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A Thief's Fortune box art

A Thief's Fortune

Game ID: GID0453191
Game Info
Year
2018
Collection
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Description

Nabbarah: A city full of wonders and stories to be told — a glimmering jewel in the middle of the desert.

You are a thief, always on the lookout for the next target to hit. You decide to sneak into the Royal Palace, break in its treasure room, and look for the mythical treasures rumored to be hidden there. Among piles of gold, emeralds, and precious jewelry, you stumble upon a chest containing a mysterious hourglass. As soon as you touch it, you are filled with mystical energy and realize its true power: You are now able to see glimpses of your own future. By taking different courses of action, different paths unfold before you, allowing you to shape your future as you see fit. Unfortunately, everyone in the palace is now after you...

A Thief's Fortune is a card game for 1-4 players in which each player represents a different possible future of the same character. By visiting different locations, interacting with local characters and making sure that certain events you have seen actually happen, you try to find the path that will lead you as far away as possible from danger.

In more detail, players each have three areas in front of them: past, present, and future. Over five rounds, players draft location, event, and character cards, adding them to their personal "future" area with resources on those cards. Players extract resources from those cards, and when they're empty, the cards move into the player's present, after which the player can activate the power on those cards to score the fortune points they need to win the game.

Description

Nabbarah: A city full of wonders and stories to be told — a glimmering jewel in the middle of the desert.

You are a thief, always on the lookout for the next target to hit. You decide to sneak into the Royal Palace, break in its treasure room, and look for the mythical treasures rumored to be hidden there. Among piles of gold, emeralds, and precious jewelry, you stumble upon a chest containing a mysterious hourglass. As soon as you touch it, you are filled with mystical energy and realize its true power: You are now able to see glimpses of your own future. By taking different courses of action, different paths unfold before you, allowing you to shape your future as you see fit. Unfortunately, everyone in the palace is now after you...

A Thief's Fortune is a card game for 1-4 players in which each player represents a different possible future of the same character. By visiting different locations, interacting with local characters and making sure that certain events you have seen actually happen, you try to find the path that will lead you as far away as possible from danger.

In more detail, players each have three areas in front of them: past, present, and future. Over five rounds, players draft location, event, and character cards, adding them to their personal "future" area with resources on those cards. Players extract resources from those cards, and when they're empty, the cards move into the player's present, after which the player can activate the power on those cards to score the fortune points they need to win the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video 3qeLidI7chU Meeple University Overview at 0:49 sentiment: positive
video_pk 91626 · mention_pk 288340
Meeple University - A Thief's Fortune video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Straightforward actions and effects lead to a not-too-steep learning curve.
  • Best combinations won't take multiple plays to master.
  • Includes a common futures area option and a solo mode.
Cons
  • Players who avoid danger tokens may struggle with a set of weaker actions among their cards.
Thematic elements
  • Thieves who have a glimpse into their own future
  • Arabian
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players spend resources and utilize cards in their present section to gain bonuses and score points. Character cards have powers, event cards have once-off uses, and location cards have bonus effects.
  • Card Drafting — Players draft location, character, and event cards. Unusual to most drafting games, after choosing their first card, players hand two off to an opponent, keeping others rather than the whole hand, allowing multiple cards from the same drawn hand.
  • Resource Management — Players take resources off their future cards, use them to activate cards in their present section for bonuses and points, and manage danger tokens which require paying resources in bribes.
  • Set Collection — Cards are moved from the future to the present, and then to the past, with cards left in the present not scoring points, and cards in the past contributing to the final score. This flow is a key element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, it's Tarrant. And Stella from Meeple University bringing you a variety of quality board game videos.
  • So, if you're new here, please consider subscribing and do hit the bell to be notified of when we post new videos.
References (from this video)
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Video SUv0dtHnUuo Meeple University Playthrough
video_pk 70712 · mention_pk 167721
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
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References (from this video)
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