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The Necromancer's Game box art

The Necromancer's Game

Game Info
Year
2025
Players
Age
Playtime
Publisher
Frog God Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A rules-light old-school fantasy roleplaying boxed set inspired by 1974 white box D&D with a player handbook and game master guide and bestiary

Description

A rules-light old-school fantasy roleplaying boxed set inspired by 1974 white box D&D with a player handbook and game master guide and bestiary

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video LvHZDIwvLXs UndeadVikingVideos Discussion at 0:49 sentiment: positive
video_pk 85654 · mention_pk 220112
UndeadVikingVideos - The Necromancer's Game video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can run big groups.
  • Rules are simple and fast.
  • Combat is quick.
  • Classes are balanced.
  • Focus on objectives and treasure over pure combat.
  • Morale and parlay rules add depth.
  • Lore mechanic is well-defined and useful.
  • Game Master's book is usable with any system.
  • Includes extensive encounter tables and ideas for campaign styles.
  • Usable in 5e and other systems.
  • Focuses on long-term campaigns.
  • Encourages avoiding unnecessary combat.
  • Includes mundane magic items.
  • Patreon offers free support and extra content.
Cons
none
Thematic elements
Comparison games
  • Dungeons & Dragons (D&D)
  • White box D&D
  • 5th edition D&D
  • Pathfinder
  • 3.5 edition D&D
  • 3.0 edition D&D
  • 4th edition D&D
  • Shadow Dark
  • OSR games
  • Arduin
  • Warlock
  • Chainmail
  • Basic Set (D&D)
  • Greyhawk
  • Blackmore
  • Eldridge Wizardry
  • Slumbering Zar
  • Mother of all encounter tables
  • Book of Dirty Tricks
Mechanics (from transcript analysis)
  • Class balancing — Classes are balanced to be equal in power and abilities, and gain experience points at the same rate.
  • D20 system — Uses d20s and d6s for most resolutions.
  • Lore — A mechanic to determine character knowledge on various subjects, with specific classes having advantages.
  • Morale — Rules for morale are included to determine how creatures react to combat.
  • parley — Rules for negotiating with creatures are included.
  • Two dice maximum — Everything can be resolved with two dice rules maximum.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's weird to be not talking about fumbling in the fourth quarter, so.
  • We're not here to talk about the Minnesota Vikings. We're here to talk about the Necromancer's game live on Kickstarter right now.
  • So, you know, and I think you introduced your uh your kid to being a Vikings fan recently and and and prepped him for the heartache that it would cause us.
  • My first DM was one of the guys from Delbo Games, guy named Steve Peterson. Not Steve Peterson of Chaosium fame, but a different Steve Peterson.
  • If you're playing a white box or an O&D game, you're fragile. Uh, and you don't want to fight stuff cuz you don't get a lot of experience points for fighting stuff. You get a lot of experience points for solving things, accomplishing objectives, and for for gaining treasure.
  • The focus of the game being on, you know, rescuing the prince or the princess or or uh, you know, as opposed to slaying the giants that have them prisoner.
  • The Necromancer's game is really different than a lot of OSR games because it's heavily focused on a long-term campaign.
  • The only thing in the Necromancer's game that is unique to the Necromancer's game, meaning the rules, um, that would not, you know, wouldn't translate over to fifth edition or something like that are the character class rules.
  • The number one reason people should back it now is because every time we get another stretch goal more stuff goes into it, right? So the customer is going to get a better product.
  • The challenge with printing in the US is that US printers are set up really well for doing things like textbooks. And so um black and white printing is not any cost differential from color printing in the US. Color printing is very very very expensive uh in the United States.
  • I wanted to make sure we didn't have supply chain disruption. And it wasn't one of those things where I did 50 or 80 or whatever thousand, you know, tens of thousands of dollars of my customers money and then got in a position where I had to not deliver it.
  • Honestly, Shadow Dark has taken the universe by storm. The mechanics are excellent.
  • Part of my motivation, this was supposed to be a Kickstarter a month and a half ago, but she she called me and said that she was emailing me the press package for the Western Reaches. I called Zach and said, 'Stop. We're not launching.'
  • About two-thirds of my box set is compatible with Shadow Dark.
  • Shamelessly stealing this about a year ago. Um, I deleted the continual light spell from my game.
  • I thought that was a genius mechanic and I flagrantly borrowed that from Shadow Dark as a rule.
  • The mechanic where you roll success against a difficulty class check or whatever to use your spells you can use them as many times as you want until you fail.
  • The mundane magic items that you know, why would a farmer want a plus one sword? Well, he wouldn't. He'd want a plow that work twice as fast or things like that.
  • The Ranger just always gets lost.
  • If you're rolling dice and you're having fun, then you're winning, right?
  • Rules are guidelines if it makes sense just let it happen you don't need to roll it's it's when do you roll dice and when do you not roll dice and so just that's awesome when know when you should roll and know when you shouldn't bother.
  • I think that if so so actually it really dawned on me right now what I would say to somebody who's been running games for 30 years is adopt the concept of rulings, not rules.
  • The bard wins about three-quarters of the time because the ranger misses his tracking role, but the bard rolls a one and makes it, you know, nice.
  • The standard answer back then is roll 86, right? And so, you know, and if you're if you're smart, maybe you have a better chance.
References (from this video)
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