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Neo-Morphosis Infestation

Game ID: GID0453156
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
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Video YYKb_P_e6fo Meeple University Rules Teach
video_pk 70676 · mention_pk 167685
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players are scientists who are researching new technologies to save humanity from a doomed earth but the research station they work at has been infested by aliens and now they must battle to save themselves before they can save the world
  • if players can complete their scenario's objective which could be getting to one of the sectors on the board maybe defeating aliens there or completing a certain task then they will win the game
  • things will quickly go wrong when the aliens activate
  • if a fifth card ever needs to be placed onto this board then the players lose the game
  • this includes resolving emergencies releasing the fire suppression system remote control of the drone which can do some tasks for you remotely and anything else from this list which hasn't been disabled by an emergency
  • if enough crew members can't get to a working terminal and roll these symbols inside three rounds then they will suffer a hull reach and come closer to defeat
  • if the players can survive long enough to complete their missions overall objective without letting the interface panel overflow with emergencies then the players win the game
References (from this video)
No references stored for this video.
Video YYKb_P_e6fo Meeple University Rules Teach at 0:06
video_pk 70676 · mention_pk 243024
Meeple University - Neo-Morphosis Infestation video thumbnail
Click to watch at 0:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • scientists researching new technologies to save humanity from a doomed earth, while battling aliens that have infested their research station.
  • a research station in the 22nd century
Comparison games
none
Mechanics (from transcript analysis)
  • Alien Activation — aliens activate as dictated by an alien activation card each round.
  • Campaign play — scenarios can be played alone or as part of a 10-story campaign that unfolds the story of the neomorphosis universe.
  • cooperative play — players work together to achieve scenario objectives and win the game.
  • emergency resolution — emergencies must be resolved within three rounds or they result in permanent damage. players can use terminal actions to resolve them, which involves rolling specific symbols.
  • programming tasks — terminal tasks, also known as programming tasks, involve rolling programming dice equal to the skill level and matching pips and geometric shapes to the task's requirements.
  • Skill checks — many actions, including attacks, are resolved with a die roll (d6) plus bonuses for proficiency and items, aiming to beat a difficulty number.
  • variable setup — scenarios are set up with map rooms, doors, and random infestation cards from which aliens spawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players are scientists who are researching new technologies to save humanity from a doomed earth but the research station they work at has been infested by aliens and now they must battle to save themselves before they can save the world
  • if players can complete their scenario's objective which could be getting to one of the sectors on the board maybe defeating aliens there or completing a certain task then they will win the game
  • things will quickly go wrong when the aliens activate
  • if a fifth card ever needs to be placed onto this board then the players lose the game
  • this includes resolving emergencies releasing the fire suppression system remote control of the drone which can do some tasks for you remotely and anything else from this list which hasn't been disabled by an emergency
  • if enough crew members can't get to a working terminal and roll these symbols inside three rounds then they will suffer a hull reach and come closer to defeat
  • if the players can survive long enough to complete their missions overall objective without letting the interface panel overflow with emergencies then the players win the game
References (from this video)
No references stored for this video.
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