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Tea & Rum box art

Tea & Rum

Game Info
Year
2026
Players
2-4
Age
14+
Playtime
120 min
Publisher
Captain Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Players vie over five rounds to control an island as Pirate King or Governor by placing workers and fulfilling contracts

Description

Players vie over five rounds to control an island as Pirate King or Governor by placing workers and fulfilling contracts

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video QU-ckws9pzo The Dice Tower Unboxing at 21:52 sentiment: positive
video_pk 156825 · mention_pk 436941
The Dice Tower - Tea & Rum video thumbnail
Click to watch at 21:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • This is very much one I want to get to the table.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Multiple victory conditions — And there's multiple victory conditions, which is a something I'm a big fan of.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is stuff from Gen Con and from stuff we got during Gen Con.
  • The 70 different Grim Reapers, I think, is a cute silly thing.
  • It's wild that there's already an expansion for a brand new game.
  • It looks like a fun roll and write, where you're like going through and collecting stuff.
  • Not particularly a looker.
  • This was easily the most, I I think, the most sold game there. I think so, too. And the line was always just so long.
  • I was surprised by how much I enjoyed it. It's a great game.
  • That looks amazing.
  • We know they know how to tell a story.
  • A Cyberpunk board game.
  • It's been teased for a while.
References (from this video)
No references stored for this video.
Video eO4ILhcanJs The Dice Tower Discussion at 11:29 sentiment: positive
video_pk 156199 · mention_pk 434909
The Dice Tower - Tea & Rum video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyed the game
  • Liked the mechanics of the game a lot
Cons
none
Thematic elements
  • Pirates and Captains
Comparison games
none
Mechanics (from transcript analysis)
  • Two Winners — There are two winners in a game: the best captain and the best pirate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So uh it was super cool game. Really enjoyed that one um as well. and it was just such a good like group game. Very thematic feeling.
  • This is a game with a little bit too much downtime, frankly, which means I can't play it with four and a very generic theme, but good quality components and a lot of thinking on what actions take.
  • The DC one, I think, is harder than normal, and it makes you discard cards a lot, which I don't love, but good artwork, strong theme, but 6.5 for me.
  • The golden age is dead and gone.
  • This is Bananas Roosevelt at San Juan. Published in 1899, one year after the SpanishAmerican Civil War, what kind of war game is this? It ain't. It's a trivia game.
References (from this video)
No references stored for this video.
Video hY4Lk75uSXg The Dice Tower Review at 0:20 sentiment: positive
video_pk 152534 · mention_pk 426868
The Dice Tower - Tea & Rum video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique twist with two winners
  • Good worker placement system
  • Interesting strategy in balancing two types of victory points
  • Variety from changing action boards and buildings each game
  • Constantly doing fun and interesting things
Cons
  • Publisher's games are not the greatest looking
  • Game might not be for everybody due to the mix of mechanisms
  • Could look nicer
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions by placing workers, with a dynamic where pulling a worker off a spot is the first step in taking an action.
  • Area Majority — Scoring victory points based on having the most of certain symbols at the end of rounds.
  • Card Drafting — Players take cards that provide resources, with options to take different rows of resources from a card.
  • contract fulfillment — Players can fulfill contracts by giving specific resources to gain points and bonuses.
  • Engine Building — Buildings can provide immediate effects, ongoing income, or symbols that matter for scoring.
  • Resource Management — Players collect resources like tobacco and wood, which are stored in cargo spots that can be expanded.
  • Set Collection — Collecting symbols on buildings can lead to scoring victory points at the end of certain rounds.
  • Trading — A mechanism where players can trade resources for money, with options to sell or buy resources at adjusted prices.
  • Victory Points — Players collect two types of victory points: blue (round) and red (square), with a unique scoring condition tied to reaching a certain number of blue points.
  • Worker Placement — The game features a worker placement system where players pull workers from spots to take actions, and then place workers in subsequent rounds, with actions changing based on player count and location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It It's unique and fun. I'll give it an eight out of 10.
  • I think it could look nicer.
  • Captain Games, they're not the greatest looking games ever. This looks okay, right?
  • This is a heavier style game, but it has a unique twist.
  • This to me is the the meat and potatoes of this game.
References (from this video)
No references stored for this video.
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