it benefits you the most or go on the offensive. Just remember no matter what you choose your fellow camps are going to do everything they can ensure their survival.
Unique mechanic of Passing the Die can be used to build alliances or weaken enemies. Players knocked out before the game ends play as the zombies. If all survivors are knocked out at the same time the zombies win!
—description from the designer
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video NjOydKLVAJU
Maple University Review
video_pk 70578 · mention_pk 167587
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the game plays two to six players with mechanics such as dice rolling negotiation and take that
- in zombies survival infection you are one of the survivors trying to gain as many other survivors as possible to your hideout
- you start with a base die and maybe a Survival die that you roll each turn to gain more survivors
- you can negotiate and swap survivors hideouts and characters
- we should really work together against the zombies rather than each other
- it's a fast pace alliances forming backstabbing fun game for those who are not afraid to face the apocalypse together
References (from this video)
No references stored for this video.
Video NjOydKLVAJU
Maple University Review at 0:06 sentiment: positive
video_pk 70578 · mention_pk 184389
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast-paced gameplay with rapid alliances and backstabbing
- Strong negotiation and swapping options (survivors, cards, hideouts, and characters)
- Cooperative edge against zombies with opportunities to work together
- Tension from the infection phase adding strategic depth
Cons
- Prototype components and rules/art not final in this video
Thematic elements
- survival, alliances, infection
- zombie apocalypse with survivors in hideouts
- expository narration of gameplay and state
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — Base die and Survival die rolled each turn to gain survivors
- dice_rolling — Base die and Survival die rolled each turn to gain survivors
- draw_play_cards — Draw cards, play or discard, trade cards and survivors
- infection_phase — Infection phase triggers when zombie infection infects players; infection die passed between players
- Negotiation — Alliance-building via negotiation and promises (not binding)
- negotiation_and_promises — Alliance-building via negotiation and promises (not binding)
- pass_dice — Pass the Survival die to another player
- replacing_hideouts — Replace destroyed Hideouts with new ones
- special_characters_and_hideouts — Add special characters and manage Hideouts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the game plays two to six players with mechanics such as dice rolling negotiation and take that
- in zombies survival infection you are one of the survivors trying to gain as many other survivors as possible to your hideout
- you start with a base die and maybe a Survival die that you roll each turn to gain more survivors
- you can negotiate and swap survivors hideouts and characters
- we should really work together against the zombies rather than each other
- it's a fast pace alliances forming backstabbing fun game for those who are not afraid to face the apocalypse together
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2