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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video n5uYVo3M_ko
Meeple University Rules Teach
video_pk 70639 · mention_pk 167648
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Zombie Puppies is a quick to learn set collection card game in which players try to protect their puppy from the dreaded zombie virus
- Zombie puppies is a quick to learn card game equal parts luck and timing with take that opportunities available
- a well-timed action card can be just what you need to break open a stalemate
- we are using a prototype copy of the game here so the rules and components may not be final
- it's a bugtastic strategic battle card game
References (from this video)
No references stored for this video.
Video n5uYVo3M_ko
Meeple University Rules Teach at 0:06 sentiment: positive
video_pk 70639 · mention_pk 184968
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Quick to learn and plays in a relatively short timeframe
- Engages both luck and timing with take-that interactions
- Multiple routes to victory (three-of-a-kind healing, last player standing)
Cons
none
Thematic elements
- zombie infection and cure quest with a lighthearted puppy theme
- puppies in a world where a zombie virus is present and an antidote serum is sought
- set collection and take-that card interactions that drive a race to cure
Comparison games
none
Mechanics (from transcript analysis)
- game progression — the game escalates as players near the key healing set and as take-that opportunities emerge to break stalemates
- Hand Management — cards are played into one of four pillars (A, B, C, D) as part of the collection mechanic
- hand management with pillars — cards are played into one of four pillars (A, B, C, D) as part of the collection mechanic
- infection/healing deck interaction — two distinct decks exist: a pink infection deck and a cyan healing/action deck; players draw and play one card from each type per turn
- losing/winning conditions — you win by collecting three matching healing cards, or by being the last player standing; accumulation of five of the same type and certain healing card plays can trigger losses
- per-turn card limits — each turn you can play one card of each type (infection, healing, action) and redraw back up to six
- professor escalation — when near completion, the 'Professor' effect can allow a player to play two infection cards per round
- Set Collection — players aim to collect three of the same type to discover the cure and win
- take-that interactions — infection cards can be passed to opponents to hinder them; cyan action cards allow swaps, steals, extra plays, or protection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Zombie Puppies is a quick to learn set collection card game in which players try to protect their puppy from the dreaded zombie virus
- Zombie puppies is a quick to learn card game equal parts luck and timing with take that opportunities available
- a well-timed action card can be just what you need to break open a stalemate
- we are using a prototype copy of the game here so the rules and components may not be final
- it's a bugtastic strategic battle card game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2