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Thessaloniki box art

Thessaloniki

Game Info
Year
2026
Players
1-4
Age
14+
Playtime
90 min
Publisher
Board&Dice
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Merchants in 4th century Thessaloniki fulfil contracts and trade for wealth and influence

Description

Merchants in 4th century Thessaloniki fulfil contracts and trade for wealth and influence

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 8_gToXEDWlo Rahdo Runs Through Top List at 1:30:23 sentiment: positive
video_pk 156937 · mention_pk 437054
Rahdo Runs Through - Thessaloniki video thumbnail
Click to watch at 1:30:23 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Seems elegant and cool
  • Was the speaker's pick of the week for crowdfunding.
Cons
  • Not seen on the Essen list, potential delay in release.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Danny is putting out this game that basically celebrates his life. And he was super excited about it and he is my second favorite designer of all time after Stefan Feld.
  • This is a two-player head-to-head version of Danny's greatest design of all time, Windmill Valley.
  • It is really really good. It does have that fantasy realms feel but a little bit of far away to it as well where you're trying to build your tableau uh based on the cards that you get.
  • For me, it just felt like the Euro game of the moment that was going to sort of fizzle um into the moment.
  • So there's so many things that you have to juggle. There's so many things about like, okay, I'm I'm trying to control the draft. I'm trying to control what the Trump suit is going to be. I'm trying to control what tricks I'm going to win.
  • This is like I'm not the biggest trick taking guy, but I would play this anytime that it was on the table. It was so good.
  • Sean Fa is so good. It's just so good. If you believe in my general philosophy of like keeping the rules the same but then having special conditions uh change things without it being crazy. Shafro is really good.
  • The graphic design in this, however, is terrible. You cannot tell the purple from the blue suit apart at all.
  • There's going to be a follow-up game to H and Q's called Hints and Tints. Very cute.
References (from this video)
No references stored for this video.
Video rrHFZj6J3EU Tantrum House Top List at 31:04 sentiment: positive
video_pk 155927 · mention_pk 433547
Tantrum House - Thessaloniki video thumbnail
Click to watch at 31:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Features influence tracks.
  • Interesting worker placement mechanic where timing affects rewards.
Cons
none
Thematic elements
  • selling wares for best prices
  • 4th century merchant era
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The placement of workers/merchants is described as action-based.
  • Influence tracks — Explicitly mentioned as a feature of the game.
  • Resource Management — Related to the worker placement, where different spots might yield more resources.
  • Worker Placement — Mentioned as a place where you put your workers or merchants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Thessaloniki. Uh this is for one to four players and takes about 2 hours to play. So, a little bit on the heavier side.
  • I did see a quick demo of this at Gen Con. I didn't actually play it, but got a little bit of description.
  • Okay, for our number one for my number one is Chrono Critters from Delicious Games. I'm always intrigued on what is Delicious Games going to show off.
  • So, there is a circular action selection area. It I don't think it rotates or anything, but it's kind of circular.
  • So, next we have a maybe a reprint or a new edition of Manila. This game has been around for a long time.
  • This reminded me a little bit of taking up or down. Mechanic where you're placing the ele your elevator cards either in a descending or an ascending order.
  • So, I have Greenwood. This is for one to four players and plays in about an hour to three and a half hours. So, it's it's it's a little over our normal play time, which is one reason why it's in the honorable mention category.
  • Um, we have one last one. It's Prestige. This is for two to four players. Takes about 90 to 180 minutes to play.
  • So, we've talked about so many games coming to Essen. There are hundreds more that we didn't mention.
  • We really would love for you to like this video, subscribe to to the channel if you haven't already. But really, what really helps us, we can interact with you is comment down below.
References (from this video)
No references stored for this video.
Video wAXnBBs1TaY BoardGameGeek Discussion at 7:35 sentiment: positive
video_pk 34314 · mention_pk 102192
BoardGameGeek - Thessaloniki video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong visual appeal and refined production
  • Accessible entry with deeper strategic depth
  • Relatable NorCal or regional flavor adds personal resonance
Cons
  • Could be heavy for casual players depending on group
  • Mechanics overlap with other Euro designs; buyers may seek novelty
Thematic elements
  • Civic and economic development through trade, contracts, and city-building flavor.
  • Fourth-century civilizational and mercantile milieu, with traders navigating a dense urban landscape.
  • Civ-leaning Euro with historical flavor and a tactile, map-like presentation.
Comparison games
  • Feast for Odin
  • Teotihuacan
Mechanics (from transcript analysis)
  • auction_of_contracts — Contracts are bid upon to gain score and strategic advantages.
  • economic_engine_building — Players grow their operations by expanding networks and supply chains.
  • Engine Building — Players grow their operations by expanding networks and supply chains.
  • Tile Placement — Players arrange or plan placement to maximize access to valuable regions or resources.
  • tile_or_region_placement — Players arrange or plan placement to maximize access to valuable regions or resources.
  • Trading — Mercantile actions involve negotiating contracts and trading goods across a map.
  • trading_and_contracts — Mercantile actions involve negotiating contracts and trading goods across a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very cool to have kind of a BG Hall of Fame.
  • The cover is striking. It's very beautiful.
  • This is going to be one of those classic Euro games by Uwe and their DNA is there.
  • Man, I love the cover of Thessaloniki.
  • Dewan looks real pretty.
  • What the heck is in this box? What the heck this game is?
References (from this video)
No references stored for this video.
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