Chaos Kingdoms is a high fantasy board game with an immersive world map. Players take on the role of adventuring Heroes, each with their own set of unique skills and strange character. A Faction of cohorts carry the Hero’s flag, lending their own abilities to their leader. There are 3 legendary goals before them: Last Man Standing, Immortality or Godhood. As they advance, players vanquish rival Heroes, explore dungeons, and spike their power with experience & plunder.
How to WIN:
For lively game play, there are 3 ways to win.
Last Man Standing: PVP, Player Elimination
Immortality: Battle 4 Jabberwockies to get 4 artifact pieces that grant Immortality
Godhood: Build 5 glorious shrines to yourself in 5 cities
Gameplay:
Game play is relatively simple, making it an easy-entry game for novices. There are 12 Heroes and 12 Factions to choose from, which provides a multitude of strategic combinations. Roll a six-sided dice to travel a classic RPG hex map. Boldly engage with monsters and villains in dungeons and lairs. Battles are a contest of attack rolls with modifiers from pulsing Magic Items and burning Spells. Once powerful enough, conquer fellow Heroes, claim Immortality, or climb into the vaulted existence of a God.
Game Features include:
A multitude of different Hero / Faction combinations
Exploring Dungeons, Ruins, Caves, Hideouts, Towers & more
Unique Artifacts, Weapons & Spells
Fierce PVP and long range attacks
Stealing (very fun and effective)
Targeting opponent Cities
Targeting opponent Items and Followers
Goal: PVP Last Man Standing
Goal: Immortality / Jabberwockies
Goal: Godhood / Shrines
Ruling the World of Chaos Kingdoms
—description from the publisher
Images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the game is lighthearted plays with a good deal of luck and allows you to immerse yourself in the mythology of the kingdoms
- what we're showing you is a prototype copy of the game
- the rules aren't final and components may not be final
- Chaos kingdoms 2 to 6 players
- the game can be won in three ways
References (from this video)
- Lighthearted tone
- Luck-based gameplay
- Mythology immersion
- Supports 2-6 players
- Three distinct endgame win conditions
- Prototype copy; rules and components may not be final
- kingdom rule and conquest
- mythical kingdoms
- move and encounter with character building
Mechanics (from transcript analysis)
- Battles and combat resolution — Battles involve adding attack points and rolling dice; higher total wins; ties are rerolled until a winner is determined.
- City actions — Visiting cities allows healing, selling loot for XP or gold, or cashing XP for gold; only one action per city visit.
- Encounters — Encounter cards are drawn and resolved when moving to encounter-bearing hexes; encounters can yield followers, items, or events.
- Experience and attack points — Experience points are earned from battles and cashed in for gold attack points; red attack points are temporary and come from cards.
- Hero and faction setup — Players choose a hero and faction, take a stats card, and place faction tokens, hex tokens, and life points on the board.
- Jabberwocky and tesseract — Defeating Jabberwockies yields tesseract pieces; collecting all four pieces wins (via defeating or stealing); final values may change in the final version.
- Life points and item charges — Players have five life points; losing a battle costs a life; many items have charges tracked by dice and tokens.
- Loot and spells — Winning battles yields loot cards; spells exist and may be held and used.
- Movement (die-based hex movement) — On a turn, players roll a die to determine how many hexes they may move; rules cover water hexes and exceptions for flight/teleportation.
- Retaliation and counter battles — Opponents can retaliate after battles; range considerations affect retaliation.
- Shrines and endgame victory — Players can build shrines in cities; five shrines trigger endgame victory when requirements are met.
- Stealing — Certain cards or powers allow stealing loot cards from opponents.
- Trading loot — Loot cards may be traded with neighboring players; traded icons may transfer red attack points as well.
Video topics + discussion points
Quotes (from this video)
- the game is lighthearted plays with a good deal of luck and allows you to immerse yourself in the mythology of the kingdoms
- what we're showing you is a prototype copy of the game
- the rules aren't final and components may not be final
- Chaos kingdoms 2 to 6 players
- the game can be won in three ways