Game Info
Year
2026
Players
2-5
Age
10+
Playtime
40 min
Publisher
Play to Z
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description
Tableau builder where travelers spend one to three days exploring Seoul through highlights and delights and shopping to earn discovery points
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 8omSPve8FCc
Neon Gorilla Interview at 2:01:38 sentiment: positive
video_pk 80211 · mention_pk 194863
Click to watch at 2:01:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Original game (not a localization)
- highlights of Seoul, South Korea
- includes food, festivals, shopping
- itinerary building tableau building game
- great art
Cons
none
Thematic elements
- Travel, food, festivals, shopping
- Seoul, South Korea
Comparison games
- Let's Go to
Mechanics (from transcript analysis)
- Itinerary building — it's an itinerary building tableau building uh, game for all the players.
- Tableau Building — it's an itinerary building tableau building uh, game for all the players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a tough It's a lot of work. It's a lot of work, a lot of uh time, you know, a lot of upfront costs uh and things like that.
- Because in my mind, crowdfunding was, hey, I'm a I'm a person and I had this dream and I want to get my game out. Not, hey, we're a successful company, but we're going to do this thing because, you know, uh we want to use your money to buy to to get our stuff and then we'll do it and you test the the waters for us.
- They'd look at me like, 'Get another job. Get another job. You're you're in the wrong business, man. This sounds like a sucky business, right?'
- I think the fact that you can market that way and you have a platform, it makes it easier.
- the only marketing that there's two that I well three con that I would stand by conventions of course, I would go to retailers uh and do demos like you know just drive around hit a bunch of retailers do demo nights and things like that and and teach the game there and then three would be free copies to retailers to put in their library and push the game.
- I just feel it really should be for the the dreamer that wants wants their game out there kind of thing.
- the paid preview stuff just doesn't do that well.
- I think we're all just kind of collectively numb to a lot of that.
- I believe everyone I mean they have an audience. So, you know, even if they had a hundred people in their audience, but if you know me sending out review copy and I can get, you know, two three people buy it because of that, I feel like I've made you know I've made my my money back psychologically.
- There's a novelty to that tactile experience of and and being around the table with other people.
- I almost wonder actually is are board games going to continue to get more and more popular the further we go into AI tech, everyone being jacked into the matrix and that will be like this this um this haven for people to actually still have real human experiences with each other next to each other.
- Dogs of War will be the the next uh big hit uh of that line.
- It is great and it's an alien. It's a game about aliens, but also different take. They're not looking to conquer or anything. They're seeking knowledge.
References (from this video)
No references stored for this video.
Video CrLzefFDvAU
Good Time Society Discussion at 8:33 sentiment: positive
video_pk 28844 · mention_pk 84674
Click to watch at 8:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful artwork
- Interesting blend of set collection and market manipulation
- Strong thematic hook with travel + Korea setting
Cons
- Backer-kit preview may limit early play opportunities
Thematic elements
- Travel and cultural exploration with mystical guardians
- Korean-themed journey with food festivals and markets
- Market manipulation with set collection
Comparison games
- Panorama
Mechanics (from transcript analysis)
- Market manipulation — Players compare values to optimize final scoring.
- Market Pricing/Manipulation — Players compare values to optimize final scoring.
- Set Collection — Players collect thematic tokens/markets from their journey.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a tile laying game, tile placement game, and as y'all know, we do love our tile placement games here.
- This game is super cute and cozy.
- We could play this with real marshmallows.
- The artwork is fantastic.
- Angel Share is a big chunky heavy euros.
- Stamp cards look cool.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2