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Once Upon a Line box art

Once Upon a Line

Game ID: GID0453095
Game Info
Year
2024
Collection
Your Tier
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Description

Since the dawn of time, YOU, the Zephyrhymes, take control of talented beings in order to stop Tragedies that threaten the balance of the universe.

The Butterfly’s Breath
On Earth, in a not too distant future, a pandemic has decimated most of the human population, leaving room for insects to become gigantic.
The survivors exploit the insects’ prodigious abilities to construct a new world. But all that may soon crumble.

Once Upon a Line is a narrative game played out in chapters. Embody heroes and use their actions to play on a board of scratch off ink. Uncover hidden words and take their corresponding cards. This will reveal the next part of the story as well as new words to find in order to accomplish your mission.

Fully immerse yourself in a personalized adventure.
Elude traps (riddles, anagrams, palindromes, etc.).
Complete your Quest before scratching off the last square on the Line of Tragedy.

—description from the designer

Description

Since the dawn of time, YOU, the Zephyrhymes, take control of talented beings in order to stop Tragedies that threaten the balance of the universe.

The Butterfly’s Breath
On Earth, in a not too distant future, a pandemic has decimated most of the human population, leaving room for insects to become gigantic.
The survivors exploit the insects’ prodigious abilities to construct a new world. But all that may soon crumble.

Once Upon a Line is a narrative game played out in chapters. Embody heroes and use their actions to play on a board of scratch off ink. Uncover hidden words and take their corresponding cards. This will reveal the next part of the story as well as new words to find in order to accomplish your mission.

Fully immerse yourself in a personalized adventure.
Elude traps (riddles, anagrams, palindromes, etc.).
Complete your Quest before scratching off the last square on the Line of Tragedy.

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video 9Q-8bHc2wX0 Maple University Preview
video_pk 70612 · mention_pk 167621
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is by William Aubrey and Dan tuguna
  • it's a Cooperative narrative essentially
  • this is a narrative Adventure that involves a scratch-off word puzzle
References (from this video)
No references stored for this video.
Video 9Q-8bHc2wX0 Maple University Preview at 0:08 sentiment: neutral
video_pk 70612 · mention_pk 184848
Maple University - Once Upon a Line video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Cooperative narrative drive
  • English edition available
  • Tutorial provides a thorough explanation of the game
Cons
  • Prototype status
  • Tutorial spoil warning means the video reveals content upfront
  • Complex word puzzle with many constraints and potential penalties
Thematic elements
  • cooperative narrative adventure with a honeybee-led quest
  • Valley of the Sequoias; honeybee and city Kell; Blue and Green zones
  • story-driven with cards and a scratch-off word puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Action point management — Actions are allocated from four square tiles; players must manage and refresh tokens.
  • Action Points — Actions are allocated from four square tiles; players must manage and refresh tokens.
  • bonus tiles from word completion — Completing a word grants extra tiles and bonuses.
  • color-zone map progression — Progression between Blue Zone and Green Zone with color-coded mechanics.
  • Narrative Choice — Quests evolve (honeybee, bracelet, hornet) guiding the narrative forward.
  • overlapping words deduction — Words overlap with existing letters to unlock new words.
  • penalties via line of tragedy — Penalties and negative effects when actions are spent or tiles exhausted.
  • riddle and gateway — Encounter a riddle and use a gateway mechanic to progress with clues.
  • story-driven quest arcs — Quests evolve (honeybee, bracelet, hornet) guiding the narrative forward.
  • Word Building — Scratch off letters on a grid to reveal and form words; completing words yields bonuses.
  • word grid scratch-off — Scratch off letters on a grid to reveal and form words; completing words yields bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is by William Aubrey and Dan tuguna
  • it's a Cooperative narrative essentially
  • this is a narrative Adventure that involves a scratch-off word puzzle
References (from this video)
No references stored for this video.
Video FmjEYTk4CJE Meeple Mountain Playthrough at 0:09 sentiment: positive
video_pk 34124 · mention_pk 101599
Meeple Mountain - Once Upon a Line video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique storytelling crossword-like mechanism that scales with chapters
  • Group-control of all heroes fosters cooperative play
  • Promising campaign structure (prologue + five chapters) with future content
  • Clear, guided tutorial demonstrates mechanics without spoilers
Cons
  • Prototype components may change before release
  • Learning curve can be steep for newcomers to crossword-style storytelling
  • Tile and resource management can feel tight and time-sensitive
Thematic elements
  • Storytelling through collaborative word-based puzzle mechanics; fate and discovery drive the narrative.
  • A mythical realm on the brink of chaos where heroes are guided to intervene to restore balance.
  • Crossword-like storytelling with branching story cards and Word of Power mechanics.
Comparison games
none
Mechanics (from transcript analysis)
  • Color zones and board state — Blue/green/orange zones influence where actions and scratches can occur, with zone-based effects.
  • Cooperative control of all heroes — All players collectively control all heroes rather than dedicated, individual heroes.
  • Hero action tiles — Players collect and place action tiles to perform multiple actions per round; tiles are scratched and resolved to reveal effects.
  • Inventory and talents — Players collect items and talents that unlock tiles and provide ongoing benefits across chapters.
  • Line of tragedy scoring — A track that tracks progress; completing lines or triggering events can end a chapter or affect scoring.
  • Scratch-off word mechanic — Areas are scratched off to reveal words; players connect letters to form words that advance the story and trigger effects.
  • Story cards and prologue/chapters — The game is structured with a prologue and five chapters, each feeding into a larger campaign.
  • Track Advancement — A track that tracks progress; completing lines or triggering events can end a chapter or affect scoring.
  • Word Building — Areas are scratched off to reveal words; players connect letters to form words that advance the story and trigger effects.
  • Word-of-Power and brackets — Bracketed words unlock special abilities or reveal hidden story elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One to any number of players can play.
  • The tutorial really shows you enough as to how you play the game and how it works.
  • Scratch off squares with your family and friends while uncovering a fun storytelling game.
  • I can't wait to see what unfolds in the actual story.
References (from this video)
No references stored for this video.
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