Game Info
Year
2021
Players
2-4
Age
8+
Playtime
40 min
Complexity
1.8/5
Collection
Your Tier
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Description
A cooperative game where Disney sidekicks work together to rescue heroes and defeat villains in a fortified castle
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–3 of 3
Video zstgIuyTDRY
Meeple University Review at 0:04 sentiment: positive
video_pk 90041 · mention_pk 240077
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good for families and gamers
- Cooperative play
- Light complexity
- Replayability with different sidekicks and villains
- Power/card variety through sidekick powers
Cons
- Not easy to win; players can lose if conditions met (five villages/guards in castle)
- Villains have different powers which can increase difficulty
Thematic elements
- cooperative rescue of captured Disney heroes
- Disney universe with sidekick characters rescuing heroes from villains in a castle setting
- events and powers-driven rescue quest with villain interactions
Comparison games
none
Mechanics (from transcript analysis)
- Action Points — Players have a limited number of actions per turn; e.g., three actions per turn for some characters.
- action points allowance — Players have a limited number of actions per turn; e.g., three actions per turn for some characters.
- attacking and combat — Attack henchmen in their space or villains on adjacent space.
- Cooperative Game — Players work together to rescue heroes from villains and the castle.
- cooperative play — Players work together to rescue heroes from villains and the castle.
- Events — A villain card is revealed each turn causing events like adding villagers/guards and moving the villain.
- health/star tokens — Gain health or star tokens; surrender star tokens to rescue heroes.
- Point to Point Movement — Move between spaces; plan routes to reach villains and heroes.
- point-to-point movement — Move between spaces; plan routes to reach villains and heroes.
- power card unlocking — Rescuing villagers fills power cards in your deck; there are 7 cards per sidekick, using 3 randomly per game.
- rescue actions — Rescue villagers and heroes to gain rewards and unlock powers.
- token-based win condition — Rescue all heroes by surrendering 5 star tokens next to the castle and reducing a villain's health to zero.
- Unique Player Powers — Villains have different powers and can complicate play.
- villain card events — A villain card is revealed each turn causing events like adding villagers/guards and moving the villain.
- villain variety — Villains have different powers and can complicate play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the game plays 2-4 players with mechanics such as cooperative game action points allowance and point-to-point movement the game is of light complexity
- it's not easy to be the psyche ghost villains
- we know we can beat the villains to get our heroes back
- rescue all heroes by surrendering 5 star tokens next to the castle
- the game is good for families and gamers
- replayable with different sidekicks and villains you can choose
- there are 7 of these cards per side kick but you only use 3 randomly each game
- check out where you can get your own copy of disney's sidekicks
- we lost our first game
References (from this video)
No references stored for this video.
Video zblPtpUqaCk
Watch It Played News at 4:12 sentiment: positive
video_pk 77859 · mention_pk 188298
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Playing as sidekicks to rescue captured heroes.
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — Players band together to breach the castle, battle villains, rescue villagers, and build up powers.
- Variable player powers — Players can play as various Disney sidekicks like Pumbaa, Tinkerbell, Abu, Lumiere.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Unfathomable, a new game in the Arkham Horror Files universe.
- Does this sound a lot like the reprint of Battlestar Galactica that was rumored with an Arkham Horror theme? Big time.
- Valor and Villainy: Ludwig's Labyrinth, a one to six player co-op adventure game.
- Disney Sidekicks: It's all about the true hero's journey, the sidekick.
- Divinus: Ancient Greece is being invaded by the Pantheon of Nordic gods.
- Savannah Park, designed by renowned designer duo Kramer and Kiesling.
- Tales of Arabian Nights: Z-Man are closing the book on the game and putting it to bed.
- King Domino Origins: takes the kingdom back to the stone age.
- Bella Magicka: has you play as an evil lord recruiting monsters.
- Neoville: building a harmonious city of skyscrapers and nature.
- Zoom in Barcelona: a fantastic hand management, photo collecting love letter to Barcelona.
- The Queer Games Bundle 2021: a collection of over 200 titles for $60, supporting queer creators.
References (from this video)
No references stored for this video.
Video Qcsvvz9RNvA
Bower's Game Corner Top 10 List at 5:35 sentiment: negative
video_pk 40692 · mention_pk 123366
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Strong IP familiarity
- Bright components and theme appeal
Cons
- Ambiguity in rules
- Inconsistent components sizing and fit
- Not scaling well for family play; leaves players frustrated
Thematic elements
- Rescue quests with a family-friendly premise
- Disney IP with sidekick theme
- Thematic, light storytelling
Comparison games
- Villainous
Mechanics (from transcript analysis)
- Team action tiles / cooperative tasks — Players coordinate to rescue villagers and progress through a modular board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gimmick games can work. A thousand% of a gimmick can carry a game. Period.
- Is this a game? We have a horrible experience with this one.
- The writing keeps it from being a one.
- Lack of FAQ in the documentation, I think, shows the true downfall of the game.
- Worst rule book dot dot dot four dots.
- This game being designed as an incredibly quote unquote inside joke is the only possible explanation I have for why this game was published under his name.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3