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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video zmdNL54gBZA
Meeple University Top List at 2:32 sentiment: positive
video_pk 81121 · mention_pk 199944
Click to watch at 2:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Stealing salami before the barkeep arrives
Comparison games
none
Mechanics (from transcript analysis)
- Push Your Luck — It's real-time push your luck.
- Real-Time — It's a real-time competitive game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome to May 2026 where we're talking about our favorite games of last month, which is April 2026.
- So many, many great tips from all of you on our previous flock of not actually last month. It's UKGE anticipated games and also asking you to for our travel to UK.
- I like our way better.
- If you know any board games meet up in the evening one
- This is a game that is 10 years old.
- You have to plan out your actions.
- So you're constantly managing this inventory of tokens of houses that you can build up.
- The unique part is that the assistant action where you just spread out your assistant.
- That's really is unique. It's very Yokohama. Like I have not played any games that's quite like that actually.
- So, this is the Dungeon Crawler Carl version of the game already out by John D. Clair called Unstoppable, which is a card crafting building game based on the popular lit RPG series Dungeon Crawler Carl by Matt Dinniman.
- Unstoppable was my in my top games of last year.
- It's a game where Yeah, it takes card crafting to like a three-dimensional level almost because you are endorsing two cards together and one of them is a threat, and you have to defeat that threat for it to then join your hand as a card that you play, and then you can upgrade that twice, which makes the card stronger, but also the threat stronger.
- Your deck is your enemy. Your enemy got bitten and then that becomes your deck by flipping it and then once it's cycle out and then it becomes enemy again and so on and just like this what do you call it? The treaty cycle? Yeah, it's a thing.
References (from this video)
No references stored for this video.
Video zmdNL54gBZA
Meeple University Top List at 2:32 sentiment: positive
video_pk 81121 · mention_pk 313862
Click to watch at 2:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Stealing salami before the barkeep arrives
Comparison games
none
Mechanics (from transcript analysis)
- Push Your Luck — It's real-time push your luck.
- Real-Time — It's a real-time competitive game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome to May 2026 where we're talking about our favorite games of last month, which is April 2026.
- So many, many great tips from all of you on our previous flock of not actually last month. It's UKGE anticipated games and also asking you to for our travel to UK.
- I like our way better.
- If you know any board games meet up in the evening one
- This is a game that is 10 years old.
- You have to plan out your actions.
- So you're constantly managing this inventory of tokens of houses that you can build up.
- The unique part is that the assistant action where you just spread out your assistant.
- That's really is unique. It's very Yokohama. Like I have not played any games that's quite like that actually.
- So, this is the Dungeon Crawler Carl version of the game already out by John D. Clair called Unstoppable, which is a card crafting building game based on the popular lit RPG series Dungeon Crawler Carl by Matt Dinniman.
- Unstoppable was my in my top games of last year.
- It's a game where Yeah, it takes card crafting to like a three-dimensional level almost because you are endorsing two cards together and one of them is a threat, and you have to defeat that threat for it to then join your hand as a card that you play, and then you can upgrade that twice, which makes the card stronger, but also the threat stronger.
- Your deck is your enemy. Your enemy got bitten and then that becomes your deck by flipping it and then once it's cycle out and then it becomes enemy again and so on and just like this what do you call it? The treaty cycle? Yeah, it's a thing.
References (from this video)
No references stored for this video.
Video 1H4mkAkqyFs
Meeple University Rules Teach
video_pk 70770 · mention_pk 167786
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- game designed by Ted Etienne with app by Louis Clerc and published by Arcana Studio.
- Salami is a real-time push-your-luck game.
- Take as much salami as you want from the pile, one slice at a time. But try not to let the app catch you in the act.
- Once everyone is ready to play, press launch game.
- Each time you're caught with the knife, you'll gain a darker glance.
References (from this video)
No references stored for this video.
Video 1H4mkAkqyFs
Meeple University Rules Teach at 0:07 sentiment: positive
video_pk 70770 · mention_pk 196994
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun for experienced players with dexterity variants.
- App integration adds suspense and difficulty levels.
Cons
- Requires an app and a phone.
- Players can be eliminated from rounds.
Thematic elements
- Adventurers trying to steal salami from a tavern keeper.
- Hook's Tavern
Comparison games
none
Mechanics (from transcript analysis)
- app integration — An app controls game events like the barkeep's return, player identification, and difficulty.
- dexterity — Physically taking slices of salami requires quick and precise movements.
- Player Elimination — Players can be eliminated from a round if they accumulate too many 'dark glances'.
- Push Your Luck — Players decide how many salami slices to take, risking being caught by the barkeep.
- Real-Time — Actions happen concurrently and are timed, particularly the salami slicing and barkeep's return.
- Set Collection — Players collect different types of salami slices to score points.
- Take That — Players can use 'noise' and 'punch' tokens to disrupt opponents or steal their salami.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- game designed by Ted Etienne with app by Louis Clerc and published by Arcana Studio.
- Salami is a real-time push-your-luck game.
- Take as much salami as you want from the pile, one slice at a time. But try not to let the app catch you in the act.
- Once everyone is ready to play, press launch game.
- Each time you're caught with the knife, you'll gain a darker glance.
References (from this video)
No references stored for this video.
Video 1H4mkAkqyFs
Meeple University Rules Teach at 0:07 sentiment: positive
video_pk 70770 · mention_pk 322663
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun for experienced players with dexterity variants.
- App integration adds suspense and difficulty levels.
Cons
- Requires an app and a phone.
- Players can be eliminated from rounds.
Thematic elements
- Adventurers trying to steal salami from a tavern keeper.
- Hook's Tavern
Comparison games
none
Mechanics (from transcript analysis)
- app integration — An app controls game events like the barkeep's return, player identification, and difficulty.
- dexterity — Physically taking slices of salami requires quick and precise movements.
- Player Elimination — Players can be eliminated from a round if they accumulate too many 'dark glances'.
- Push Your Luck — Players decide how many salami slices to take, risking being caught by the barkeep.
- Real-Time — Actions happen concurrently and are timed, particularly the salami slicing and barkeep's return.
- Set Collection — Players collect different types of salami slices to score points.
- Take That — Players can use 'noise' and 'punch' tokens to disrupt opponents or steal their salami.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- game designed by Ted Etienne with app by Louis Clerc and published by Arcana Studio.
- Salami is a real-time push-your-luck game.
- Take as much salami as you want from the pile, one slice at a time. But try not to let the app catch you in the act.
- Once everyone is ready to play, press launch game.
- Each time you're caught with the knife, you'll gain a darker glance.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5