Game Info
Year
2023
Collection
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Description
Alphabet Stoop is a turn-based, word building, tile placement game that is sure to deliver fun to your doorstep! Play as a parcel delivery person dropping off packages (letter tiles) on stoops and using them to spell words.
Move your package carriers from stoop to stoop. Carriers must always move via an adjacent stoop. Drop off your packages on stoops and form words with newspapers (vowels), magazines (wild letters), and other packages (consonants). Be the first player to deliver all of your packages OR earn NINE Victory Points to secure your win! (1 point per Stoop Card you occupy and 1 point per Stamp you have).
-description from publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video pCgwsDpI5iM
Rules Teach
video_pk 70587 · mention_pk 167596
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- alphabet stoop is a tactical word building game in which players are postmen delivering words to the neighborhood
- alphabet stoop is a clever game of small words
- for ages 7 and up the game is helpful in the learning of simple words letter combinations and informing anagrams
- making for a tight and tactical encounter
- the rapid setup and breakdown time
- replayable learning experience
References (from this video)
No references stored for this video.
Video pCgwsDpI5iM
Rules Teach at 0:06 sentiment: positive
video_pk 70587 · mention_pk 184550
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever game of small words
- short playtime (20 minutes) and suitable for 2-5 players
- educational for word learning and letter combinations
- replayability through flippable letter parcels
- rapid setup and breakdown
Cons
none
Thematic elements
- word construction and parcel delivery of letters
- a town with stoops and a neighborhood
Comparison games
none
Mechanics (from transcript analysis)
- drop_off_parcel — On your turn you can drop off a parcel.
- form_word_from_start_or_extend — Each turn you must spell a completed word using letters present at the start or by adding to a word another player has made.
- gain_bonus_envelope — You gain a bonus envelope which you can deliver later as a free action to serve as a wild letter.
- Limited Points — First to nine points or first to deliver all 12 of their Parcels wins.
- match_pink_card_size — Be the one who makes a word which matches the size depicted on a pink card.
- move_carrier_to_adjacent_stoop — On your turn you may move one of your carriers to an adjacent stoop.
- Pick-Up and Deliver — On your turn you can drop off a parcel.
- place_stamp_on_green_stoop — Whenever you deliver to a green stoop you place one of your stamps in its corner, replacing any other stamp there.
- rearrange_letters_on_card — You can rearrange the letters on any one of these cards when you drop off a parcel.
- score_and_stamps — Score one point for each card where you've delivered at least one parcel and for each of your stamps on the board.
- use_magazines_as_letters — Magazines can serve as any letter.
- winning_conditions — First to nine points or first to deliver all 12 of their Parcels wins.
- Word Building — Each turn you must spell a completed word using letters present at the start or by adding to a word another player has made.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- alphabet stoop is a tactical word building game in which players are postmen delivering words to the neighborhood
- alphabet stoop is a clever game of small words
- for ages 7 and up the game is helpful in the learning of simple words letter combinations and informing anagrams
- making for a tight and tactical encounter
- the rapid setup and breakdown time
- replayable learning experience
References (from this video)
No references stored for this video.
Video IP4JI0j3U48
The Dice Tower Review at 0:29 sentiment: positive
video_pk 38827 · mention_pk 117003
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simple to learn
- Good two-player logic workout
- Accessible theme
Cons
- Letters may be non-intuitive
- Best only with two players
Thematic elements
- letters and code-breaking
- Abstract, two-player logic puzzle involving a code of five letters on a sheet
- puzzle/logic
Comparison games
- Digit Code
Mechanics (from transcript analysis)
- Deduction — Players ask questions and deduce the opponent's code.
- Deduction / logic — Players ask questions and deduce the opponent's code.
- pattern placement — Letters placed on a grid with constraints; rotations allowed.
- two-player negotiation — Back-and-forth questioning determines the code; multiple turns possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Very simple game.
- I like this one.
- I'd give this one a 7 out of 10.
- This game is cute. It's simple. It's easy to play.
- This game is fun.
- I was very pleased with this one.
- The idea is fun.
- Seven out of 10 for Champions of Wind and Fire.
References (from this video)
No references stored for this video.
Video WuGgIKdujII
The Board Game Garden Preview at 0:00 sentiment: positive
video_pk 38676 · mention_pk 116567
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clean integration of word-building with a lightweight, family-friendly delivery theme
- Short playtime (~20 minutes) and accessible to varied ages and skill levels
- Compelling envelope/stamp mechanic that adds interaction and competition over stoops
- Compact components and quick teach—ideal for illustrating concepts in previews
Cons
- Word spelling pressure may be challenging for younger players or non-native speakers
- Blocking/overlap on stoops could slow momentum for some groups
- May rely on luck of starting house letters (magazines) for initial wordbuilding in some setups
Thematic elements
- Word-building and delivery logistics
- A suburban neighborhood with houses and stoops for delivering packages
- Competitive, fast-paced word-building with light area-control through stamps
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Stamp tokens allow players to claim or contest control of stoop cards; placing a stamp on a card can be overridden by another player's stamp.
- area_control_stamps — Stamp tokens allow players to claim or contest control of stoop cards; placing a stamp on a card can be overridden by another player's stamp.
- wild_cards_envelopes — Envelope tokens act as wild letters to lengthen words and unlock additional scoring opportunities; certain cards grant envelopes for longer words.
- Word Building — Players spell words by placing letters from their packages onto house cards; wild letters can be provided by magazines and envelopes to extend words.
- word_building — Players spell words by placing letters from their packages onto house cards; wild letters can be provided by magazines and envelopes to extend words.
- Worker Placement — Each player has three workers (carriers) that are moved to adjacent houses to deliver packages.
- worker_placement — Each player has three workers (carriers) that are moved to adjacent houses to deliver packages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you are competing against the other players in order to become the best delivery company around
- this is a game that plays in around 20 minutes
- you must always spell a word when you drop off a package
- it's a pretty small compact game
- envelope tokens can be used as wild letters as well
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4