In galaxies far, far away... powerful alien empires have always fought for the most prized resource of the universe: cows.
Vie for control of these precious beings while trying to prevent your adversaries from discovering which planets are your favorite to abduct from. Bovine power and knowledge will make you the ruling empire of the cosmos!
Compete to abduct more cows than your opponents. Explore new planets rich in cattle. Deduce your opponents’ coordinates to invade their secret planets and force them out.
—Description from the Publisher
GAME OVERVIEW
Each player has a Secret Planet card in front of them which shows a numeric value and the amount of repeated cards in the deck.
On your turn, take 1 of the following actions:
Abduct: Declare a number (equal or lower than your Secret Planet) and gain that amount of Cows.
Invade: Make invasion attempts against foes to try and guess their Secret Planet value. If successful, you gain their card and keep it for Bonus Cows at the end of the game.
Explore: Draw a Planet card and optionally change your Secret Planet card to reduce the chance of getting invaded by your foes.
The end of the game is triggered when the deck has no cards left or when a player reaches 120 Cows. Add Bonus Cows for endgame conditions that are met and whoever has the most Cows, wins!
Images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not about probing it's just about abducting
- ridiculous in a good way it's like abducting cow here people
- the game will end when someone gets to either 120 cows or the draw deck is empty
- if we have a strait of four consecutive cards we get 20 points
- very much a fun little party game
References (from this video)
- Fun party game with social interaction
- Hand management element adds depth
- Three actions per turn create variety and tension
- Ridiculous but enjoyable alien cow theme
- cow abduction by aliens
- alien theme with space setting involving abducting cows
- light, humorous, competitive guessing with memory elements
Mechanics (from transcript analysis)
- abduct cows — players abduct cows from their planet to gain points; higher numbers enable more points; abducting reduces opponents' cows during invasions.
- draw/explore cards — players draw cards to their hand (explore) and manage hand size, drawing two cards and discarding to maintain a limit.
- endgame scoring and triggers — the game ends when a player reaches 120 cows or the draw deck is empty; scoring depends on invaded planets, consecutive cards, and small-number cards.
- Hand Management — end-game hand management affects scoring via runs and counts.
- invasion/guesses — to invade a planet, players guess the number on the opponent's planet; two guesses in two-player games, three in games with more players; correct guesses yield points, wrong guesses cost cows.
Video topics + discussion points
Quotes (from this video)
- it's not about probing it's just about abducting
- ridiculous in a good way it's like abducting cow here people
- the game will end when someone gets to either 120 cows or the draw deck is empty
- if we have a strait of four consecutive cards we get 20 points
- very much a fun little party game