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Disney Sidekicks

Game ID: GID0453296
Game Info
Year
2021
Players
2-4
Age
8+
Playtime
40 min
Complexity
1.8/5
Collection
Your Tier
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Description

A cooperative game where Disney sidekicks work together to rescue heroes and defeat villains in a fortified castle

Description

A cooperative game where Disney sidekicks work together to rescue heroes and defeat villains in a fortified castle

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–3 of 3
Video zstgIuyTDRY Meeple University Review at 0:04 sentiment: positive
video_pk 90041 · mention_pk 240077
Meeple University - Disney Sidekicks video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for families and gamers
  • Cooperative play
  • Light complexity
  • Replayability with different sidekicks and villains
  • Power/card variety through sidekick powers
Cons
  • Not easy to win; players can lose if conditions met (five villages/guards in castle)
  • Villains have different powers which can increase difficulty
Thematic elements
  • cooperative rescue of captured Disney heroes
  • Disney universe with sidekick characters rescuing heroes from villains in a castle setting
  • events and powers-driven rescue quest with villain interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have a limited number of actions per turn; e.g., three actions per turn for some characters.
  • action points allowance — Players have a limited number of actions per turn; e.g., three actions per turn for some characters.
  • attacking and combat — Attack henchmen in their space or villains on adjacent space.
  • Cooperative Game — Players work together to rescue heroes from villains and the castle.
  • cooperative play — Players work together to rescue heroes from villains and the castle.
  • Events — A villain card is revealed each turn causing events like adding villagers/guards and moving the villain.
  • health/star tokens — Gain health or star tokens; surrender star tokens to rescue heroes.
  • Point to Point Movement — Move between spaces; plan routes to reach villains and heroes.
  • point-to-point movement — Move between spaces; plan routes to reach villains and heroes.
  • power card unlocking — Rescuing villagers fills power cards in your deck; there are 7 cards per sidekick, using 3 randomly per game.
  • rescue actions — Rescue villagers and heroes to gain rewards and unlock powers.
  • token-based win condition — Rescue all heroes by surrendering 5 star tokens next to the castle and reducing a villain's health to zero.
  • Unique Player Powers — Villains have different powers and can complicate play.
  • villain card events — A villain card is revealed each turn causing events like adding villagers/guards and moving the villain.
  • villain variety — Villains have different powers and can complicate play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game plays 2-4 players with mechanics such as cooperative game action points allowance and point-to-point movement the game is of light complexity
  • it's not easy to be the psyche ghost villains
  • we know we can beat the villains to get our heroes back
  • rescue all heroes by surrendering 5 star tokens next to the castle
  • the game is good for families and gamers
  • replayable with different sidekicks and villains you can choose
  • there are 7 of these cards per side kick but you only use 3 randomly each game
  • check out where you can get your own copy of disney's sidekicks
  • we lost our first game
References (from this video)
No references stored for this video.
Video zblPtpUqaCk Watch It Played News at 4:12 sentiment: positive
video_pk 77859 · mention_pk 188298
Watch It Played - Disney Sidekicks video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Playing as sidekicks to rescue captured heroes.
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players band together to breach the castle, battle villains, rescue villagers, and build up powers.
  • Variable player powers — Players can play as various Disney sidekicks like Pumbaa, Tinkerbell, Abu, Lumiere.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unfathomable, a new game in the Arkham Horror Files universe.
  • Does this sound a lot like the reprint of Battlestar Galactica that was rumored with an Arkham Horror theme? Big time.
  • Valor and Villainy: Ludwig's Labyrinth, a one to six player co-op adventure game.
  • Disney Sidekicks: It's all about the true hero's journey, the sidekick.
  • Divinus: Ancient Greece is being invaded by the Pantheon of Nordic gods.
  • Savannah Park, designed by renowned designer duo Kramer and Kiesling.
  • Tales of Arabian Nights: Z-Man are closing the book on the game and putting it to bed.
  • King Domino Origins: takes the kingdom back to the stone age.
  • Bella Magicka: has you play as an evil lord recruiting monsters.
  • Neoville: building a harmonious city of skyscrapers and nature.
  • Zoom in Barcelona: a fantastic hand management, photo collecting love letter to Barcelona.
  • The Queer Games Bundle 2021: a collection of over 200 titles for $60, supporting queer creators.
References (from this video)
No references stored for this video.
Video Qcsvvz9RNvA Bower's Game Corner Top 10 List at 5:35 sentiment: negative
video_pk 40692 · mention_pk 123366
Bower's Game Corner - Disney Sidekicks video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Strong IP familiarity
  • Bright components and theme appeal
Cons
  • Ambiguity in rules
  • Inconsistent components sizing and fit
  • Not scaling well for family play; leaves players frustrated
Thematic elements
  • Rescue quests with a family-friendly premise
  • Disney IP with sidekick theme
  • Thematic, light storytelling
Comparison games
  • Villainous
Mechanics (from transcript analysis)
  • Team action tiles / cooperative tasks — Players coordinate to rescue villagers and progress through a modular board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gimmick games can work. A thousand% of a gimmick can carry a game. Period.
  • Is this a game? We have a horrible experience with this one.
  • The writing keeps it from being a one.
  • Lack of FAQ in the documentation, I think, shows the true downfall of the game.
  • Worst rule book dot dot dot four dots.
  • This game being designed as an incredibly quote unquote inside joke is the only possible explanation I have for why this game was published under his name.
References (from this video)
No references stored for this video.
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