As the shieldwalls clash, ravens fly overhead and lurk where the gory carnage is at its greatest. Break your opponent’s shieldwall before your own army loses heart and flees. Victory shall belong to the most cunning warlord, whose name shall be written into the Sagas.
Battle Ravens is a game of Viking Age warfare: a brutal clash of strength, cunning and luck, where subtlety and nuance are neither welcome or commonplace. You need to out-think and out-fight your opponent to win the battle. You do so by choosing whether to command your battle line to attack, defend, or redeploy, through clever use of action points. Combat is resolved by the roll of dice, and armies consist of Hirdmen (armoured warriors), Bondi (unarmoured warriors), and Thralls (cowardly but useful skirmishers!).
- Description from the publisher
Images
- relatively light war game
- strategic depth in managing shield wall and unit placement
- losing units from battle if facing an empty space in the opponent's shield wall
- opposing armies battling using shield wall tactics
- 11th century northern European shield war warfare
Mechanics (from transcript analysis)
- action programming — Players distribute their Ravens into areas to indicate where they will take actions, making these declarations one at a time.
- Area Majority — Players compete to break through areas of the opponent's shield wall, with the first to claim three areas winning.
- Dice Rolling (combat) — Attacking involves rolling dice equal to the number of Ravens spent. Hits are scored on a 4 or 5, and two hits on a 6.
- Resource Management (Ravens) — Ravens are used to indicate actions, move units, and attack. They are also used for defense out of turn.
- Variable Player Powers (Tactics Cards) — Players may optionally play tactics cards, which can be spent once per game for various effects like re-rolling dice or taking additional actions.
Video topics + discussion points
Quotes (from this video)
- hi I'm Stella and I'm Tarrant and this is maple University's what to expect from battle Raiders
- that's what to expect from metal Ravens we hope that you enjoy video and if you like to see the full rules of the game please click on the link there is description below to check how to play
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Welcome to Maple University
- This is how to play Battle Ravens
- please click on the maple to subscribe to my channel if you'd like to hear more from Maple University
References (from this video)
- Asymmetry as the player who goes first always gets the first choice of action, but the player who plays second can always respond.
- If a player breaks through an opponent's shield wall but has too many warriors in that area, they will lose many of their warriors.
- When a player loses an area of territory, they must discard three Ravens and lose one of their thralls.
- warfare
- 11th century shield war warfare in Britain and Northern Europe
Mechanics (from transcript analysis)
- Action Point Allowance — Players spend Raven tokens as action points to move or battle.
- Area Control — Players attempt to capture the other player's area, and the first player to capture three areas wins.
- Card Play — Optional: Tactics cards can be played once for a single benefit.
- Dice Rolling — Used for battles, results determine hits dealt and defended.
- Variable player powers — Optional: Norse are better at attacking, Anglo-Saxons are better at defending.
Video topics + discussion points
Quotes (from this video)
- Welcome to Maple University
- This is how to play Battle Ravens
- please click on the maple to subscribe to my channel if you'd like to hear more from Maple University