Skip to main content
Bested Another Time box art

Bested Another Time

Game Info
Year
2025
Players
1-6
Age
10+
Playtime
20 min
Publisher
Gotcha Gotcha Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A climbing and shedding card game by Taylor Reiner in which players race to get rid of their cards by besting the previous play

Description

A climbing and shedding card game by Taylor Reiner in which players race to get rid of their cards by besting the previous play

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video RKBzvAIkYkQ Board Game Animal Top List at 32:55 sentiment: positive
video_pk 158617 · mention_pk 438258
Board Game Animal - Bested Another Time video thumbnail
Click to watch at 32:55 · YouTube ↗
Overall sentiment (raw)
Highest Positive
Pros
  • Favorite game of all time (host)
  • Delivers 100% at every player count (1-6)
  • Killer solo, thinky at two, classic at three/four, party game at five/six
  • Transforms negative mechanics (passing) into positive ones
  • Charmingly thematic artwork and rules
  • Getting a new release with new art (Pit Stop Rally)
Cons
  • Currently not readily available in its original form
Thematic elements
  • Bats
  • Goofy
Comparison games
  • Pit Stop Rally
Mechanics (from transcript analysis)
  • Passing Incentives — Passing is incentivized with a market of options like getting wild cards, leading next, or discarding a legal meld.
  • Playing Over Yourself — Players can play cards on top of their own melds if everyone else passes, allowing them to continue shedding.
  • variable player count — Plays well from 1 to 6 players, offering different experiences at each count.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yonkai No Yo-kai by Daniel Newman is I believe unique amongst all games in my game collection period, not just climbing shedding, but game collection period for a specific reason.
  • Woo is a brilliant, brilliant little team climber where cards have to be played by both partners into a meld for it to be legal and playable.
  • All plays tiny box line. This is yet again another seismic amount of quality and fun into one of the smallest form factors and formats in most folks collections.
  • Dickory stands out with classic feeling shedding that incorporates a lot of unexpected twists that really feel out of the ordinary.
  • It is so different, so clever, and adds really interesting chemistry among the players in the different stages of play.
  • Crisps by Shishbot was my number one game of 2025 and rightly so.
  • just every little rule is so spot-on. It's just one of those games there's nothing there's nothing I would change about it.
  • Best ated Another Time, uh, by Taylor Reiner. Art by Sepu isn't my number one climbing shedding game of all time. Not It's not my favorite one in the genre. It's currently my favorite game of all time, period.
  • Of every single game I own, there is no game that comes close to best at another time or bat for delivering 100% at every player count.
  • This is my favorite Sibu artwork. Something about the colors, something about the quaint little bats. It's cute. It's silly.
References (from this video)
No references stored for this video.
Video idz1_RpNWQs Stonemaier Games Review at 0:03 sentiment: positive
video_pk 130513 · mention_pk 371535
Stonemaier Games - Bested Another Time video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The pass mechanism is a favorite and makes passing fun.
  • The game has a neat twist.
  • The betting mechanism is a neat addition.
Cons
none
Thematic elements
Comparison games
  • worker placement games
Mechanics (from transcript analysis)
  • Betting — There is a betting mechanism in the game where you can bet on other players to go out first.
  • card shedding — A small box card shedding game where the goal is to get rid of all your cards, and you get points based on how many cards are left in the opponent's hands.
  • Passing and bonus cards — When you pass, you are out for that phase of the game and get to choose one of the pass cards, such as claiming the lead next card, a wild card, or a pass/bet card.
  • Playing cards — You get rid of cards by playing them onto the table based on what the previous player has played, needing to play a higher card.
  • Wild cards — Includes wild cards that can be whatever the player wants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My favorite mechanism though is the way that uh what you get when you pass.
  • This game gives you a great decision and a little bonus, a little almost a a temporary level up when you pass.
  • I love these cards. These are so much fun. Uh, they add just that extra. They they make they make passing fun in a circumstance where normally you don't feel good about passing in a shedding game.
References (from this video)
No references stored for this video.
Video zIfGLW3hvoI Board Game Animal Review at 0:04 sentiment: positive
video_pk 31058 · mention_pk 91592
Board Game Animal - Bested Another Time video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Versatility across player counts (1-6 players)
  • Satisfying mechanic of continuing to meld after others pass
  • Strong interaction and dramatic moments when a setup aligns
  • Engaging solo and head-to-head modes with the same core rules
  • Excellent art and theme integration (bat motif)
Cons
  • Availability limited; not widely available at the moment
  • New Life edition release planned; may cause confusion about current version
Thematic elements
  • Competitive ladder management and hand-building with unique meld mechanics.
  • A bat-themed card-ladder game with variable player counts.
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players maintain a hand of cards and choose melds to play across rounds; passing can trigger different abilities.
  • hand management and melding — Players maintain a hand of cards and choose melds to play across rounds; passing can trigger different abilities.
  • Ladder Climbing — Players build and extend melds in a ladder-like progression, with the goal of creating powerful sequences.
  • ladder-climbing card game — Players build and extend melds in a ladder-like progression, with the goal of creating powerful sequences.
  • multi-mode play across player counts — Supports solo, 2-player, 3-6 player sessions with distinct pacing and strategy per mode.
  • option to continue playing after others pass — A player can invest further and continue to melds, potentially closing out portions of play.
  • passing as strategic choice with rewards — Passing is not simply stagnation; it unlocks options and other players' abilities, influencing momentum.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Best in Another Time is a 10 out of 10
  • It is just straight up fun on all levels
  • Sings in all directions
  • The two big points: versatility in player counts and the breaking of rules
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3
Game Deep Dive