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The Big Easy

Game ID: GID0453208
Game Info
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Showing 1–2 of 2
Video ygjKjHsrZ3I Meeple University Rules Teach
video_pk 70766 · mention_pk 167782
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Big Easy players play the role of detectives attempting to solve a murder in 1930s New Orleans
  • players will move their characters throughout the city getting equipment facing threats and ultimately investigating locations to try to get the pieces they need to solve the murder
  • Once the player has a suspect evidence and motive that player wins the game
  • The game is a 1930s noir style detective game and uses some terminology from that genre
  • The Big Easy is soon to be a live project on Kickstarter
References (from this video)
No references stored for this video.
Video ygjKjHsrZ3I Meeple University Rules Teach at 0:28 sentiment: positive
video_pk 70766 · mention_pk 192427
Meeple University - The Big Easy video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can play metal cards to interfere with others or help themselves.
  • Location cards can provide immediate bonuses and ongoing effects.
  • Clue cards have effects on the back that can be used as powerful metal effects (evidence/motive) or detrimental effects (suspects).
Cons
  • Suspect cards have detrimental effects that make it easier for other players to obstruct investigations, and these are not revealed voluntarily.
  • Obstacles remain in place until their card text says otherwise, unlike threats which are discarded after the encounter.
Thematic elements
  • Detectives attempting to solve a murder
  • 1930s New Orleans
Comparison games
none
Mechanics (from transcript analysis)
  • Action point allowance (implied) — Each turn consists of five phases (draw, legwork, move, investigate, discard), suggesting a structured turn.
  • Card Play — Players play cards from their hand for various effects, including legwork actions, equipment, and metal cards.
  • Contest/Challenge Resolution — Many actions, like facing threats or investigating, involve a contest where players play cards and compare values against a target number.
  • Hand Management — Players draw up to their hand limit (normally six) and must discard down to it in the discard phase. Metal cards can be played out of turn from hand.
  • Modular Board — Neighborhood cards are placed on the table, and players can play location cards to add new locations to these neighborhoods.
  • Movement — Players move their tokens between neighborhoods and locations on the board.
  • Player Interaction (Take That) — Metal cards can be played on other players to slow them down or interfere with their actions.
  • Set Collection — Players need to collect one clue card of each of the three types (motives, evidence, and suspects) to win the game.
  • Threats/Encounters — When moving into a location, players draw encounter cards, which can be threats or obstacles that must be dealt with.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Big Easy players play the role of detectives attempting to solve a murder in 1930s New Orleans
  • players will move their characters throughout the city getting equipment facing threats and ultimately investigating locations to try to get the pieces they need to solve the murder
  • Once the player has a suspect evidence and motive that player wins the game
  • The game is a 1930s noir style detective game and uses some terminology from that genre
  • The Big Easy is soon to be a live project on Kickstarter
References (from this video)
No references stored for this video.
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