Llamageddon is an ultralight party game of communication and persuasion for 3-6 players who are trying to survive the impending alpacalypse.
The llama homeworld of Planet Fluffrica is in imminent danger—and it’s your job to select survivors to preserve its culture. A huge meteor will soon strike the planet, obliterating it, along with all the highly-evolved llamas who call it home. Well, all except the lucky few elected to board a huge spaceship and escape the coming alpacalypse. To win, you’ll need to convince the other players to vote for the unique llamas you’ve selected for the mission; feel free to use logic, flattery, promises, veiled threats, and any other persuasive technique at your disposal. Get your llamas on board, leverage their secret characteristics, secure the most Llama Points, and escape before the fiery end!
The objective of the game is to collect Llama Points by getting your chosen llamas onto the spaceship using your communication skills. The game is played in rounds which consist of the following phases: Nomination, Discussion, Voting, Boarding & Characteristics. If, during the Characteristics Phase, the ship becomes full, the game ends, and the player with the highest LP total wins.
-description from publisher
Images
- Made by high schoolers
- 13-year-old and 9-year-old niece and nephew both really liked it
- Asked to play it multiple times
- Really enjoyed it
- Keep the most salmon cards, don't let your salmon cards die
Mechanics (from transcript analysis)
- Dice Rolling — You're rolling some dice, trying to overcome challenges.
- Set Collection — Trying to keep the most salmon cards.
Video topics + discussion points
Quotes (from this video)
- I think the most popular game with everybody was probably the new version of Guillotine.
- This is a dexterity game where you are trying to stack uh books and cards and build a bookshelf and we liked it but we never won once.
- I will say my 9-year-old nephew really loved this game.
- This is a definitely a good party game.
- It's a very social cooperative game.
- This one didn't go over as well.
- Keshi was an interesting one because I played this with my brother and my 9-year-old nephew, and my nine I was worried it would be too much strategy for my 9-year-old nephew, and we certainly had to help him out at times.
- This is a game made by high schoolers in the Pacific Northwest.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we are all llamas that is all we know here on the planet for africa
- it's all about convincing everyone else that we are the most suitable to be on the flight
- this is all a game of debate and vote
- and importantly we have fun
References (from this video)
- Fun and entertaining playthrough
- Engaging debate-driven mechanics
- Creative llama-themed roles and professions
- Clear teaching/setup through on-table discussion
- Humor can skew crude at times (e.g., references to private parts)
- Multiple rounds and nickname/role juggling may be confusing for new players
- survival, governance, and social negotiation to board the escape spaceship
- A planet inhabited by llamas facing asteroid impact; 11 spots on an evacuation spaceship for 16 llamas.
- debate and persuasion through llama personas and roles
Mechanics (from transcript analysis)
- Character and profession cards — Each llama has five profession cards and players select four to represent their applicants for the ship.
- Characteristic cards and penalties — Llamas receive characteristics that affect scoring; revealing certain traits can impose penalties.
- Debate and voting rounds — Rounds consist of debating to persuade others; voting cannot target one's own candidate.
- End Game Bonuses — At game end, scores are tallied; bonuses (e.g., a drama-queen bonus) can affect final totals.
- end-game scoring and bonuses — At game end, scores are tallied; bonuses (e.g., a drama-queen bonus) can affect final totals.
- LP tokens and exchanges — LP tokens can be exchanged between a passenger and an applicant to alter eligibility.
- Penalty and distinction for incorrect descriptors — Penalties arise for poorly describing the species or other omissions, revealing characteristics as part of play.
- Point tokens and scoring — Players have llama point tokens used to score llamas that board the ship.
- Psychologist and extra space — A psychologist can create space for an additional passenger on the ship.
- Special powers on board — Some roles have special abilities (e.g., a software engineer can remove a passenger).
- Unique Player Powers — Some roles have special abilities (e.g., a software engineer can remove a passenger).
- Voting — Rounds consist of debating to persuade others; voting cannot target one's own candidate.
Video topics + discussion points
Quotes (from this video)
- we are all llamas that is all we know here on the planet for africa
- it's all about convincing everyone else that we are the most suitable to be on the flight
- this is all a game of debate and vote
- and importantly we have fun