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Good Guy, Bad Guy, Not So Smart Guy box art

Good Guy, Bad Guy, Not So Smart Guy

Game Info
Year
2025
Players
2-6
Age
7+
Playtime
10 min
Publisher
GGBGNSSG LLC
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A quick family card game where players race to build runs of five numbered cards while wild and chaos cards disrupt them

Description

A quick family card game where players race to build runs of five numbered cards while wild and chaos cards disrupt them

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video _mTGYrL5tBA Where There's A Wilz, There's a Play Analysis at 7:19 sentiment: positive
video_pk 161469 · mention_pk 438882
Where There's A Wilz, There's a Play - Good Guy, Bad Guy, Not So Smart Guy video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun little silly game
  • Plays very quick (5-15 minutes)
  • Takes up almost no space
Cons
  • Not a whole lot to it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Taking cards from an opponent's hand.
  • Set Collection — Trying to get five consecutive cards.
  • shedding — Described as a shedding game or a collection game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Family Feud, but it's Disney themed.
  • Just like it for nostalgia.
  • It's actually not horrible, you know, a horrible mashup.
  • It's a nice little cozy, quick little solo game.
  • This is a great game.
  • I do like the dice.
  • It's got an interesting hook with the globes and stuff.
  • It was one of the darling games of 2024.
  • The rules were very confusing.
  • It's a fun take on the game of golf, you know.
  • This is one I've only played solo. I do enjoy it.
  • It's a silly game.
  • This is silly fun.
  • It's a flip and right without the right.
  • It's the nostalgia factor.
References (from this video)
No references stored for this video.
Video rGHrLlTID0w Tabletop Tolson Rules Teach at 0:09 sentiment: positive
video_pk 86688 · mention_pk 424716
Tabletop Tolson - Good Guy, Bad Guy, Not So Smart Guy video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and accessible for 2 players, while scalable to 6 players.
  • Short play sessions with simple rules, enabling quick rounds.
  • Wild cards add variability and strategic choice without overcomplicating the core mechanic.
Cons
none
Thematic elements
  • Competitive sequence-building with role-flavored cards (good guy, bad guy, not so smart, jerk) that affect other players.
  • A tabletop card game session, described for 2 to 6 players with a central draw pile and individual table decks.
  • Instructional with light, character-driven flavor to guide player actions.
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — The objective is to place five consecutive numbers on your personal table deck, choosing numbers 1 through 10 to form a sequence.
  • Draw and discard — A central draw pile provides new cards; players may discard any non-prohibited card to the discard area, with the draw pile cycling when exhausted.
  • End condition — The first player to complete a five-card-consecutive sequence on their table deck is the winner.
  • Hand Management — Each player may hold up to five cards in hand; at most five cards may be in hand at any time, requiring draw actions to refill.
  • Positive Player Interaction — Special role cards such as Bad Guy, Not So Smart Guy, and Jerk enable direct interference: stealing from an opponent’s table deck or hand, or wiping an opponent’s table deck.
  • Role cards and player interaction — Special role cards such as Bad Guy, Not So Smart Guy, and Jerk enable direct interference: stealing from an opponent’s table deck or hand, or wiping an opponent’s table deck.
  • Steal / disrupt actions — Bad Guy allows taking a card from an opponent's table deck; Not So Smart Guy lets you take a card from an opponent's hand; Jerk allows wiping out an opponent's entire table deck.
  • Table deck construction / sequence creation — The objective is to place five consecutive numbers on your personal table deck, choosing numbers 1 through 10 to form a sequence.
  • Wild cards — Wild cards can assume any number to contribute to the sequence; they must be declared when played and cannot have their value changed thereafter. If stolen, their value can be reassigned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • guy this is a fast fun card game for two
  • the first player to place five consecutive number cards on their table deck wins the game
  • I'm a wild card that can be played as any number on your table deck but you have to declare me when you play me
  • I'm the bad guy when you play me you can snag one of your opponent's table cards and add it to your own table deck or your hand
  • I'm not so smart
  • I'm the jerk when you play me you can choose an opponent and wipe out their entire table deck
References (from this video)
No references stored for this video.
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