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Curse of the Wymer Stones

Game ID: GID0453110
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
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Video n5Asa4c2Dkg meeple university Rules Teach
video_pk 70628 · mention_pk 167637
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • curse of the weimar stones is a one versus many quest
  • there are three rule changes
  • you can play cooperatively
References (from this video)
No references stored for this video.
Video n5Asa4c2Dkg meeple university Rules Teach at 0:24 sentiment: neutral
video_pk 70628 · mention_pk 184923
meeple university - Curse of the Wymer Stones video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • One-versus-many design for the game
  • Cooperative variant option
  • Detailed setup and movement rules explained
Cons
none
Thematic elements
  • heroes versus cursed dwarves with a lurking villain and wraiths
  • dungeon crawl in a castle where heroes search for the Weimar Stones
  • fantasy quest to recover powerful stones and defeat dwarves
Comparison games
none
Mechanics (from transcript analysis)
  • Dwarves and locks — Dwarves move like wraiths but can be defeated or turned; locks block roads and are removed when defeated; dwarves can attack heroes or wraiths.
  • Hidden Victory Points — Heroes win by collecting all stones and defeating cursed dwarves; heroes lose if all are turned into wraiths.
  • Movement — Move up to the number of steps shown on your tile; can move through portals and avoid walls.
  • Relics and inventory — Draw relics upon resolving tiles; can hold up to two relics; discard one if drawing a third; relics have special abilities.
  • Rule variants — Cooperative variant removes the villain, and a modified setup with more locks; no villain die in this variant.
  • Tile reveal and loot — Reveal question mark tiles to obtain whimstones and associated colors.
  • Traps and combat resolution — Trap and combat encounters resolve via a die roll; hero uses white die, villain uses red die; outcomes grant bonuses or impose damage.
  • Turn Order — Hero turns progress with the villain always playing last.
  • Turn Order: Last Goes First — Hero turns progress with the villain always playing last.
  • victory conditions — Heroes win by collecting all stones and defeating cursed dwarves; heroes lose if all are turned into wraiths.
  • Wraith mechanics — If defeated or turned, hero becomes a wraith with special movement and revival rules; can pass through walls and use portals; revival by relics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • curse of the weimar stones is a one versus many quest
  • there are three rule changes
  • you can play cooperatively
References (from this video)
No references stored for this video.
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