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Yonkai no Yokai box art

Yonkai no Yokai

Game Info
Year
Players
3-4
Age
12+
Playtime
45 min
Publisher
New Mill Industries
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Climbing and shedding card game where players ride a supernatural hotel elevator by playing sets of matching values

Description

Climbing and shedding card game where players ride a supernatural hotel elevator by playing sets of matching values

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video RKBzvAIkYkQ Board Game Animal Top List at 25:10 sentiment: positive
video_pk 158617 · mention_pk 438252
Board Game Animal - Yonkai no Yokai video thumbnail
Click to watch at 25:10 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique design due to the elevator player aid
  • Easy to learn
  • Quick to intuit
  • Challenging to master
Cons
none
Thematic elements
  • Yo-kai
  • An elevator
Comparison games
none
Mechanics (from transcript analysis)
  • climbing/shedding — Player plays melds to manipulate the elevator's ascent or descent, trying to shed cards faster than others.
  • Player Aid — The elevator is represented on the table through cards and acts as a player aid telling players every meld that's possibly playable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yonkai No Yo-kai by Daniel Newman is I believe unique amongst all games in my game collection period, not just climbing shedding, but game collection period for a specific reason.
  • Woo is a brilliant, brilliant little team climber where cards have to be played by both partners into a meld for it to be legal and playable.
  • All plays tiny box line. This is yet again another seismic amount of quality and fun into one of the smallest form factors and formats in most folks collections.
  • Dickory stands out with classic feeling shedding that incorporates a lot of unexpected twists that really feel out of the ordinary.
  • It is so different, so clever, and adds really interesting chemistry among the players in the different stages of play.
  • Crisps by Shishbot was my number one game of 2025 and rightly so.
  • just every little rule is so spot-on. It's just one of those games there's nothing there's nothing I would change about it.
  • Best ated Another Time, uh, by Taylor Reiner. Art by Sepu isn't my number one climbing shedding game of all time. Not It's not my favorite one in the genre. It's currently my favorite game of all time, period.
  • Of every single game I own, there is no game that comes close to best at another time or bat for delivering 100% at every player count.
  • This is my favorite Sibu artwork. Something about the colors, something about the quaint little bats. It's cute. It's silly.
References (from this video)
No references stored for this video.
Video K_Y55i12JOc The Dice Tower Top 10 List at 4:23 sentiment: positive
video_pk 42783 · mention_pk 129987
The Dice Tower - Yonkai no Yokai video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever range-based play with a slider mechanic
  • Fun thematic twist that stands out among elevator/spirit games
Cons
  • Thematic overlap with Ghost Lift may affect perceived originality
Thematic elements
  • Elevator progression with floor-based card play
  • Spirits in an elevator
  • Family-friendly, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Elevator direction can shift mid-game via elevator buttons; strategy involves predicting ranges.
  • Card play by elevator position — Play cards influenced by elevator floor and range, with a slider guiding allowable plays.
  • directional control — Elevator direction can shift mid-game via elevator buttons; strategy involves predicting ranges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's been a real kind of a renaissance, a trick-taking renaissance, some say, over the last several years.
  • No Loose Ends is my number one trick-T game of 2025.
  • There’s been a lot of innovation... exciting things happening within this sphere.
References (from this video)
No references stored for this video.
Video CyQxJe0nUao Board Game Animal Review at 3:31 sentiment: positive
video_pk 36695 · mention_pk 110173
Board Game Animal - Yonkai no Yokai video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ingenious elevator mechanism that doubles as a meaningful player aid
  • Clear play options with helpful visual reminders
Cons
  • Elevator state can constrain options and add learning curve
Thematic elements
  • card shedding with an elevator mechanism that governs play
  • Elevator with floors made of cards; a veggie/monster underworld vibe
  • whimsical, monster-themed underworld with tangible components
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding with elevator mechanic — Melds move an elevator up and down; next player can play based on the elevator state
  • visual player aid via elevator button disc — The elevator button disc serves as a clear guide to playable options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is absolutely phenomenal.
  • The visual mechanism of the elevator is so incredibly ingenious.
  • 9.5 for me.
  • I am a sucker for when you use the box as part of play.
  • The ticking clock of leadable suits, the variety in each hand of play.
References (from this video)
No references stored for this video.
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