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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
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Showing 1–2 of 2
Video _Tn7ift2q9U
Maple University Game Preview
video_pk 70606 · mention_pk 167615
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "the game plays two to six players with mechanics such as deck building take that and action point allowance"
- "the game is of light complexity"
- "Friday meeting"
References (from this video)
No references stored for this video.
Video _Tn7ift2q9U
Maple University Game Preview at 0:05 sentiment: positive
video_pk 70606 · mention_pk 184614
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Light complexity and approachable rules
- Fun, office-politics theme with memes
- Deck-building and card interactions seem engaging
Cons
none
Thematic elements
- office politics, corporate ladder to senior vice president
- office workplace
- card-driven interactions with desk slots and weekly cycle (Monday to Friday), memes and character flavor
Comparison games
none
Mechanics (from transcript analysis)
- Action Points — Each turn gives five actions; you can play cards or place on desks.
- action_points — Each turn gives five actions; you can play cards or place on desks.
- card effects and negative cards — Cards include effects like Time Zero or minus four to hinder opponents and discard interactions.
- Compound Scoring — Score is determined by the top-right math equation after cards are revealed.
- Deck Building — Players start with five cards and add to their deck by playing cards and drawing; cards can be added to deck.
- deck-building — Players start with five cards and add to their deck by playing cards and drawing; cards can be added to deck.
- Dice Placement — On your desk there are five slots; you place a card face down on any five slots.
- End condition — First to reach 41 points wins; associate of the week is first player.
- Hand Management — Draw to five cards each round and manage what you hold.
- hand-management — Draw to five cards each round and manage what you hold.
- Interactive disruption — You can delegate or play a card on other players' desks to disrupt them (except Monday) and manage how cards affect others.
- scoring via math equation — Score is determined by the top-right math equation after cards are revealed.
- Slot-based card placement — On your desk there are five slots; you place a card face down on any five slots.
- weekly cycle with Friday meeting — Rounds progress to Friday meeting where all cards are revealed and scoring occurs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "the game plays two to six players with mechanics such as deck building take that and action point allowance"
- "the game is of light complexity"
- "Friday meeting"
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2