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Stonespine Architects: Invasion box art

Stonespine Architects: Invasion

Game Info
Year
2026
Players
1-5
Age
10+
Playtime
90 min
Publisher
Thunderworks Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

An expansion adding guardians and invading heroes that players must defend their labyrinths against

Description

An expansion adding guardians and invading heroes that players must defend their labyrinths against

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video ehqr-Wh63bU TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Rules Teach at 0:14 sentiment: positive
video_pk 80477 · mention_pk 427107
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Stonespine Architects: Invasion video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new guardians with special abilities and new ways to score.
  • Double-sided guardian boards increase variety.
  • New prepare and invasion phases change gameplay.
  • Engaging defense against invading heroes.
  • High replayability due to hero and guardian combinations.
Cons
  • Crowdfunding preview, so art and components are not final.
Thematic elements
  • training fearsome guardians to defend against invading heroes
  • dungeon
Comparison games
  • Stone Spine Architects
Mechanics (from transcript analysis)
  • action selection — Players choose actions like buying from the market, placing guardians, or deciding to push their luck during the invasion phase.
  • Deck Building — Implied through unlocking abilities and gaining minions, though not explicitly detailed.
  • Dice Rolling — Used to determine invading heroes and their strength, and for hero leveling.
  • Set Collection — Collecting experience points to level up guardians and accumulating treasures for end-game scoring.
  • Variable player powers — Each guardian provides unique strategies and scoring opportunities.
  • Worker Placement — Guardians and minions are placed in chambers to defend against invading heroes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a crowdfunding preview, so all the art and components you see here are not final.
  • Now, one of the new phases is prepare and all players do this simultaneously.
  • So, now we have this and they have three health. So, they're going to go 1 2. It's going to come down here and they will get defeated there.
  • Now, if a hero ever gets to the spot where they can't go into a new chamber and they can never go to the same chamber twice, then they essentially escape and they you know, they get taken off and put on your frame and you don't want that to happen.
  • And as I showed in the overview, it adds new guardians with special abilities and new ways to score as you try to defeat heroes going through your dungeon.
References (from this video)
No references stored for this video.
Video ALdMjgxPymk One Stop Co-op Shop Top List at 1:10 sentiment: positive
video_pk 80317 · mention_pk 195244
One Stop Co-op Shop - Stonespine Architects: Invasion video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • amps up the original game in a crazy way
  • adds actual defense of your dungeon
  • tons of variety with all these heroes
  • really cool system
Cons
  • balance was not perfect in the prototype
  • needs another round of balancing
Thematic elements
  • dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • card laying — mentioned as one of the host's favorite card laying games.
  • defense — adding actual defense of your dungeon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And speaking of a great expansion for a great game, number seven is the Spirits and Spells expansion for Small Time Heroes.
  • These are a reinvention of 20 Strong to a large extent.
  • And they basically made me care about 20 Strong again when I was sort of falling off of it.
  • This is just a lot of fun.
  • Onward was one of my favorite competitive games last year.
  • The bot is very intelligent with that.
  • Next is a huge one. Y'all knew this had to be on here. My number three is Dungeon Crawler Carl Unstoppable.
  • And this one is better. I'll say it. I said it in the video and I'll say it again here.
  • This is another Mike's wife played the entire thing with him game and I loved it.
  • Just like one of the most amazing kind of narrative legacy experience games I've ever played.
  • Which leaves us my number one and that is a competitive game. What are you doing, Mike?
  • But it's a competitive game that both my kids adore, which is really why this is my number one, but it's also a great game and that is Layers.
  • So far my favorite game of 2026 Layers.
  • Overall, I don't know, so far I would say this year is weaker than 2025, 2024, or 2023.
References (from this video)
No references stored for this video.
Video 7YhgO6_E5BI The Dice Tower News at 50:01 sentiment: positive
video_pk 80318 · mention_pk 195282
The Dice Tower - Stonespine Architects: Invasion video thumbnail
Click to watch at 50:01 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Intriguing dungeon building
  • Appeals to those interested in filling gaps in their game collection
  • Highly recommended by a regular panelist (Joey)
Cons
none
Thematic elements
  • Dungeon Building
  • Dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • dungeon building — Building out the dungeon and trying to make it all work within a pattern goal, while also having corridors and stuff line up.
  • Modular Board — Having corridors and stuff line up to make your way through the dungeon to make other goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the idea of building out the dungeon and trying to make it all work, you know, within your pattern goal, but then also having the corridors and stuff line up, you know, so where you can make your way through the dungeon to make other goals.
  • There was nothing about this that I I couldn't think of anything positive to say.
  • This looks great, right?
  • It manages to feel like it will be strategic and engaging and cozy.
  • This is This is a bag builder where you're like you're making your own your own bag where you're upgrading dice. You're getting better sewing.
  • It's the most euro, I think, of any IV Studio game.
  • I like the look. I like the sort of 80s action movie post-apocalyptic thing.
  • This stupid super early bird thing. You are upsetting everybody outside of a hundred people.
  • That is bull.
  • You've alienated all these other people because as interested as I am in this, there's no way I'm buying it right now for $100 when I know people in this very project got it for 60.
References (from this video)
No references stored for this video.
Video bDDvx99lLD4 Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 69834 · mention_pk 195928
Before You Play - Stonespine Architects: Invasion video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric boss monsters significantly influence dungeon building strategy.
  • The invasion phase adds a new layer of challenge and interaction.
  • XP progression and ability unlocking provide a sense of growth for the boss monsters.
Cons
  • Mistakes in placement or strategy can be costly, especially early on.
  • The game can feel math-heavy at times, particularly during final scoring.
Thematic elements
  • Dungeon architects testing dungeons from invaders by deploying monsters and minions.
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player uses a unique boss monster with asymmetric abilities and scoring conditions.
  • Card Drafting — Players draft chamber cards to build out their dungeon.
  • Dice Rolling — Dice are rolled to determine which heroes enter the dungeon.
  • dungeon building — Players construct a dungeon by placing chamber cards in a grid.
  • Set Collection — Players aim to collect sets of specific monster types or tokens for scoring.
  • Track Advancement — Players advance on two ability tracks to unlock minions and abilities.
  • Variable player powers — The boss monsters provide asymmetric abilities and personal ways to score reputation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, that was a lot of math, but that's okay.
  • My brain is just like, okay.
  • That three I didn't get covered up.
  • The demerit was just came down to 50/50.
  • So, the mistake here was not bridging.
  • You got to puzzle your dungeon and then you have to math it all out is is really what it comes down to.
References (from this video)
No references stored for this video.
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