Game Info
Year
2023
Players
1-4
Age
10+
Playtime
20 min
Complexity
1.5/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Play as newspaper delivery boys in 1890s Brooklyn balancing route expansion with striking for better wages
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–10 of 10
Video ds7sJY4lKug
kovray Top 10 List at 8:58 sentiment: positive
video_pk 88396 · mention_pk 232925
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- the vibe and designer appeal
- retro look adds charm
Cons
none
Thematic elements
- newspaper expansion
- newspaper delivery
Comparison games
none
Mechanics (from transcript analysis)
- rolling right — described as a rolling right game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- everything I've seen about this game is just really clever
- this feels more of like always kind of old older games of like the mix of everything potentially but like a lighter version of that
- it's absolutely glorious
- the table presence looks really cool
References (from this video)
No references stored for this video.
Video T1p4Cty7jOs
Board Gaming Ramblings Review at 5:01 sentiment: positive
video_pk 88191 · mention_pk 231974
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a backwards episode
- it's a double call
- it's a tiny game but it's a great gateway to a system
- we are going to keep it forever
- Nations the Dice Game is a perfect example of a game dice game done right
References (from this video)
No references stored for this video.
Video otSj8LfUpig
Foster the Meeple Unboxing at 21:53
video_pk 86663 · mention_pk 225101
Click to watch at 21:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is the only game that I just straight up asked for this is this is actually iconic this is the only game in the history of uh Foster the meele that Jamie went up and just said hey I would really like a copy of that game
- I'm not like super big into RPGs but this is one that could get me into RPGs
- it is literally a pile of squishy poops
- I really wanted to focus this packs on getting um games that are really hard to find in Canada
- unless yeah something drastically changes just financially it does not make any sense for us to go
- we'll see what that other 10% says
References (from this video)
No references stored for this video.
Video Gtgf5laI5vo
Chairman of the Board Unboxing at 12:58 sentiment: other
video_pk 85399 · mention_pk 218721
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
Hopeful
Pros
none
Cons
none
Thematic elements
none
Comparison games
- Cascadita
Mechanics (from transcript analysis)
- Roll and Write — little rolling right game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I just got back from the UK Games Expo. I had a great time as always and I just wanted to make a quick video talking about all of the games that I acquired during the expo.
- The brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
- So, definitely um was at capacity. Yeah, the brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
- So, I definitely recommend going at least once if you have the faintest bit of interest.
- But for everybody else, I'll see you next time on Chairman of the Board. Bye-bye.
References (from this video)
No references stored for this video.
Video _dU6zVhhoWs
Stonemaier Games Top List at 0:47 sentiment: positive
video_pk 80521 · mention_pk 196096
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging and addictive gameplay
- Easy to get into but hard to put down
- Uses icons instead of numbers, which is appealing
Cons
none
Thematic elements
- Growing your newspaper subscription base by expanding territory while also occasionally going on strike for better wages.
Comparison games
none
Mechanics (from transcript analysis)
- Icon-based selection — Unlike many games that use numbers, this game uses icons, and players pick a group of icons to use.
- Roll and Write — Players roll dice and flip cards, then mark off corresponding icons on their board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- A simple yet incredibly engaging roll/flip and write from Sashi and Sashi.
- Very easy to get into, very difficult to pull away from.
- It is largely not an interactive game. I don't think that's a problem for ruling right games though.
- This really is everything that I want out of a Rolling Write game.
- This is definitely my number one favorite.
- A simple yet incredibly engaging roll/flip and write from Sashi and Sashi. your paper boys trying to or news boys trying to grow your subscription base by expanding territory while also occasionally going on strike for better wages. Figuring out when to do either is critical and incredibly addictive.
- Very easy to get into, very difficult to pull away from. I can't help but play multiple games in one city.
- This is a game about building a map of a part of a kingdom following a series of rules.
- Really clever element of almost it feels like a drafting a little bit when you do that.
- It's a game of miniames where every time you play around is three different random mini games. All players have the same three mini games, but it's a different combination of the three.
References (from this video)
No references stored for this video.
Video H2_ARsYb0fo
Rules Teach at 0:00
video_pk 78752 · mention_pk 191817
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Making money by marking complete columns of symbols corresponding to regions.
Comparison games
none
Mechanics (from transcript analysis)
- Area Control/Area Enclosure — Players mark off colors on their turn, attempting to shade regions. Completing a region grants a bonus to shade one more space.
- Card Play — Dice are used in tandem with colors on cards shared by all players.
- Dice Rolling — Players use their own set of three dice with colored faces.
- Set Collection — Players aim to complete columns of symbols that correspond to the regions above.
- Worker Placement/Action Selection — Players choose between marking complete delivery regions or going on strike to raise their income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- News Boys is a rolling ride where every player has their own set of three dice with color faces and these are used in tandem with colors on cards that are shared by all players of the combined six colors that are visible to players each player can mark off one color on this turn I have two green and I'll mark spaces in that group leaving one space left in that region that's okay though because anytime a region is fully shaded I get a bonus to shade one more space but I might not want to do that every time and you'll see why my objective is to make money by marking complete Columns of symbols that correspond to the regions above a completed column will bring me a Payday but I won't get paid anything if I haven't raised my wages by going on strike going on strike is the other option whenever I receive a bonus mentioned earlier therefore this game requires choosing to finish delivery regions or going on strike to raise my income
References (from this video)
No references stored for this video.
Video x466KIUwWJk
The Board Game Garden Playthrough at 10:51 sentiment: positive
video_pk 39303 · mention_pk 118476
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- compact, accessible concept with clear neighborhood scoring
- potential for solo play supported by the host's exploration
- fast setup and quick decision space suit solo sessions
Cons
- some complexity in scoring charts may be confusing at first glance
- the host notes it had slightly less direct interaction in solo mode
Thematic elements
- Neighborhood reach and color-coded district scoring
- Urban newspaper neighborhood economy
- puzzle-like system where players chase color-block scoring patterns
Comparison games
- Forest Shuffle
Mechanics (from transcript analysis)
- Column/Row completion scoring — completing rows and columns triggers specific victory point bonuses
- Flip/Roll and Write — a roll-and-write style mechanism inferred from the host description
- neighborhood patterning — filling neighborhoods yields color-based scoring opportunities
- resource accrual (money) — income and scoring tracked via a progression on a chart
- roll & write — a roll-and-write style mechanism inferred from the host description
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really enjoyed this one
- it's a very small box
- multi-use cards
- basically you're just trying to get to these different I guess like neighborhoods
- the solo mode is actually super easy
- Nova Roma which is another one that I've been really wanting to play solo for a while
References (from this video)
No references stored for this video.
Video kmCxBfNuz7Q
Totally Tabled Playthrough at 0:03 sentiment: positive
video_pk 33111 · mention_pk 98252
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Dynamic pattern-building with a satisfying referral loop that rewards precise block completion
- Fast, tense turns once the engine is running, with clear feedback from scoring and gauge progression
- Strong thematic flavor tied to 1890s Brooklyn and newspaper distribution
- Attractive artwork and production cues that align with the subject matter
Cons
- Endgame scoring can feel punishing if the strike gauge doesn’t advance enough, potentially leaving points on the table
- Rule depth can be nontrivial to grasp for new players, especially around the referral and strike gauge mechanics
- Board space and setup may be less forgiving in smaller play areas
Thematic elements
- newspaper distribution, labor, wage negotiation, urban growth
- Brooklyn, New York, 1890s
- solo playthrough with instructional narration
Comparison games
none
Mechanics (from transcript analysis)
- Color-block placement and adjacency — Place colored spaces in a single contiguous block on the map, starting from the central X, with requirements that spaces be filled in a block before placing an icon, and adjacency rules for subsequent marks.
- Dice and icon matching — Roll 0-3 dice each turn and attempt to match icons with those showing on the drawn/flipped card to determine actions.
- End-of-game scoring with money vs gauge — Final scoring uses both collected money and the strike gauge to determine the final score, with circle-deduction or bonus based on thresholds.
- Referral (exact fill) mechanic — When a block is completed exactly, you gain a referral, allowing an extra mark anywhere but still obeying adjacency and block rules.
- Strike gauge scoring — Keep a strike gauge by marking types; filling rows/columns interacts with scoring, and later scoring compares strike gauge to money to determine points.
- Timing cards and regional scoring — Inserted timing cards trigger regional scoring (Region A/B/C) with different point values; progression through timing cards adds strategic urgency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- News Boys is designed by Sashi and illustrated by tatako takari.
- we're going to be taking the role of a paper boy in Brooklyn New York in the 1890s.
- when you fill in a block exactly you get what's known as a referral.
- this is the referral loop.
References (from this video)
No references stored for this video.
Video -gLOG096tC8
The Board Game Garden Discussion at 31:20 sentiment: positive
video_pk 29591 · mention_pk 86927
Click to watch at 31:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Appealing to fans of Sashi's design language
- Part of the Sashi catalog
Cons
none
Thematic elements
- newspaper/press era
- Trick-taking/card game culture (news theme)
- playful yet strategic
Comparison games
- Nana
- Cat Poker
Mechanics (from transcript analysis)
- Trick-Taking — Competitive trick-taking with a news-themed aesthetic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pixies I have played a few times on BGA and I have really really enjoyed it
- I think it's the cutest thing
- milk curo it is very cool looking trick taking game where cards actually have two ends either the black side or the white side
- Harvest ... plays one to six players so does play solo and that is this game right here
- Loop has the same two girls on it but it's purple
- I'm looking for Nana Christmas
- I picked up Nana for my friend Aiden
- this is one that I've really wanted and it is on the board game bliss website
References (from this video)
No references stored for this video.
Video aQVLtN9IhbU
Chairman of the Board Top List at 0:00 sentiment: positive
video_pk 6516 · mention_pk 19327
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to pick up and play
- Tight, well-realized design with accessible rules
- Engaging tension as other players’ actions influence scoring
- Avoids rinse-and-repeat feel common in some roll-and-write games
Cons
- Dice luck can influence outcomes; balance may hinge on drafting
- Some players may find the dual-track scoring a bit crunchy or fiddly
Thematic elements
- Color matching, region completion, and dual-track scoring tension
- Abstract color-region scoring on a roll-and-write board; players populate a map/board filled with color regions.
- Light, breezy, instructional with strategic underpinnings
Comparison games
- other roll-and-write games
Mechanics (from transcript analysis)
- area/region population and placement — Players populate their boards by covering regions corresponding to chosen dice results.
- color-matching scoring tracks — Regions are color-coded and contribute to scoring along color-specific tracks.
- Compound Scoring — Regions are color-coded and contribute to scoring along color-specific tracks.
- Dice Drafting — Players roll dice and draft them (by color) to fill their own scoring tracks and regions.
- dual-track scoring with worst-score timing — Scores can come from two facets; the lower of the two scores is used for final scoring, encouraging balance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- wellrealized. Uh, fun, breezy, enjoyable, um, but satisfying little roll and right game that's light and easy to jump into
- I tend to really enjoy Sashi and Sashi games and this is just another example of that.
- it's really nice when you can tick off a whole bunch of these hex's in one single turn.
- welldeserved number
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–10 of 10